David Green
Ravenloft Game 65 - 06/30/2023 - Minion Fight
Note from Dan: Game 64 was mostly a fight. Generally, if Dave is out I try to fill in, but since it was all fighting nothing of note happened. We didn't even finish the fight. Ended the night at round 6.
We leveled up to 12th. The wizard and the monk were missing and the warlock was late. However, when the paladin arrived, we began in the middle of the fight. Loki rolled high on initiative and went first. He fired at the most wounded vampire but missed twice. Evidently, she was the one with the highest AC. He then moved to one of the alcoves with a coffin, figuring that might be important. Kharn grabbed that Morning Lord idol which gave many protection from evil. Stradanya avoid that and Ambrus’s sunlight sword and attacked Loki in the shadows. She hit, grabbed, bit, and drained and like that, he went from unharmed to half-dead. Ambrus bravely ran across the room to help him, bringing his sunlight aura with him. However, she used a legendary action to grab him, no to hit or save needed, and flung him across the room. She also summoned her animated armor which didn’t have much of an impact.
Ezra hit a vampire with a radiant smite but she had a magic mask that made her immune from radiant for a round. The Warlock showed up and lit up his Symbol of the Raven Queen which was another sunlight radius that covered half the room. He also brought back his Gust which caused some difficulties for both sides. Loki managed to wiggle free and get over to the daylight and the Paladin. The NPC did her sword dance spell thing and finished off a vampire. We saw the mist go into one of the coffins. Stradanya cast baleful polymorph on Ambrus and turned him into a cat. This at least dropped her Web spell that athletics and acrobatics less DQ was hopelessly stuck in. And then used her extra actions to move through the walls and back over to Loki. Luckily, she missed this time because she was disadvantaged by the protection from evil but then realized she was in the daylight. She took damage on her actual turn and pooched her concentration and like that, Ambrus was not a cat any more.
Around here, Rahadan appeared from the Ethereal Plane and attacked Kharn. He did an auto-crit sneak attack for 74 points. Luckily, Kharn saved against the poison or it could have been more. He got 3 more attacks but those were just 1d8+. In fact, he never did another sneak attack so didn’t impact much after that first strike. He drew a lot of fire and got beat up pretty good. He Misty Stepped into an alcove and disappeared. And then her Nightmare horse appeared. It didn’t have much of an impact either but it got in the way. Same with the rat swarms. As usual, we were spending all our resources on her minions but weren’t doing much of anything to her. But the sunlight was keeping her away so it was just ranged spells. Another vampire fell from the persistent daylight damage. The NPC cast Haste and then unleashed her high-level sunburst on the vampire (and some of us) however Stradanya used a legendary action and absorbed it. Not sure what that did for her but at the very least, it was countered.
On her next action, Esmerelda cast Mass Polymorph from a scroll and turned all the PCs (and herself) into T. Rexes. We were given the chance to save against it but only DQ tried (and failed). Everyone was one hit from out so they took the hit points over the class powers. That was a nightmare in FGs to get that cast but eventually Brian sorted it out. It was crowded to say the least. But it became a matter of rulings. Are polymorphed T Rexes magic attacks? Brian said yes or else it was useless. Paul was worried about his last rage carrying over and initially, Brian said yes. However, that opened a can of worms. Mobility carries over? Sentinel? Blind Fight? Eventually, he declared none of that carried over but the rage counter was put on pause. But most importantly, he said that DQ’s sunlight from his holy symbol did carry over which made some sense. As did the protection from evil from the idol. The sun sword sunlight also carried over which made less sense.
