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Friday, 30 May 2025 19:36

Pathfinder Game 35 - 05/23/2025 - Wild Voidgluttons In Bed Featured

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Back to the dining room.  We found a wine storage room.  There were 3 expensive bottles which we took.  One other bottle had another note from Zacchaeus Quagmire III.  Some hints about this level which we already knew and the next level which we won’t get to for a while.  Somehow there were 7 potions in there as well to be extracted and IDed later.  Next was another teleportation room and then a bath room.  Lastly was a garbage room with a chute down and a ghost.  Xeelie was shoved by flying rocks into the chute but she successfully Grabbed an Edge and didn’t fall down it.  Brisco attacked it.  It then turned invisible, moved and then did an AOE fear attack that got everyone.  Oakwood crit failed so Frightened 2 and fleeing.  Xeelie failed for Frightened 2 but not fleeing.  TerStegan, Frightened 1 but not fleeing.  Brisco saved and was immune.  And then it threw rocks at Xeelie and hit because she was Frightened 2.  She successfully climbed out, failed to Recall Knowledge and fled the room.  TerStegan charged in, was missed by its damage field and crit it for 30.  Oakwood fled but had to open the door to the stairs so ended still in the dining room.  Brisco cast Guidance on Oakwood and TerStegan and then hit it for 6. 

It went invisible, moved and did an AOE TK Storm, flinging debris at everyone.  It hit Xeele and Brisco for 2d12.  Xeelie used the Seek action to try to find it.  (A secret perception roll in a 30 area.)  She failed, moved back into the garbage room and closed the door.  TerStegan missed a Seek, stepped, and attacked the square he hoped it was in.  He missed the flat check and was done.  Oakwood fled again.  Dan showed up and rolled a middle initiative.  Brisco chose not to use an action to open the door and did a Seek in the dining room.  Brian let him Seek the bottom half of the room but he failed to find anything.  He then moved and did Seek in the top half of the room.  And didn’t find anything but was fairly confident there was nothing in there.  It became visible in the original room and did the Frighten thing again on Xeelie and TerStegan.  TerStegan saved and was immune for 10 minutes but Xeelie was Frightened 2 again but not fleeing.  And then it hit Xeelie twice.  Xeelie cast Life Boost on herself, identified it as a Poltergeist and then hit it for 6.  (It had resistances but no weaknesses.)  Clarisa moved, opened the door and raised her shield since she didn’t have two actions left to cast a spell.  TerStegan used a hero point to finish it off with a crit for 38.  Oakwood healed the party with lots of Fresh Produce impulses while Brisco missed two Treat Wounds on Xeelie. 

We then spent a bunch of time messing with the hatch which led to a drain that emptied at the dead Ottyugh we found before.  We found nothing but missed and made a lot of rolls.  Some prestidigitation clean up and we were off again.  We checked out the lounge and the torture room but we had already searched the area.  There were no doors found.  The blue aura was gone but when Brisco climbed onto the table, he still took a bunch of damage.  Xeelie examined the table again to see if she could disable it.  But this room is part of the central core of the Gauntlight and therefore indestructible.  We went around to the lake room.  And to the cave in the northwest corner.  That led to natural caverns that went on a long way.  Since the Werewolf was fleeing that way, we assume it gets to the surface eventually.  But we went back to the door at the landing.  That led to corridors and doors.  We went up, figuring it would lead back to the previous level.  First, we went past the door we saw in the Despair room.  In the corridor, Brisco found an invisible door.  I.e. concealed with an illusion. 

That led to a sitting room.  We saw Belcora and Voluk having a meeting in a nice clean room.  But they quickly disappeared and the room aged.  A vision of the past.  Another door led to a lounge with two divans.  On one, was Belcora reading a tome.  A perception check from TerStegan saw that it was The Whispering Reeds.  That was the book the big scary guy we avoided in the library took off a shelf.  And then she disappeared.  Next was a dining room.  And then a bedroom with a portal archway.  Plus, a horrible monster.  A Voidglutton.  Brisco went first and missed with a focus spell since its Reflex was +18.  Clarisa did a Vitality Lash and it crit failed its save.  But it took no damage from it.  Oakwood turned on his Thermal Nimbus and missed its 30 AC with a fire EB.  It went next, critting Xeelie with a web attack and then rolled a 1 on another attack.  When it stepped forward, it entered the fire aura.  But took no damage.  Immune to fire or magic or resistance? TerStegan cast Bless and then missed with a 28.  Xeelie crit on her Recall Knowledge.  It is immune to all spells except a short list of light-based ones. Pretty much Force Barrage and Battle Axe for us. 

Xeelie made a DC 26 acrobatics to get unstuck and threw her star knife.  And missed.  Brisco cast Splash on TerStegan to try to keep him up.  He then missed with his Trident.  Clarisa cast a full load of Force Barrage on it.  35 points and it was injured.  Oakwood cast his Timber Sentinel and backed up.  It cast Darkness in the middle of us but Xeelie’s lantern (level 3) overpowered some of it.  That was a free action.  It attacked TerStagen and crit, of course.  48 points of damage but the tree took 30 of it.  But that came with a free Fear attack.  That was a crit fail but only a Frighten 1 on a brave fighter.  Its next action, it hit again for 23.  It then did a concentration power but Xeelie interrupted it with a natural 20.  And did 25 points plus bleeding damage.  TerStegan turned on his stance, failed in a Feint and missed.  Xeelie cast Life Boost on TerStegan and then moved around to flank it.  And hit for 17.  Unfortunately, she moved her light, leaving Clarisa and Oakwood in the dark.  Brisco did Battle Medicine on TerStegan and gave him 25.  He then missed, used a hero point and missed again.  Clarisa stepped forward to get into the light and then used a 1st level Barrage.  It did 10 and took it out. 

There was one last door that led to a chamber in the center.  There were 3 creatures webbed to the wall.  TerStegan went in and cut them down.  As they fell, they swiftly decayed.  There was an unusual composite longbow, prayer beads and an elixir.  It was once a trophy room(?), long since emptied and abandoned.  Probably as they dug down.  Xeelie identified the potions.  4 bottled sunlight, 1 mist form elixir and a stone body mutagen.  The longbow was +1 striking composite longbow.  If we had an archer, he’d be very happy.  Although he’d probably would have already built one.  We’ll sell it for parts.  The Prayer Beads required a divine caster but Clarisa’s Oracle archetype was good enough.  +1 hit point for her when she casts a divine spell.  And the ability to cast Heal and Bless, once a day.  Mist form is 20% miss chance for 3 rounds.  TerStegan took that.  The stone one gets you 5 points of damage resistance but you lose 10 feet of movement and take -2 on Reflex saves.  Sell it.  We spread out the sunlight as they are undead bombs.  This level was pretty much done.  We will start at our house next time.  Either going to Absolom, breaking into the crypt to get the cloak or tackling various side tasks.          

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David Green

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