Saturday, 20 July 2024 21:16

Pathfinder Game 17 - 06/28/2024 - Crush Them Like Bugs Featured

Written by
Rate this item
(0 votes)

We were down to 3 players and back to Foundry.  It took a bit to get re-familiar with it and there had been updates so that didn’t help.  Plus, Brian had to rebalance the likely encounters for the fewer characters.  We were about to approach the altar in the cursed chapel yet again when Paul noticed Ter Stegan was down significant hit points.  This surprised us since we didn’t do much last time and thought we started that game by healing up.  Brian had gone back to FGU to transfer our current hit points but it didn’t seem right.  After much discussion, he double checked and indeed he had shorted him 20.  We were finally good to go.  As we approached, a blue light appeared in the chests of the 3 skeletons.  As it floated up, it pulled the bodies into a standing position and they attacked.  Brisco went first and cast an Arm Shield spell on Oakwood that gave him a virtual shield without needing a free hand.  But he had to use an action to raise it and a reaction to block with it.  (It saved him 4 hit points and one miss for their efforts.)  When one of them went, it hit Ter Stegan twice, once being a crit, and he was half dead.  Start to worry.  Damage is big in this game.

It was a fairly typical fight.  Ter Stegan did most of the damage although it took him 3 rounds to get into his Dread Marshal Stance.  Only to discover that these were immune to fear.  Oakwood did a lot of missing including missing on a Trip in round one.  He gave up on that tactic and just got flanking instead.  Brisco cast a spell per round but that took a lot of time.  We had to figure out how the spell worked, how it worked in Foundry and then apply it all.  It was 20 minutes per spell.  Same with Battlefield Medicine on Ter Stegan.  It had just been too long since we played PE2 and used Foundry.  As for the monsters, it was claws and bites.  They also had a 30-foot cone blue glow power than did damage on a save and more damage and fear on a failure.  But fear is only -1 to everything (i.e. no fleeing) and goes away the next round.  The only surprise was when the first one went down.  The blue glow floated over to the thief body and animated that.  Luckily, the original skeletons, once dropped, were too broken to reuse.  BTO showed up late but didn’t enter the fight.  One blue light tried to float past us and into the rest of the keep but Ter Stegan cut it down with a Reactive Strike.  Brisco was knocked out at the end but they were defeated soon after.

Brisco did his Risky Surgery on himself.  Xeelie searched with knowledges and Ter Stegan and Oakwood searched with perception.  Oakwood found a secret compartment in the altar which contained a scroll and a wand.  Xeelie eventually identified them as a scroll of restoration-like that went to Brisco and a wand of Harm which will go to the missing Clarissa.  (Cast Harm, once a day.)  If Brisco spent another hour on himself, he could double the hit points gained and since he rolled a 20, he did that.  Oakwood Treated Ter Stegan and those two were “topped off” with Xeelie’s free Elixirs of Life.  Xeeli rolled a great Recall Knowledge but to BTO’s disappointment, there was nothing else to be learned.  Evil Undead god chapel, etc.  She also tried to repair Brisco’s wooden shield but Brian ruled that she needed some quality lumber beyond the repair kit she had in her sleeves.  The only wood in the area usable was the door to the unexplored south.  (Because it amused Brian.)

At this point we had the usual debate.  To continue or go home for a long rest.  Hit point wise, we were good but Brisco was out of spells.  And to keep playing or call it a night.  DG pointed out that the next room was the last room on this floor in this main part of the keep.  So sleepy Paul had Ter Stegan just open the door.  I guess we’re continuing.  In there was a huge scorpion and a large one.  More combat.  They had reach, enfeebling poison, a grab and the first appearance of a monstrous Reactive Strike.  Xeelie could not make a Recall Knowledge to get her sneak attack dice at range.  After two rounds, she pulled a short sword and attacked.  Brisco used his last spell (maybe he meant it this time) and gave them Fungus rot.  Ter Stegan hit a lot and even Oakwood hit.  We took some damage and Oakwood got poisoned but we won.  Brian accelerated the healing (including the Fly Pox), the transportation on the bodies and the successful return home.  We stopped there, with ramifications of the death of the town guards to come.  No experience with mentioning.  If Brian plans to get us back in sync with the module expectations and get us down a couple levels in the keep before leveling up again, at two rooms a night, it’ll be a while.   

Read 399 times Last modified on Saturday, 20 July 2024 21:27

Leave a comment

Make sure you enter all the required information, indicated by an asterisk (*). HTML code is not allowed.