RPGs

Learn a little more about the wonderful world of RPGs.  From Rifts and the Megaverse to Dungeons and Dragons.  


Fantasy Grounds

There are also various tools where the two worlds intersect.  Fantasy Grounds is an online platform where you can interact as the player or GM with others (also online).  It's used mostly for Dungeons and Dragons but because it is highly customizable you can modify it for use with Rifts.  If you're using it with the Palladium Megaverse I can show you how to change your Themes.  Actually it works even if you're not using it with it too.

Fantasy Grounds

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We also have cookies...er... News! Right, news.  I have a few news feeds from Wizards of the Coast, related to the Dresden Files and Fantasy Grounds.  No Rifts news, since their feed is broken:(

 

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Cultured

Culture Write-Ups

All three cultures within the game have fairly diverse populations, though each culture tends to have a few dominant races in positions of authority.  As for religion... All the cultures are very tolerant of religious diversity.  In fact, it is actually viewed as "ODD" (or even in some cases a SIN) not to hold a belief in a greater authority.  As honor and piety (a sense of right and wrong) are all closely related.

Just a few broad overview things about the world.  The Zahkar society tends to be a more seafaring community whose cities and communities will be coastal.  Their communities tend to favor a middle eastern type flair with minnerettes, plastered walls with murals and colorful silken canopies.  The Hadhar society tends to be inland and have well-developed farmland resources.  The Hadhar society tends to have a British/European feel with their communities being built more for function than form.  The Elandary have very small communities that are highly nomadic.  The Elandary are a very nature-oriented community.

Though very different, all the cultures have had significant interaction with one another, so you will see aspects of each of the cultures within each other.  You will find that these cultures tend to have 4 guiding factors within their society: Honor, Family, Hospitality and Piety.  The Zakharan and Hadharan societies tend to focus on Honor and Family.  The Elandary culture tends to focus on Hospitality and Piety.  No matter their differences, no matter the Gods that are worshiped... one common belief permeates these cultures... and that is the belief in "FATE".  In fact, there are many Gods of "FATE" worshiped in the world.

Below is a brief description of what each society will tend to be like:

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Contact!

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Biography

 There is also a short bio in here somewhere. Short, sweet and now in third person!

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