We started with a discussion about whether we could put Petrina, who doesn’t need to breathe, into her portable hole so that she can finally do the Identifies that we’ve been trying to do for several games while we tracked the werewolves. Eventually, thankful, Brian just cut that discussion short and allowed that to happen while we waited for more players to show up. The breastplate was +1 and enchanted so that it never gets dirty. It was given to Baron Q. (Fortunately, the Paladins were not in attendance to object to the morals of said action. If we find this vampire hunter alive or not evilly insane, we can just give it back to him.) The second scroll was something Cleric y but I can’t recall what. The moving scale mail, we left alone. There were also vials of antitoxin and bottles of holy water. Plus, various spikes and silver bolts. All was distributed as those in attendance thought best. We next started tracking. As feared, the legendary werewolf was much too difficult to track however he was traveling with a bunch of wolves and people and those were trackable. Loki managed a couple of rolls and we arrived at a cave. The entrance looked like the maw of a giant wolf. “This must be the place.” Loki cast Pass Without Trace and snuck into the cave. Ahead were two guards up on a slight rise, staring right at him. So much for stealth. Initiative. Loki started firing.
The werewolves were much too tough to one shot so they successfully raised the alarm. Frankly, we were better off fighting near the exit anyway. Paul and Dave arrived just in time to participate. The first couple rounds, we had the upper hand and they started falling back. But then several more came forward from the darkness behind them along with a bunch of wolves. Momentum quickly swung until the NPC went. She let loose a Fireball and wiped out all the wolves and a werewolf. By the end of that round, there were no bad guys in view. But then the head guy showed up along with more werewolves. He got 3 attacks, claw, claw, bite. The claws did 2d10+ and the bite more. Loki, luckily, was only hit once. Then Kharn grappled him and pulled him to the ground. However, this guy seemed to get a legendary action after every person had acted. (That’s what we get for attacking a legendary creature in his legendary lair. Not that we had a choice.) Kharn was taking a lot of damage. The NPC had said she had a Force Cage that might hold him but just before she went, the guy teleported (moved instantaneously without any opportunity attacks) right next to her. Petrina couldn’t seem to get a good shot and decided to take two opportunity attacks to get in range of Kharn. She took 20 hit points in order to give Kharn 40. Whether that was a fair trade is debatable. But Petrina didn’t last another round.
Baron Q was on the ropes, soon to be out and there were 4 mostly untouched werewolves on the board plus the boss. Then one came out with a dagger at the throat of one of the missing kids. “Leave or he dies.” Unfortunately, for Brian, his NPC was next and had to choose. She did that massive damage to all foes and end up wherever you want spell. She did damage to all but didn’t kill any. Before he went out, Baron Q hit him with a Blight spell for lots. The boss used a legendary action to leap to the entrance. We feared he was going to flee again. Petrina made a 20 death save and popped up. Kaladin had enough movement to at least engage him. He hit a bunch with a flurry. Then Loki, still hasted from the NPC, sped past and shot him 3 times with the Sharpshooter feat and dropped him. The werewolf with the dagger surrendered and the others were killed. The NPC was bit and missed a save and an inspiration reroll and Baron Q missed two inspiration rerolls. So, we need to deal with that. The last werewolf said the kids were in the next chamber in cages. But it was after midnight so we stopped there. We made 9th and some started working on that.