So, with that all sorted out, we got going again. She was attacked but only one at a time due to spacing. Rahadan was found near her. The nightmare was attacked as well. Loki remembered last time when she used it to escape to the Ethereal Plane. The armor and the swarms were attacked but more to use up the tail attacks. Somewhere in there, the last vampire went down and back into the coffin. Rahadan realized that the NPC was the key and came into the room to attack her 4 times. I think he hit every time (T Rex AC is low) but she made every concentration save. He was finally finished off by her. It might have been more satisfying if it was Ambrus that killed him (dark elf slayer) or at least a PC but he was finally dead. T. Loki grabbed a coffin, carried it into the daylight, and crunched it open. That vampire within was reduced to ash. Others followed suit with the others and T. Ezra destroyed her coffin. She ran towards her horse and it ran to her. Once together, she stepped into the Ethereal Plane with it and was gone again.
At this point, it was almost 1 AM. We agreed to storyboard one more round to clear out the remaining minions. Brian stated that Stradanya would be returning shortly. Otherwise, we could spend two more game sessions chasing her around the castle. Or Barovia. This will be her final stand. Whether (or when) we should revert from T Rexes will be discussed. And whether she’ll wait for us to revert. I think most of us are below half or worse and many resources have been spent fighting minions. By design, I suppose. Whether we can beat her, all versus one, with what is left is still debatable. Some of us will go down, that’s for sure. Brian also stated that this is the real deal and not the trial run. Win or lose, no one wants to redo all this. He also bumped us up to 13th we were supposed to be when we fought her for the last time. That’ll get access to a new high-level spell for the casters including the ranger and paladin. Next game in two weeks without Paul.
Ravenloft Game 63 - 06/02/2023 - Caught them, now what?
We gave some thought to chasing after Gertruda with a Feather Fall spell or some such but since we were off the initiative clock, we decided that encounter was over. The only two characters that took damage were arriving late so we decided to press on. We knew this tower connected to the tower with the heart gem via a bridge a couple of levels down. What we did not realize was that this stairway was an “express” in that it started at the first level and ended at the roof but did not access any levels between. We were so busy chasing the vampire, we did not realize. There was, in fact, another staircase that stopped in between. (What a bad design.) While we discussed that, Stradanya floated up with a broom in her hand. After a bit of witty banter, Ezra invited ourselves to dinner on the first level and she agreed. We started down but decided to continue with our original plan. Evidently, she overheard that but we went on. The NPC cast a telepathic communication spell so that she couldn’t overhear us anymore.
We went down, then across then up to the level we had stayed at once. This was a bit of slow going as we switched from map to map at each level. From there, was another stairway going further up. However, as we crossed over, looking at a trap door that we never got back around to with suspicion, the carpet animated. Ezra was attacked but not engulfed. We fired away. When Patrina went (last?) she cast Dispel Magic (after a suggested Arcana roll) and that stopped it. At least for 10 rounds. But we hacked it up since we’d likely be facing it again on the way back down. We got to the top level and could see the glow of the gem across the way. It was another long spiral staircase going up and down into the darkness. At our level, floating 15 away in the center was the beating gem.
Ambrus went first and bravely Misty Stepped over, used his Immovable Rod to hang from, and attacked it with his dagger. Unfortunately, this caused 10-12 halberds that were not on the map nor in the description, to animate. They flew at him and he was eventually surrounded on all sides. Including up and down. They didn’t hit often or do a lot of damage but it added up. Kaladin flew over, flurried, and started to fly back away. However, it was pointed out that if he stayed, Ambrus would get his sneak attack dice which are considerable these days. And maybe take some heat off him which didn’t seem to work. Since Ambrus was in midair, Kaladin was the only one that could help him. Loki fired away. In the middle of the round, 3-4 vampire spawn came crawling up as well. It got very crowded. Ezra concentrated on the spawn since he did extra damage against the undead. Loki shot at the gem since it wasn’t immune to necrotic. Lady Patrina itched to do a radiant fireball but had the usual friendly fire issues. The NPC unleashed her Steel Wind Strike and did a ton of damage to multiple opponents. After that, Stradanya and Ranadan showed up as well. We weren’t sure if they were there to watch, fight, taunt, or what. About then, Kharn showed up and using his last rage, attacked her.
