Saturday, 13 February 2021 19:42

Ravenloft Game 10 - 02/12/21 - Invincible Wagon

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People finished leveling up to 4th.  We spent the day resting at the manor so that we could start our journey fully rested.  Unfortunately, we were still suffering from the effects of the dream pastries.  Saves were made but everyone ended up with a level of fatigue but no one was compelled to keep eating them so I’m not sure what we were saving from.  We all had dreams that night which Brian spent time composing but no one could really follow.  The sister brought two big trunks and a carpet bag which Karne put in the wagon.  We headed out and got to the Gallows’ Crossroads.  There was a body hanging that Kaladin said looked like him although only to him, evidently.  We debated about messing with it, seeing as everything in this land is a trap of some sort.  I think he used his fate coin and decided it was safe to cut it down.  However, it turned to dust.  We started to leave when the bones in the near by graveyard started to animate.  3 Wights attacked.  Undead don’t drain levels anymore but they do drain hit points and since we didn’t have access to a Restoration spell yet, that was concerning.  However, Zolton turned them on his first turn and they all failed their save.  The one that was in combat was hit with an opportunity attack and started fighting again.  The other two fled into the mist.  Now that it was all against 1, it didn’t last long and thankfully no one got drained.  Loki attempted to chase after one of the turned ones, figuring he could hit it with a pistol shot and draw it back into the main party.  But he was unable to track it in the misty forest (having disadvantage on the roll from the fatigue didn’t help) and gave up after a round for fear of getting lost himself.  What’s 2 more rampaging undead in this place, after all.

Next stop was the gypsy camp of Madame Eva.  We had dinner and then were summoned.  She insisted that we leave our magic behind which caused some concerns but nothing came of it.  By the way, during dinner a guy told us the story of an epic battle between the archmage Mordenkainen and the Vampire, and the mage lost.  That was certainly a morale booster, not! Madame Eva gave the group a card reading.  If there were clues in that, none of us got it.  It’s in the notes section for our future reference.  It’s the same “destined to kill her and free the land” story we’ve been hearing.  We asked some questions and got nothing of much value in return.  Basically, the only way out is at the deference of the vampire or by killing her.  The only ray of hope was that there are powerful forces opposing her besides us.  I guess we need to find them.  The resemblance between Karne and this lady was noted and it came to light that neither could remember anything before the age of 8.  She used the sending stones to talk to her brother and evidently learned that she was adopted? More to be learned.  We spent the night and headed out in the morning. (Dan: the visit to the gypsies was mostly a waste of time but the DM did say they had any goods under 50 gold at normal prices, so we at least got an explorer's pack and Kaladin got his flute.  He rolled a natural one at the gypsy party that night, so may maybe it should have remained lost)

The next stop was a bridge over a 1000-foot drop canyon.  On it was the Dream Pastry witch, her cart, and a small boy. (Dan: She later swears he isn't being kidnaped and his mother is ecstatic that he is with her.  Those dream cakes make everything easier I guess) They were being attacked by 5 dire wolves.  We started attacking the two on our side.  She and the boy ran towards us and luckily 2 of the dire wolves spent a few rounds trying to get into the cart. (Dan: There were jokes about the cart being more durable than we were, it seemed unharmed by four direwolves attacking it.  it was also on the combat tracker, which was amusing when its turn came up) Karne raged and then turned into a werewolf.  Only Lord Q missed his fear save but since he got knock prone by a wolf before he could run, he didn’t get far.  We all had minuses due to the fatigue but we managed.  Zolton did a lot of damage with some AOE spells.  Karne took a lot of damage after being critted 3 straight rounds but luckily, he was taking half due to the rage.  The witch cast at will Magic Missiles and a Misty Step.  (Dan: Kaladin used the Mobility feat for the first time to flit in and attack, then leave range without incurring an attack of opportunity.  Literally everyone else pointed out that he was moving without being attacked and had to be told about the feat.  Then the next person would point it out because they didn't hear the explanation.  How can they so aware and not at the same time?) The heroes won and no one went out.  We had some debates with her about her pastries but she was unconcerned by our concerns.  (Dan: She acknowledged that the cakes were addicting but thought it was okay to sell them.  Kaladin threatened to set her on fire with his dragon's breath if she brought them out.  Lord Q threatened to attack anyone that attacked her.  Naturally.) We still had very grave doubts about her but couldn’t bring ourselves to attack her.  Since her Windmill was on our way, we agreed (forced ourselves on her) to accompany her.  (Dan: The DM made it clear in-game that she makes a 3 day trip in hours each day.  We hate her but we wanted that magical transportation love.) Maybe we’ll learn more once there.  Still heading to the big city to drop off this lady and deliver the note to the church.  Brian decided to end the night before the short rest and before we cross the bridge.     

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