Friday, 26 June 2026 20:49

Pathfinder Game 73 - 05/01/2026 - Surrounded Featured

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Briscoe’s turn was skipped since Dave hadn’t logged on yet.  Oakwood made his save against the Entangle.  It was clear that the Hulk would be able to get at Clarisa through the doorway so he decided to try to distract it.  He moved back a bit and fired a 2-action vitality bolt which missed by 1.  The visibility was still only 30 feet from the fog so he couldn’t get as far away as he’d like.  (Paul requested a re-examination of the swipe/sweep combo rule interpretation and won this time.)  TerStegan attacked a tentacle and the Roper with a Swipe. And rolled a 3, missing both.  It then bit TerStegan for 24 and missed Brisco.  And grabbed the last zombie.  It then took persistent fire damage for 20.  Clarisa moved away from the Hulk and then did a Blazing Bolt on the zombie and the Roper.  She hit the zombie because it was grabbed and killed it.  And she missed the Roper.  She used a HP and hit because of the +10.  That did 24.  The Hulk moved and could still hit Clarisa.  (Dan miscounted the 10-foot reach.)  At least it didn’t crit.  She took 19.  It tried to Grapple her but missed from the MAP. 

Brisco activated.  He used his Bewitching Bloom item to give TerStegan a reaction attempt to break the grab at a +2.  He still missed since he was still at -4 from the Enfeeblement.  For his third action, he used his trident and missed.  Oakwood move back into range and hit the Hulk for 10 points of vitality.  He got its attention.  TerStegan got a hero point.  He did the swipe/sweep again and missed with both.  He immediately used that HP and hit with both.  He did 27 to the Roper and severed another tentacle.  It bit him anyway for 30 and then missed.  And then missed a grab of Brisco.  And took another 15 of fire damage.  It was “near death”.  (The GM regretted allowing the persistent fire damage to a tentacle to apply to the whole Roper.)  Clarisa used a 3rd level Floating Flame from her staff.  And then we spent 20 minutes trying to figure out how to do that in Foundry/PE2.  Eventually he just cast it.  It crit saved and took none.  But the flame stuck around for later use.  The Hulk turned on Oakwood, plowing through the Entangle area with ease and missed with a claw.  And then hit for 17.  And then at the end of the round, the caster reappeared near Oakwood.  It cast an Acid Arrow and crit.  That did 25 plus 1d6 of persistent damage. 

Briscoe crit the Roper with a Needle Dart.  That was 19 and it was still up.  We thought it was near death!  He then rolled another 20 with his trident to only hit it for 11 and that finally killed it.  Oakwood was on the ropes, facing both the Hulk and the caster.  He used a HP to make a Tumble Through roll and Jetted under the Hulk.  Once in the room with everyone else, he moved away from the door and towards Briscoe.  His Aeon Stone bounced the acid damage so that ended.  TerStegan cast Haste on himself.  And moved towards the door but hopefully not within reach of the Hulk.  Clarisa sustained the FF and moved it 10 feet.  She had no interest in leaving this room in her current state.  She moved it along the ceiling to avoid her friends.  Since the Roper was up there, it was ruled already 10 feet up.  Using 2 more sustain actions, she got it to the doorway.  The Hulk did something we couldn’t see.  Oakwood expressed hope that maybe the caster put it in the cage so maybe it would attack the caster?  Gnome Clarisa heard some swearing in gnomish.  The caster then did some stuff we couldn’t see either.                        

Brisco moved and did a Treat Condition on TerStegan for one DV action.  He missed that roll and failed.  He then bandaged Oakwood, using a HP to succeed for which he gained 50 hit points.  Oakwood now had more hit points than TerStegan so he moved up.  Unfortunately, he had to step into the Entangle area to see through the fog and target the Hulk.  He missed his save and lost 10 feet of movement.  At least he hit for a big 11.  TerStegan asked if Briscoe was planning on healing him.  Briscoe said he’d rather wait until he was more hurt since he only had one bonus BFM per day.  TerStegan cast Hymn of Healing on himself.  Then he moved to just behind Oakwood and cast Shield.  He couldn’t see the Hulk from there.  Clarisa moved and then moved her FF closer to the Hulk.  She couldn’t see it either.  The Hulk continued to fight the caster.  The caster’s Entangle timed out.  It did something we didn’t see.