She had legendary actions and lair actions and her normal actions. She charmed Kharn who only has a +2 Will save and was too far from Ezra. She grabbed the Levitating Lord Q and flung him 60 feet. It was looking dire however then NPC fired a Chain Lighting that finished off the gem and a spawn or two. Stradanya, who regenerated the one attack fully, looked very upset over this. We had been told that gem was responsible for her regeneration. She phased through the bridge and floated below it. Ranadan disappeared again with a +16 stealth roll. We finished off the foes and she simply fled down. Now what? According to the fortunes we were to face her in a hidden room behind a beautiful lady on a tower of treasure. The accountant said the real treasure was in the basement so that’s where we had to go.
However, Ambrus was battered and needed a short rest. Unfortunately, Kharn needed a long rest to reset his rages but we didn’t think we could wait that long. However, we did have that idol from the chapel. I don’t know if we ever properly identified it because Brian had missed so many games, however, it gave the holder the effects of Protection from Evil after attunement. That would make him immune to charms from evil creatures and best of all, it wasn’t a concentration spell. It had other powers that would only work for a Paladin or a Cleric but immune to charm was just what we needed. Luckily that attunement was a short rest as well. We decided to go up one level to the attic since it would, in theory, only have one entrance. Up there was a bed with restraints, an iron chest, and a ladder to a trap door to the roof. We did nothing and took that short rest. Afterward, Ambrus picked the lock and found an expensive crown. It looked like the one the former lord wore in one of the pictures downstairs. He put it on. Loki went up the ladder and when he opened the trap door, a bunch of Corpse Hands attacked. We stopped there.
Assuming we finish off the Hands with ease, it will be down to the basement. We could go down the stairs but we’d face that stone wall. Unless someone has a spell, it would take hours to bash through it. Or we could try our luck on the elevator which seemed to go down. Or we could follow Gertuda’s path, Feather Fall down from the other tower, and assume/hope it ended up in the basement. That would give us surprise, I’m betting, but would also give us nowhere to run. I.e. we can’t feather fall back up. To be debated next time.
Ravenloft Game 62 - 04/22/2023 - The Fake Haunted House
We got off to a late start due to lack of players. We even played a couple virtual board games until Paul called in and pushed us up to 4. We crossed the drawbridge to the first gate. There was no cover to be had in the inner courtyard so we debated. There were plenty of arrow slits but no sign of people. Loki cast Pace Without Trace which includes a “shroud of darkness” which we hoped would help. We crossed and came to the front door. At this point Paul started asking questions. Did we want to scout around the whole castle perimeter? Is this an intelligence gathering opportunity or a practice fight or what? Ultimately, we decided not to back track and go forward. The bigger question was how “real” was this encounter. If we found stuff, do we keep it? If we use stuff, like consumable magic items, do we lose it? Brian was unhelpful and vague, as expected. We pressed on and went in.
The castle was for the most part empty. Very much like the abandoned mansions and keeps we’ve cleared out before. Dusty and decrepit. We just started wandering about with Baron Q added to the mix. We heard music coming from the dining room but since we had been there before, we deferred it. We saw various statues and gargoyles which didn’t animate. (I had to drop off about here so this is my best reconstruction.) They found an abandoned chapel to the Morning Lord. This castle was once home to a noble family, before Stradanya took over the land. To their surprise, the chapel was still “holy”. They found a dead adventurer who seemed to have been electrocuted from touching a morning lord statue. Ezra said it was good so he must have been bad. He had a magic mace which Baron Q took. Somewhere in here, they were attacked by some zombies. They were dispatched without much issue but it made some noise.
Somehow, they went up a level from there (balcony?) and ended up in a hallway. They triggered a trap and Stradanya appeared. However, it was just a cheesy hunted house mannequin. They also found a secret door that led to an elevator going up and down. They spent an hour on this. Evidently there were no controls inside it but could control it from the outside. They sent it up and it made a lot of noise. As if it hadn’t been used in a long time. They didn’t want to risk it and didn’t want to change levels until this area was searched. So, reluctantly, they left it behind. The next room of interest, after a couple of unanimated skeletons were hacked to bits by Kharn, had the castle’s accountant. He was very old and chained to his desk. Surrounded by scrolls and papers. (I came back at this point.) Baron Q did his detect magic and we asked him some questions. He did say that there was no money in his chests. There was a false treasure room up but that the good stuff was down. Loki tried to get the location of Stradanya’s bed room or of her minions but he didn’t know. He was unaware of the elevator but had heard the noise. Ambrus tried to unlock his chains but the manacle was bolted on. We left him.
From there we went down into the first main hall via another secret stairway. (On a side note, because we were using line of sight instead of fog of war, it was very hard to keep track of where we had been and how it all pieced together.) As we debated whether to go into the dining room, BQ wandered about with his detect magic on. He passed through the gargoyle room and this time they animated. We’re not sure what was different. They attacked but they were dispatched in a couple of rounds. We were simply too high of level for them. At this point, it was approaching 1AM so we stopped. We’ve scouted a tiny portion of the castle and found next to nothing of interest. I guess the hope is to find something important, like a minion or a glowing red gem, and then map the fastest way there? Anyhow, there’s still a ton of exploring to go. And where is everybody? Last time we were here, wasn’t it full of servants?
Jon’s game next week. Without Fantasy Grounds.
Ravenloft Game 61 - 04/07/23 -Roc Will Never Die
We started in Kresk, discussing our options. According to the script, next was to go to the cave near the Old Mill (Granny Momo’s cookie factory) and face our greatest fear. That being, a trial run for our final confrontation with Strahdanya and her minions. (This would finish Loki’s personal quest, the last quest to be completed.) Followed by the actual assault. And once she was defeated, her vampire god’s powers would be diminished sufficiently to be defeatable back at the Amber Temple. And we’d have a week to do so or she’d rise again. But first, what did we need to do? There were plenty of things people wanted before fighting her, most prominently, acquire more spells. But there are no spell stores in Barovia. The best Lady Patrina could hope for was more inks in Valaki with which she could transcribe from Mord’s spell book. And maybe trade with Esmerelda although she (and Brian) seemed at best lukewarm towards. We all wanted to get to 12th level but that will likely happen after this major milestone. Getting a strong bow for Ezra was also on the list of desires although it’ll likely take a week or two to make, once ordered. So, it may all be over by then.
So, we decided to go to Valki for inks and a bow since it was on the way to the Mill anyway. But first, there were a bunch of but firsts to do in Kresk. Irena decided to stay behind to give Brian one less thing to keep track of. We took another long rest to recover the last level of exhaustion for Lady P and Ambrus. And we finally got on the road. At the end of the first day, we came across a grisly scene. It seemed as though a group of traveling peasants had been waylaid and killed. The only survivor was a child who was clinging to her father’s body. Lady P won initiative and approach her in a calm manner. And it turned out, she was an evil fey creature feasting on the innards of the peasant. Shock and dismay. A dozen more leapt out of the bodies and the fight ensued. They did a lot of damage including some free trips but at least they didn’t have any magic or legendary actions. AOE were used. Their AC was low but their HPs were high. There was a big discussion on Kaladin’s attempt to use falling as “free movement” like was the case in the fight with the Roc but Brian objected. It was a thing.
Lady P, being in the front, got rocked pretty good. So, she turned into a T Rex. About round two, a huge Bone Bird fell from the sky, doing 20d6 to it and those it landed on. In retaliation for the discussion above. That did a bunch of damage to Kaladin and enough to knock the T Rex out of Patrina. It got a free grab and restrained but didn’t seem to be able to fly. How it got up there, we were confused. That spiced up the fight. Mighty smites and spells were used. Fantasy Grounds went sideways a couple of times and we had to reboot once. Lady P cast T Rex on Kharn who started granting T vantage. The polymorph kept unsetting in Fantasy Grounds and even the Bone Brid turning into a Roc. All in all, it was contentious, disjointed due to tech issues and resolved in a handful of rounds. We took a short rest and continued.
In Valiki, Ezra ordered his bow from the elves. Lady P and Esmerelda went into the city since they were the only ones not currently wanted. After they went through the usual gate keeper nonsense, they checked the board, and we were still wanted. They went to the magic shop. She asked about magical items but he said that the riots caused by the wanted adventurers (us) had about cleaned him out. He had no scrolls or spells for sell either. But he did have ink. She spent all her money on those and then started negotiating with the NPC about spell swapping. She had very little success there. Maybe she picked up a True Sight. Meanwhile all the other idle players started drifting off. We never really regained our momentum. We went to the cave and entered. And exited at the front gate of Castle Stradanya. At that point it was probably too late to start on that, so we just stopped. Of note, we’re going in short a short rest which is probably a bad idea. And with all the talk of finding clues and things to defeat her, it seems like our plan is to beat her up. And her minions, in her lair. Although we were told that Ambrus’s new Sun Sword was sentient so maybe it has some ideas. Any thoughts of finding another way in or weakening her forces were rejected. Stay on the rails and those rails go right into the lion’s den. Toot toot.
Ravenloft Game 60 - 03/31/23 -Beware Falling Rocs
We got off to a slow start. With two players missing, we had to wait for the late arrivers in order to reach critical mass. Just as we moved across the bridge over the 500-foot canyon again, we were attacked by two Rocs. Loki went first, firing 3-4 shots into one and then taking cover next to one of the towers. (He was down to less than half as he had run out of HD.) Kaladin went next. (Still fatigued from the fight with the ghosts.) He flew up to one and with a Flurry of Blows managed to hit and stun one. It plummeted down and took 20d6 of falling damage. He hit the second one but did not stun it. Once again, the meleers were sort of left out. Even Kharn’s strong bow was late in arriving. The second Roc attacked Kaladin, hitting, and grappling him. It started flying down towards its mate and was quickly out of range of our ranged characters. Esmerelda used a Dimension Door to place herself on its back. When Kaladin went again, he managed to stun it. (Dan: The mechanics of this was wierd. I stunned the Roc and it instantly fell 500ft. Since this happened instantly it interupted my action and I wasn't able to finish my action or try to escape... since an incapacitated foe can't grapple) And the 3 of them took 20d6 of falling damage. However, the Monk took 5*level less damage. And now both Rocs were 500 feet below the bridge.
Loki cast Summon Animals and brought forth two Giant Eagles. He bid one to carry him down and one to catch him if the first should fall. Although Shimota pointed out that in order to keep up, the second wouldn’t have an action to do so. Kaladin got free of the Roc but was quickly knocked out. Esmeralda was grabbed and it flew towards the bridge at river level. That was finally in Loki’s range so he got a couple shots and then 4 more when his turn came up. Kharn decided it was time for action. He tossed his strong bow (and arrows) to Ezra and then jumped off the bridge (raging first), and landing on the Roc. They all landed in a heap in the river, taking out the NPC. He managed to fish her out and get her one of few remaining good berries. Meanwhile, the other Roc attacked the Eagle carrying Loki. It hit and grabbed and killed it. However, since it was conjured, it simply disappeared, leaving Loki in midair. The second Eagle managed to grab him, barely.
Kharn saved Kaladin from drowning and got him to 1 hit point as well. He then flew at it and was critted with a beak and out again. Esmeralda was also knocked out. (I may be getting the order of these events wrong.) Loki cast Rope Trick and climbed into the pocket so that the Eagle could go grab the NPC. (He was still 100 feet up.) But the AOO stopped that plan. Next Baron Q decided to jump into the river to try to save her. The problem was that she was like 30 from the bridge so the Baron needed to traverse that distance as he fell. To do so afterwards would not leave him with an action to save her. He wanted to use his Billowing Cloak to parasail the distance but Brian set the DC at 25. