Friday, 27 May 2022 19:34

Ravenloft Game 41 - 05/13/22 - Werewrestling

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We started with searching the tower of the monster hunter.  The first things of interest were some vials, flasks and bottles.  Unfortunately, the anti-magic field in the tower meant that Baron Q’s detect magic sight didn’t work.  So, he took them down the slow-moving elevator and out to Lady Petrina.  She hadn’t got up the courage to go in, fearing the magic that keeps her alive might stop.  (It didn’t.)  The flasks were magical and she started an Identify ritual from within a Tiny Hut.  Baron Q stayed with her as a guard.  Meanwhile, Ambrus and Loki searched the tower for clues about this guy.  (And not for loot, we swear.)  With Esmerelda and Ezra standing by.  Kaladin did not show.  Under the bed, Ambrus found a very nice breastplate with a raven crest on it.  It was well polished so obviously of some importance but not worn.  There was also a suit of splint mail standing in the corner.  When Loki examined that, he realized that it was free standing.  I.e. no stand.  When he tried to poke a paw into the face hole of the helmet to see if there was something in there, the armor swatted him away.  And went back to its neutral position.  They put a pin in that one and moved on.  Ambrus searched the desk and found a scroll of Remove Curse and a scroll he could not decipher.  The chest had a preserved head of a Vistani man in it.  Esmerelda did not recognize him.  Based on the back history we got from the note last time, this monster hunter had a big beef with the Vistani who sold his son to a vampire so we postulated maybe this was the head of the head guy.  Other than that, just a bunch of gear you’d expect a monster hunter to have. 

Meanwhile, back downstairs, Baron Q eventually noticed a bruised and bloodied man approaching.  Evidently, he and his sister had fled the riots in Valaki.  She could not go another step and he went head to this tower, hoping for help. Or so he claimed.  The Baron started asking clarifying questions.  Evidently an adventurer group had gone through the city and thrown everything out of balance.  (That’s us.)  About then, Paul logged in and Kharn popped into existence down there too.  This guy looked vaguely familiar to him and his spidy sense was tingling.  The questions quickly escalated into an enraged grapple.  Meanwhile, those in the tower finally noticed the altercation.  But the elevator was slow.  Eventually, Ezra arrived to set this right.  He ordered Kharn to let him go and prepared to do his detect evil thing.  At this point, the guy started bounding off into the forest.  Moving more quickly and jumping higher than a mere human could.  We rolled initiative.  Ezra went first and went after this named werewolf.  However, he ran into several wolves, waiting the woods.  He risked a couple of AOOs to get past them only to run into several werewolves plus another named one.  And because he was dashing, he was well ahead of everyone else.  At this point Kharn was pretty sure this is one of the werewolves that infected him.

Lady P needed two more rounds to finish her ritual.  Kharn ran forward as well.  Loki scampered onto the wagon and promptly rolled 4 rolls in a row and missed completely.  Ambrus and Baron Q advanced.  These werewolves did a ton of damage.  Ezmerelda fired off a Disintegrate and took one out in one hit.  Her next round, she fired off an Acid Sphere thing with Kharn and Ezra in the area.  But Ezra was not worried since he had the Shield Mastery feat which allowed him to save for none on Dex saves.  With advantage, he missed it.  He then used all 3 of his inspirations and one of Baron Q’s and missed all those as well.  (He needed a 12 on the die.)  Kharn was hurt and Ezra was out soon enough.  Ambrus managed to Mage Hand a Goodberry into him.  One of the named werewolves tried to picked him up to carry him off but it was pointed out that he still had acid on him.  He managed to stand up, do a maxed Healing Hands on himself and survive the residual acid damage.  But then the NPC went next and unleashed a massive spell that let her teleport around an area, doing 6d10 sword damage to a bunch of them.  One of which crit.  The second werewolf was taken out and were most the rest.  The main guy, however, used his Legendary Actions to get away as a wolf.  Legendary Fleer.  We took a short rest and a planning to pursue while the trail is fresh.  Although the chances of tracking a legendary wolf through his own forest seems tough.  The 3 potions were healing by the way.  And the 3 vials were likely holy water.     

Read 510 times Last modified on Monday, 30 May 2022 07:00

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