Wednesday, 15 September 2021 10:12

Ravenloft Game 27 - 09/10/21 - Afraid of the Dark Featured

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So, after a brief discussion about whether we should even go down this hole, we started piecing together a plan.  Not only would our Darkvision not work but none of our heritage artifacts would either.  The last time that happened was in the church so we postulated that maybe this was holy ground.  Druid holy ground? Ezra sent more rope up.  Kharn hauled up Loki, gave him a lit torch and lowered him back down.  It turns out, the pool wasn’t that big nor was the chamber.  With an athletics roll, he managed to swing Loki to the dry land.  He tied the rope to some roots and Loki did the same onto some rocks.  Eventually everyone came down and reequipped.  The dim light seen in the distance turned out to be a Driftglobe which Loki took.  (Eventually it ended up with Kharn.)  At this point, characters started disappearing.  Along with our rope.  What followed was a series of induvial encounters as we wandered the maze of The Between.  One background oriented and one combat oriented.  Some worthwhile information was gained but I’ll probably forget some of it.  In no particular order.

The Between

We started with Loki.  He encountered his mother raccoon.  She advised him to get rid of his evil bag of bones.  When his turn came around again for his second encounter, he fought Wintersplinter.  He only lasted two rounds before dying.  Kharn fought and died at the hands of the legendary Yeti.  His other encounter was a ghostly Vastini girl.  I don’t recall what she said. 

Lord Q got a visit from the Raven Queen.  She said that this place was outside of Stradhanya’s control and any auguries he had done came from Stradhanya.  Dave was a bit perplexed since his Warlock powers come from the Raven Queen.  Or do they? She told him to get rid of the bird cage as it was controlled and powered by the Kraken/Drowned God/rival evil power in this land.  I believe she hinted that the means to destroy it was down here.  When Lord Q requested proof she was the Raven Queen and not Stradhanya again, she gave him a Light cantrip and recharged his spells.  I’m not sure that was proof but no one else got so much as a lousy t-shirt.  For his combat, his fateful servants came out and demanded that he sign a new contract, pledging to the Drown God.  They had been secretly working for him all along.  Dave did his usual arguing and they eventually attacked.  Unfortunately, they didn’t have any real powers so it didn’t really go anywhere.  I think the Kraken then arose from a pool and swallowed him whole.    

Kaladin fought Granny Momo.  She pumped Magic Missiles into him and he tried to entangle her in her own dress.  That got a little weird, with Brian playing the part of an old woman.  I think he was killed eventually.  On his next spotlight, he encountered his grandfather, a silver dragon.  He demanded to know why he hadn’t returned to his castle in Barovia.  Kaladin asked where it was.  I can’t remember the name.  He said it was a castle that hosted the silver knights which protected this realm before Stradhanya came.  Grandad suggested he restart those knights.  Pointing out that he was a Monk and not a knight was dismissed with a wave.  Kaladin asked about the dream telling him to kill his friends.  He was told that the evil gold coin was messing with his head.  He advised he should destroy it.  He asked how.  In this land between realms, it was possible to do so.  Evidently it has been enhancing his dragon powers.

Ambrus saw that human lady that was once his friend, Esmerelda.  She was concerned that he was dead, in the land of The Between.  It was clear, they were once very close.  She was glad to see that he had rid himself of that “awful dagger”.  The dagger other visions had indicated had the ability to kill the vampire.  With Ambrus’s memory loss, he was at a loss.  She told him his lock and key tattoos had the power to break the connection assumed that’s how he did it.  So maybe he could do the same for the rest of us.  He already did so for Zolton? She awaits him in Kresh, evidently.  Now that the wine has returned, maybe we can get in there.  She, and several others, advised us that the only way out was down.  His combat was against the demon we encountered in the sewers; I think.  Again, he had no chance although Brian seemed to enjoy beating on everyone regardless.  Ambrus was one of the few that actually got away.

Lastly was Ezra.  He encountered the vampire Father Lucious.  With his smites and save bonuses, he managed to get some significant damage onto him.  But then Wade started using his legendary actions and Ezra was killed.  His back history encounter was with that lady from his past.  She encouraged him to continue the fight.  I’m not sure what else.  She did ask him to visit her final resting place.  When he asked where that was, it turns out she was that spirit that raised us from the dead so that we could defeat that child stealing demon.  That is where we got the Holy Avenger sword.  I’m not sure if anyone but Wade had pieced that together. 

Eventually we all ended up in the last room with a pit going down.  Some were prepared to just jump in as a leap of faith but it was pointed out that it was climbable.  It was 120 feet down.  Kaladin had 100 feet of rope which would give us advantage on the first 3 climb rolls with 1 without.  We took a long rest first since those that were killed earlier were at 1 hit point.  We had Good Berries to eat and 3 magical lights so that wasn’t a problem.  Kharn went first, forgoing the rope.  The rest went in turn.  Ezra fell and took 6d6.  Irena fell and took 9d6 and was knocked out. Ambrus fell and took 6d6 and Lord Q fell and took 4d6.  Love those skill challenges.  Kaladin stowed the rope and flew down.  Except that it was too tight so he had to make a roll as well.  He missed and used 2 inspirations to succeed. 

The Gone.

That got us down to another plateau with another 50 foot climb.  This time we were smarter and had Kharn lower us down, one at a time.  And then he climbed down.  And then Kaladin was to fly down but when the light sources had all left, he was attacked by the darkness.  (Dan: Yeah.  That happened.  If I had magic missile I would have attacks the darkness back) He then flew down.  There were millions of bones, littering the floor of this vast chamber.  We could hear dogs howling in the distance.  We started along the cliff bottom, staying together.  We passed stairs going up but we were told to go down to get out.  Eventually we were attacked by dogs, charging in from the darkness.  There were those 2 headed Death Dogs with 2 attacks of small damage but a poison save.  There were two Death Heads that flew, did damage and restrained on a failed save.  And there was one Death Hunter caster.  He did a Death Bolt which did 4d8 plus a save for something.  He Counter spelled Lord Q’s Fog Cloud.  He finished off Ireena with a Chill Touch.  So, it was a fight.  We did a decent job, concentrating fire on injured ones.  We could not see the caster so he was untouched for several rounds.  Kaladin was paralyzed (restrained) by a Death Head and fell from the sky.  But he saved the next round and avoided being turned to stone.  Loki was poisoned by a dog, giving him disadvantage on attacks but the tide had turned by then so it wasn’t a big deal.  Ezra cured that disease with his Lay on Hands.  Ireena started low due to her long fall and was out fast.  But she made several death saves until Loki could get a berry into her.  After 3 rounds, it was just the caster and a dog.  We pummeled him but he used a Dimension Door and got away.  There was no treasure, of course. 

Brian said that it was possible to finish the dungeon in another hour but no one believed him so we stopped there.  Ezra did a Prayer of Healing, Ireena used her last two healing kits, Loki loaded his last shots and we took a short rest.  We’ve been told that 6th level awaits us on the other side.  The means to destroy these artifacts may be Ambrus and the key may be that this place, beyond her reach, is the place that it can be done.  It seems pretty obvious we are to get rid of them.  I, for one, will be sad to see mine go.  It’s the best thing about my character. (Dan: So far the only thing I used from my heirloom was the 10 feet addition movement.  Now its only 50' instead of 60'.  On the other hand no one is mind controlling me or trying to turn me into an Illithid, so I guess I came out aghead.)

Read 27 times Last modified on Sunday, 24 October 2021 11:58
Daniel Ruth

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