Brisco wanted to cast a 3-action 3rd rank Heal but not only did it miss Oakwood, it missed Clarisa as well.  (Because he couldn’t move and cast it.)  Since he was unharmed, he decided that was a waste.  He did a bonus Treat Wounds on Clarisa for 49.  He came closer to killing her than Oakwood with his Risky Surgery.  And then a two action heal directly on TerStegan for 32.  Oakwood moved to the ruined elevator and found the Hulk but not the caster.  The Hulk was looking north so he moved north along the docks.  Near the end he spotted it, flying.  He took a shot at it but missed.  Unfortunately, that put him between the two monsters.  TerStegan sustained his Hymn, healing himself.  He then used the Key to get Unfettered Movement and stowed it away.  Clarisa, emboldened by 49 fresh hit points, followed Oakwood’s path, bringing her fire along 10 feet.  The Hulk now had two juicy targets.  It did a Massive Rush on Clarisa, critting by 10.  That did 45 points and moved her 20 feet into the water.  So much for those fresh hit points.  The caster flew to the west into the fog and out of sight.

Briscoe, like everyone else, couldn’t see anything to fight.  He moved into the fog, seeing Clarisa in the water and ending near the Hulk.  He cast Moonlight Ray on the Hulk and did 13.  (He was expecting an extra 5d6 but this undead wasn’t “unholy”.)  Oakwood moved into melee with the Hulk, giving up on the flying obscured caster.  And missed.  TerStegan did a Sudden Charge and got into flanking with Oakwood.  He hit for 29 points but 10 bounced.  Clarisa had to make an Athletics check to stay afloat.  She made the DC10 and if fact had a crit success.  That got her on the dock for a single action.  She sustained, moved the FF onto the Hulk and cast Shield.  That did 4d6 damage but it saved for half.  So that did 12, halved minus 5 for fire resistance.  The Hulk then took 3 from the Thermal Nimbus.  It couldn’t sweep both so it attacked Oakwood first.  It did 23 and shoved him into the murky water.  His next attack missed TerStegan with a nat 1. 

Briscoe, still unharmed, looked at his remaining spells.  He cast Frost Bite.  It missed its save and took 18-5=13.  And he missed with his trident.  Oakwood crit his swimming roll and got on the dock back where he started.  He hit and did 18 vitality that wasn’t resisted.  TerStegan sustained his healing, hit because of the flanking and took it out with 16 points.  The GM stopped the encounter but there was still a Chuul in a submerged cage.   TerStegan still had power ups going so Paul wanted to take care of that monster on our terms rather than it being freed at the wrong time.  We rerolled initiative without a single round to heal.  Or search or move or update our wills.  Paul assumed it would be as easy as shooting fish in a barrel. 

The Chuul went first and did nothing.  Oakwood did Dash of Herbs on Clarisa as he had planned to do when he thought we were out of combat.  And moved closer.  TerStegan moved to within sight of the cage.  He sustained his spell for the last time and was all healed up.  He couldn’t attack it from land so he jumped onto a cage and then onto its cage.  But that would take climb actions so he turned on his Spider Slippers instead.  And climbed on top.  And missed.  (Its AC was 30.)  It then re-entered the order, hit him for 17 and barely missed with a grapple.  Briscoe moved and then cast Spout.  It saved for half of 15.  Clarisa was 65 feet away from the new action.  She moved twice and moved her FF another 10. 

Oakwood moved to use a cone attack on it but saw another one, not in a cage approaching from the south.  He hit that one with a Hail of Splinters.  It missed its save and took 11 points plus 4d4 of bleed.  Next, another emerged from the water to the north.  It hit Clarisa for 20 but failed to grab her.  The one to the south moved to Oakwood and attacked him.  It missed.  It hit on its last action for 13. It took another 12 from the persistent and didn’t save.  (Foundry didn’t do it automatically, unfortunately.)  TerStegan jumped off the cage and was missed by an OA from the caged one.  He used Sudden Charge, got hit by an OA for 17 by the one to the south but got around it.  He then missed by 1 despite the flanking he got hit to get.  Oakwood gave him Psychic Guidance and he hit.  And did a meager 9 points.  And then missed again by 1.  The caged one rolled a 36 athletics roll but wasn’t freed.  It tried twice more and didn’t get out.  Briscoe cast heal on Clarisa and gave her 51 hit points.  And missed with a trident.  Clarisa moved her fire 10 feet and got it on the north one.  It missed its save and took 14.  She then cast Laughing Fit on it but it saved.  She could sustain it to continue to eliminate its reactions. 

We stopped there since it was after midnight.  It seems like we’re back to where we were last time.  Mid-fight, spread out and battered.  This time we are short on spells and very short on Briscoe’s healing.  We are definitely heading home after this.  Assuming we survive and can figure out how to get everyone 100 feet up.

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