Sunday, 20 December 2020 16:43

Ravenloft Game 03 - 12/18/20 - The Memory of Death

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Brian, eaten by gouls.  Yum! Brian, eaten by gouls. Yum!

So, we awoke in the kid’s room in the mansion.  Those that missed a CON save started with a level of exhaustion.  (disad on all skills) There was talk of going back into the mansion to retrieve food from the downstairs kitchen.  Zolton was eager to use his new purify food and drink spell.  But we decided that we had successfully gathered enough shelf-stable food from their last game to get by.  Most everyone was eager to get on with it.  So, down the stairs we went.  We started in the well room that we ended at last time.  Ambrus started carefully opening the chests in the alcoves off that room.  The rest tried to keep out of the way while that was done although some were less successful at that than others.  Various bits of wealth were found.  In addition, we found a ledger which seemed to be a record of who was captured, how they were tortured, what was learned, and how grisly was their death.  This all happened 200 years ago.  Also found were two silvered short swords.  Loki and Ambrus both wanted them so each took one.  I think there was an eye patch with a gem on it too.  We did not take the time to detect magic or identify anything.

Unfortunately, it was a maze down there so there was no clear direction to go.  We went a way.  The halls were narrow so it was single file which made it hard to keep everyone engaged.  Kharn took the lead since he wasn’t fatigued.  He walked into a pit trap that evidently was beyond his passive perception.  Brian allowed his danger sense to give him a save for half but he still fell in.  While the fairness of this was debated, Zolton took it upon himself to go through some sort of dining room and get to the crossroads on the other side of the pit trap.  He was then surprised and attacked by 3 more ghouls.  There were the usual complaints about Brian triggering an encounter but we would have encountered it soon enough.  Since we leave no stone unturned, everything will be triggered eventually.  He was quickly knocked out and drug off.  The pit wasn’t much of an obstacle, but the narrow halls and initiative order were.  People engaged and contributed as they could.  These monsters continued doing a lot of damage for 1st or 2nd level characters.  Kaladin managed to make a medicine roll to revive Zolton but he was knocked out again before even getting up.  They were destroyed but damage was taken.  Loki revived Zolton with a cure wounds and then Zolton cured Kharn.  And we pressed on.

We passed stairs down from which we heard eerie music but decided to try to finish off this level first.  The next room had skeletons hanging from the walls that looked a bit like us.  (I suspect the raccoon looking one was a giveaway.)  There was also a statue of a lady that held an orb.  Kaladin also noticed a secret door behind the plaster.  But Ambrus decided to grab the orb first.  3 shadows emerged from the wall behind the skeletons and attacked.  They were easy to hit but were resistant to nonmagical damage.  Once again, they did a crap ton of damage and they drained STR.  Things were dicey but then Zolton stepped in and used his “turn undead” power which for a Light domain Cleric did area effect radiant damage which these things were vulnerable to.  He took them out.  As we debated on how to get that STR back, 4 more emerged and we started over again.  Multiple characters were knocked out and most took some STR drain.  That was most hurtful to the Barbarian. 

Arlo, who was still held back by Casper the scaredy ghost inside him, attempted to flee by way of what he assumed was a secret door into the last room.  However, that turned out to be a Mimic who quicky knocked him out.  Lancelot the dog came to his rescue and crit a couple of times.  Despite that additional threat, we managed to live through it.  And then we hit the to rest or not to rest debate.  We had only been fighting for 30 minutes but were seriously depleted.  Arlo thought the STR would return in hours, so not on a short rest.  We decided to go back to the dining room to at least take a short rest in a room that was less disturbing.  Once in there, a Grick attacked.  More damage.  The last of our spells used.  We stopped there, without the rest.  We’ll have to debate that question next time.  Short or long and where.  This is an old school dungeon with a trap or monster in each room.  It’s going to be a grind that’ll take multiple rests.  Luckily, they’ve all been dead for 200 years so there’s no hurry? Hopefully, someone will feed Kharn’s horse?        

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