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Tuesday, 31 December 2019 00:14

D&D Game 3 - 12/13/19

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Game 3 12/13/19

As usual, we struggled to get that long rest we agreed to take last time. People wanted to search and question and purchase and discuss and carouse but it was like 3 in the morning so eventually, we just had to stop and just let time pass. The next day, after we dealt with some miscellaneous leveling up stuff, we went back into the sewers, starting where we left off last time. We found what appeared to be a guard station with cots for about 6 medium-sized people. They had oil lamps for light but not much in the way of supplies. Or clues. We’re not sure as to what they were guarding exactly. No people, of course. What is going on down here? We pressed on, mapping the sewers (i.e. removing the fog of war) and finding more access points to the surface. We came upon another set of stairs up which lead to a small platform which we figured was under the seedy town bar. 

Again we found stuff that you’d normally find in a bar’s basement. (We need to question these townsfolk since obviously some of them access this underground area that it is fast becoming much more than a sewer.) Someone heard the approaching of more rats. Initiative. It was another battle with giant rats and swarms. Of note: The Monk could not seem to be hit however the Paladin was critted on the first swing. The Paladin threw oil on a swarm which the Wizard ignited with a Fire Bolt. Thankfully it was taken out before it could engulf the Barbarian. The Rogue stayed on the platform with the Wizard and used her new cantrip. Some damage was taken and a few spells and powers used but it wasn’t too tough. After the fight, someone called out in the darkness. “Get out of here or face the consequences.” Or some such. The Paladin raced into the darkness, hoping to draw them out but no luck. We had no choice but to keep mapping. The Rogue hung back as rearguard as we searched and mapped. Eventually she spotted some more rats passing her by but luckily they didn’t notice her. However, before she could warn the rest, she was attacked by another Eladrain Rogue which she did not spot. (She’s trained in stealth but not perception.) There was some argument about whether she should have been surprised and whether he should have gotten his sneak attack dice but in the end, Andy ripped her a new bunghole. The Monk used his Ki power to slip past the rats to get over to help her. The Paladin simply took the opportunity attack to do so and used ranged powers since he wasn’t as fast as the Monk. The other 3 were left to deal with the rats.

So it became mostly two separate fights. The exciting one and the boring one. The Rogue cast her Tashia’s Hideous Laughter on the Eladrain who missed his save and fell prone, unable to act. However, a Dwarf Rogue/caster? came out of the darkness and hit her and dropping her concentration that same round. The Paladin used his channel divinity to entangle the Eladrian who was still prone. The Rogue retreated, down more than half. The Eladiran Misty Stepped away and then saved against the entangle at the end of his turn. He was still prone but since most of us were at range, it was about a wash as to whether it was a good thing or a bad thing. Their Dwarf tried to protect him but the Monk overcame the +2 AC for cover and finished him off. But then another Eladrian Rogue appeared. With a hit and a crit, the Monk was dropped. The Paladin did a lay on hands and the Monk rose again. This time he crit the Dwarf and dropped him and with his bonus action, used his war priest attack and crit the other guy too. So consecutive crits in the same round. It was Paul’s night. That triggered the chase portion. The Eladrian Rogue had cunning action to escape and run fast but our Rogue had the same plus Mobility for an extra 10 feet so he wasn’t going to get away. Someone dropped him.

Meanwhile, the other 3 players took out the rats eventually. They had more wealth and a potion but no clues. We did some more searching but didn’t find anything. The last unknown was a chute down which the water was flowing however it went down quite a ways. Deeper than the sea level this stuff should have been draining? The Sorcerer sent his bat down but at 100 feet, he could no longer remain in contact. He sent it on, telling it to go as far as it could. After 5 minutes he dismissed it and then recalled it. The bat said eventually it ended in some sort of chamber. I believe the plan next time is to go down the chute since that’s the only loose end we seem to have. Plenty to discuss and plan for. I believe we agreed to a long rest back at the inn, figuring we’re not hot on the trail of anything. As usual, some needed to heal and to recharge powers and some were ready to go.

Read 930 times Last modified on Sunday, 24 May 2020 19:54
David Green

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