Game 2 12/6/19
We got a late start because Andy had plans. We came upon a large raised platform area that was above the streams of sewage but still below ground. The body of a young hobbit was found. The body had been decomposing for a couple of weeks which matched the timeline of the disappeared rat catcher. She had a couple of personal effects but no other clues. Someone noticed that beyond the light spell, there was an area of dim light in the upper right. We doused our light and headed that way. Brian’s rogue snuck ahead and tried to use investigation to look for tracks. He rolled badly but it was pretty obvious that there were tracks of many rats going from the water to here. About the time he noted that there were some giant rat tracks as well, 3-4 giant rats emerged from the darkness.
Brian’s rogue was apart but most everyone else were together. After a round or two, 3-4 rat swarms also emerged and joined in the attack. Neither had much of an attack bonus nor AC but the swarms did 2d6 which was significant. Just how the positioning worked out, the sorcerer and his 11 AC got attacked several times. Someone got crit in here somewhere and maybe it was him. He got knocked out and his Bane spell ended. The Monk stood over his body and managed to get the swarm to swarm him rather than kill the sorcerer. Luckily the Monk has a much higher AC.
The sorcerer got healed after a couple of rounds. About then an Eladran rogue attacked Brian’s rogue from the darkness but thankfully missed with his advantaged sneak attack. The other rogue moved over to help. The next round, another Eladran appeared. They hit Wade a couple of times with 2d6 of sneak damage and she went out. It was a tough fight and most everyone got hit for significant damage. The swarms were the tough nuts but once they went below half hit points they did half damage, seeing as there were fewer rats in the swarm.
The tide had turned and when the first Eladrian went down, the second put up a fog cloud and fled. No one had even hit that one, concentrating fire on the first. There was much discussion about what that cloud meant to visibility, whether a bat could still see through it, etc but the final word from Andy was that he simply got away. We searched the Eladran. He had some significant wealth on him (for 2nd level anyway) and a worn token. The sailors reckoned it was an entry token for some secret pirate society. When the names of the 3 ships on it were read, the Monk recognized them as belonging to the pirate that took over his father’s monastery.
We took a short rest to heal up, figuring the fog cloud would end when we were done which it did. We searched for the fleer but all we found was a secret door to the surface via another grate. This one was easier to open. There was more searching of that area that came to nothing. At this point it was late. Andy asked if we were going up or staying down. When he mentioned that if we went up, we’d level up, everyone went for that. We took the body back to the sheriff and reported our progress. She, of course, was shocked by the complexity of the activities. This was much more than a rat problem. We cleaned up, took a long rest and leveled up. Next time we’ll be going back into the sewers. There’s another rat catcher to find. Hopefully, we can kill some more rats. We figure the Eladrian is long gone but maybe we can find some clues as to what’s going on.