Wednesday, 10 September 2025 01:01

Pathfinder Game 45 - 08/15/2025 - Um, Not that Way. Featured

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It was a night of dead ends and unbeatable foes. Xeelie snapped into existence and was forced to make a save from the Shrinking Trap we had passed through last time. She critically failed and she became tiny. There was still no guidance as to what that meant, rule-wise, however we thought her reach became 0 which was more of an issue for a melee character. She switched to her less effective star knife. And then the teleporter activated and a bunch of battered creatures appeared. A redheaded woman with a great axe and a plague doctor each carrying two halves of a body. Plus, a crawling hand and one of those Bounders and a bat demon. They had the symbol for “winner” floating on their forehand in a language that only Xeelie knew. That body looked like one of those adventures we met on level one so long ago. TerStegan did a Warfare roll and didn’t get much of anything. Xeelie rolled on the bat thing and identified it as the result of a necromancy ritual. Giant ghoul bat. And that it would be an even match for one of us. So maybe as a whole, they’d be a tough fight for us but we agreed we wanted to defer that fight as long as possible. They moved into the dorm area we hadn’t explored yet. So, we avoided that.

Soon after, another group came through. The losers. The rest of that adventuring party. They had gotten transported down here by the Grinning Man to fight and could not get past the barrier to get back out. We told them we had recently removed the barrier. And then asked them about the winners in case we had to fight them. Giant axe is obvious. Bat is a ghoul. Tough and probably undead. It had a bone chilling screech. The Plague Doctor was a healer and probably a necromancer. The hand just did damage and we had seen a Bounder. Evidently surrender is an option however the victors get a boon. In this case, the body of their friend. Which will probably be turned into another ghoul? They would be losers for 24 hours. We told them there was a path to the exit. They wanted to leave but were afraid the Grinning Man would not allow it. They were going to take a rest and then try it. They headed to the dorm area we had already explored.

TerStegan started talking about sending Xeelie into the saw trap room. But then Zara and her riding dog came up the stairs. She was pleased to see more competitors and asked if we were going to fight. We begged off for now, due to the fact that we were still shrunk. She was a spectator and not a fighter. She went into the mural room and closed the secret door. Evidently that’s where she slept. We had already learned we couldn’t defeat her. So that was another unbeatable dead end. The last door led to stairs down. The other stairs down lead to double doors and presumably to the arena. We didn’t want to go there so we chose the door. That door also went down. Is down the next level? That ended in a big room. There was a large creature chomping on the crystal shards. And big dangerous worm thing with a wand that seemed to be ordering it around. We rolled initiative and fled in order. The beast was large and the stairs, small. But the GM insisted we play it out. It had a sonic attack that sickened on a save and stunned and deafened if you failed. Xeelie failed and used her one remaining action to identify it. Then Clarisa grabbed her and we all fled. Not that way! We guessed that was the 6th level and wanted to face it as 6th level characters.

We recovered and headed to the shrinking room since everywhere else was death. Xeelie thought the shrinking would not be cumulative but would likely extend the duration. But we tried to limit our time in the room regardless. One of the doors was locked. TerStegan bashed the door and it was another teleportation circle chamber. On the normal network. He and Xeelie tried to activate it with a 10-minute ritual. Neither succeeded on their roll. And evidently were Stupefied 1 for 24 hours. That’s minus 1 on Int plus a flat roll to cast a spell. But they were mostly melee guys. They tried again and failed again. The Stupefy didn’t stack but did make their rolls one harder. One more try. Failed again. Use hero points and succeeded. It would be working for d6 days. That gobbled up some time for them and us. The next door was spiked closed. The GM said it would take minutes to remove them. At least Oakwood had the right tool with his climbing kit. He assumed Xeelie was right and stayed in the room. The trap didn’t go off again. Xeelie, seeing that it was safe, searched. However, the shrinking duration ran out while we worked on the spikes. We got big and then we got shrunk again. Eventually Xeelie realized it was triggered by weight. I.e. M but not S or T. It was needlessly complicated and time consuming since it didn’t really impact anything.

After all that, it was a single room. It had more runes on the floor and walls. Ruined furniture and a mummy. “Who are you?”, in a language only Xeelie spoke (DR-I think this was Necril.  Clarissa speaks it too but by the time I looked it up it didn't matter any more). Chaffekim. Xeelie thought the runes were “boosting” its power? It switched to common. “What’s going on? Was Belcora still in charge?” We told him she’d been dead 500 years but power was rising and we were trying to stop it. He called her a fool. Evidently, he was providing an army for her back in the day. We asked what he would do, now that we freed him. Return to Oserum where he’s from. But if we were to perform a service for him, he’d reward us. He wanted Jafarkey or the imp Zuk, killed and proof brought. He described them and the main one sounded like the same species as the thing we fled from not long ago. Evidently there are a bunch of them on the next level.

For our reward, he’d provide the password for the blade trap which he built and a map of this level. But the foes were on level 6 so a map wouldn’t do us much good then. TerStegan said that we’d get to level 6 faster if he gave us a map of level 5 first. He tore a page out of a book and sketched a map on it. The page had a Freedom of Movement (level 4) from a spell book on it. We asked about the Grinning Man and the arena and he knew nothing about it. We could have spent all night questioning him but he said he had things to prepare and closed the door on us. Our best guess, he went afoul of Belcora, was imprisoned and used his spell knowledge to turn himself into a mummy in order to survive. I.e. unbeatable again. I doubt we want to release a mummy to walk the land but I’m not sure we can do much about it.

Somewhere in here, the adventure party showed up, asking about the exit. We hadn’t had a chance to discuss as a group, whether we wanted to reveal to them about the teleportation circles. They said,”what’s in that room?” Brisco said, “what room?” Xeelie said, “you mean the one with the teleportation circle we just fixed? Help yourself.” So, they left. Whether they actually got out, I guess we’ll find out. Back past the mold room, we found a kitchen. The map pointed us to a secret door. That corridor had bones similar to the saw room. That trap is big and had 3 entrances into it, according to the map. Even with a map, this place was very maze-like mainly because there were crisscrossing levels within the same level.

We went down a hallway to a bridge across a grand north/south hallway. That hallway lead to the arena? That hallway had a star mosaic on the ceiling. A skill roll indicated the stars were from the perspective of a different planet. Impressive but not very useful. Far to the south, we could see statues of various fleshwarp creatures. Most of them were broken and melted. Mouthers and abominations. TerStegan tried to get more information but it was too far away. We could see the Grinning Man, sitting on his throne. TerStegan was still headed for the guard room mentioned in the letter since it said something about an exit. Oakwood and Clarisa, being in the back, noticed the Grinning Man noticing us. Another unbeatable foe. We went across another bridge that ended at a portcullis. And double doors behind it. Some of the bars were melted and twisted such that a small person could slip through it. And as luck would have it, we were all currently small or tiny. It was still a DC 18 acrobatics roll which isn’t trivial, especially if you didn’t happen to have that skill. Tiny Xeelie slip past with ease examined the locks on the doors. We could see arrow slits but no one was shooting. Oakwood made it through on two tries. Since there was only room for two between the bars and the doors, they opened the door so that we could move more through. That revealed a room with more doors.

And a Greater Shadow emerged and attacked. It had a +20 Stealth and went first. It hit Oakwood for 17. Then stole his shadow and gave Enfeebled 2. (STR drain.) That created a new shadow called Oakwood’s Shadow. It then hid in Xeelie’s tiny shadow. It was now Concealed which meant a flat check of 5 to hit it. But Xeelie’s lantern made it a 4. Clarissa cast Revealing Light in the area. It succeeded as did Oakwood but Xeelie failed. That meant Dazzled for 2 rounds or 1 minute but canceled concealments. So, it was not concealed but everything was concealed to them. Brisco missed with Ray of Frost and then missed with his trident. TerStegan faced a Acro 18 or an Ath 30 roll. He used his helmet for a +2. Only got a 23. He used a hero and failed again. And then he used Acrobatics and made it. GM let him move into the room since the thing was hiding and not resisting. Xeelie moved to get flanking and then rolled her knowledge thing and rolled a 20. It was resistant 10 to everything except force, ghost touch or vitality. And then she missed. And missed again. Oakwood crit but remembered he was Dazzled, rolled a 2 on that check and lost it. And tried to attack Oakwood’s shadow and missed.

It went again. It hit TerStegan, stole his shadow and created another shadow spawn. And missed Oakwood for its last action. But it was Dazzled, so retroactively it missed that flat check and none of that happened. Clarisa did a Full Force Barrage and finally hurt it. Brisco did Vitality Lash and it saved for half damage. He wanted to throw his trident again but it was pointed out that he could not go through the portcullis. So, he cast Guidance on Oakwood instead. Oakwood’s shadow walked through the portcullis and attacked Clarisa in the back rank since she was the one doing damage. And it missed twice. TerStegan pulled out his Ghost Touched hatchet and attacked. (It was debatable whether he’d do more with his great axe, taking the minus -10 to damage but if you got it, might as well use it.) He hit for 9, but it took it all. Xeelie attacked and made the flat check. But then she missed and then missed again. And again. Oakwood made his flat check and missed and made it and missed. It went and did something. Clarisa felt “marked for death” whatever that meant. And then it fled through the north door. However, TerStegan got a Reactive Strike and crit for 18. And that dropped it. GM assumed its spawn died too.

The north door was to another room. A guard room but no guards. Nothing worth anything on the empty weapon racks. Another door, another empty room. Arrow slits here and there. The south door did the same. The mummy’s map indicated a secret door down there. Brisco looked but didn’t find it. TerStegan tried and found it. It’s helpful to have a map. Meanwhile Xeelie attempted a crafting roll to hold the portcullis open. And failed due to the still present Stupefy. That secret door led to double doors which led to a long hallway. 100 feet down the tunnel was collapsed. The GM said it would take hours to clear. Although the tiny might be able to get by. Since the letter indicated there might be an exit/entrance, we dug. It led to the smuggler’s den. That’s 10 minutes from our house. How the elevations work out, we’re not sure. And the fact that this circumvented the whole gather items to remove the barrier thing, we’ll ignore. We stopped there. We’re fine on hit points and not down too many spells since we can’t seem to find much we can fight. But the conditions are adding up. Although some had expired. We might try to finish off the level before sunset or just head home. The re-election is 3 days away. From the map, there are 4 rooms yet to have visited. Plus, the arena? Brian declared us 6th via email so hopefully that’ll help.

Read 65 times Last modified on Wednesday, 10 September 2025 01:56

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