Friday, 13 June 2025 23:25

Pathfinder Game 37 - 06/06/2025 - Ogres At the Gate Featured

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Dan:

Combat started and we re-rolled initiative.  Brisc went first and stabbed a dagger into the bone door/gate so it couldn't close.  "Him" moved forward just behind the gate.  The hobgoblin archer shot at Clarissa and "She" moved next to the "Him" and threw a hatchet at TerStegan.  Xeeli jammed the other door so we were no longer in danger of being locked out.  Clarissa cast Grease on "Him" and "She", however they both made their saves.  Then TerStegan killed the Cockatrice with a crit.

Dave:

Our heroes continued their assault on the Hag’s Keep.  TerStegan had moved just inside and was facing the two Ogres.  The archers behind the arrow slits were further isolated by the open doors which made them tough to get at.  Clarisa had laid a line of Grease under the Ogres.  One slipped and lost a couple actions but they just stepped back and continued to use their reach.  But the heroes had to navigate around it for the rest of the fight.  Mostly it was whittled down the chickens and goblins and try to keep the front-line guys up from the Ogre onslaught.  But we weren’t doing much against them.  The archers were no joke but the Ogres were the real threat.  They had the usual high defenses and attacks.  So high, that when they hit, they almost always crit.  And an Ogre crit was 40+.  Plus, they got extra effects on their attacks like shove and trip.  Lastly, they had reach and opportunity attacks so with their size, they covered a lot of territory.  They were “on par” with the single foes we’ve been fighting but there were two of them plus supporting minions.  A tough fight, to be sure especially after expending resources on the bridge battle last time with no rest between.

After a couple of rounds, things were not looking good for our heroes.  The Ogres were mostly untouched and we were reeling.  The casters were mostly out of spells and Brisco had used his Battlefield Medicine on everyone.  Paul was rolling poorly and that wasn’t helping.  Oakwood showed up, did a bit of healing, turned on his damage field and moved up to get as many foes in it as possible.  At least he had a fresh pool of hit points.  Xeelie got crit and was forced to back out.  However, around here, Clarisa used a charge of her Necklace of Fireballs and did a bunch of damage.  The Him Ogre was finally at least injured.  We concentrated fire on Him and he finally fell with a hero point driven crit from TerStegan.  The goblins and chickens had been taken out along the way so there was only Her and one Hobgoblin left.  However, she was barely injured.  She racked up Oakwood.  She hit and moved him into the Grease.  When he stood up from being prone, she crit him with an opportunity attack and he was almost out.  Xeelie was out and Briscoe poured a healing potion down her.  But BTO was having tech issues and had to drop right afterwards.  But luckily, she started missing after that crit on Oakwood.  She missed 6 straight swings while everyone concentrated her.  She finally dropped and we survived.

At this point, it was after midnight so we talked about stopping there.  But we debated a bit.  Wade offered to pull us out of combat and start with the looting and healing but Paul wanted to get his last two rounds of his Bless spell.  He was for charging forward.  In addition, we could hear the Hag doing some sort of ritual so realistically, we couldn’t afford a 10-minute rest anyway.  We ended up taking one round to do some quick healing.  Briscoe did a battle-med on Oakwood and Oakwood passed out some Fresh Produce.  TerStegan ate his but Oakwood and Briscoe will have to use an action next round.  Clarisa gave Oakwood some temp hit points.  Xeelie was left out since she wasn’t on the map but at least she had that potion in her.  She’ll probably need some battle-med from Oakwood first thing next time.  Hit point wise, we’re in pretty good shape.  I think this is a “solve the bandit problem” side quest so the rewards should be good.  But can we defeat a Hag (and minions) with no spells and very little healing left? We’ll find out next time.

Brian/GM:

To setup a bit of a narrative and give players a bit of context / stakes, I am going to declare the following has happened:
 As noted previously, you fought several goblin types and a couple ogres in a great entrance hallway.  There are hammocks, a cooking fire and goblin weapons taking up the bulk of this room.  To the East is an open door through which the Ogres came.  To the West is a closed door, but based on the outside view of the windows in the hill, perhaps a similar set of rooms.  To the North is what has been labeled in your minds as the Ritual Chamber door.
 While preparing to enter what the group believes to be the Ritual Chamber to the North (the Ogres had said something about not disturbing Lady Winifred’s ritual):
 You hear 3 distinct voices:
 1. A beautifully rich and melodious woman's voice belting out unknown words that to your ears drip and ooze with something indescribable that you can only label as blasphemy.
2. A girls high pitched voice directing curses (presumably) at the voice above using passionate semi-colorful words only possible while young and naive.
3. A mumbling and much quieter (as if she lacks the breath) woman’s voice that stops and starts, echoing the first woman but with no apparent understanding of words, syllables or sentence structure.
 Impatient to make things happen while his spells are still powered, Tersteghen peaks through the keyhole and into the Northern chamber.  He notes several pillars holding up the ceiling of a large room.  In it’s center is a very large cauldron with red vapors overflowing.  On the opposite side of Tersteghen’s keyhole, beyond the cauldron and behind a ritual table, stands the most beautiful woman with blemish free pale skin and white hair.  It is not clear what makes her beautiful since she is neither green, muscular nor blessed with large dentition…perhaps it’s some pure primal chemistry or maybe it’s the throne made of bones behind her.  His eyes are then quickly drawn to a colorful flash next to the throne where he sees a tiny fairy inside a metal bird cage.  The light  grows brighter as he feels words directly impacting his tender brain.
 TerSteghen hears in his mind the same high pitched girls voice as heard in scene 8:
 "I am Periwinkle, a divine Sorcerer in training, captured by a hag with both Fire and Ice magics.  She has trapped me in a cage and somehow used my magics and the animated remains (icky) of another Hag to form a coven.  She is twisting a ritual using the life force of my dead father, a once great Druid, to permanently plunge the area into an ice age.  Please rescue my friend Bell in the cells to the West off this ritual chamber.  You likely can do so without disturbing her or the ritual, but be prepared to be overrun by skeletons, that is ultimately what took down my father.  Sadly, I don’t think the hag has any other living captives, may Sarenrae watch over the innocents recently sacrificed.  If you have the power to stop the ritual, be careful.  I fear if stopped the undirected power will destroy this entire structure and perhaps the surrounding area.”

 I have put Xeeli’s HP at -14 from max, a value comparative to the rest of the group to reduce immediate distractions.  If there is some creative way to give Xeeli more HP in the couple rounds the group has been preparing, I am open, however I think most characters were busy healing the PCs that were still around.

 The last plan was to do “something” immediately about the ritual taking place in the chamber to the north.  Unsure if the context / story above makes this more or less likely to happen that way...

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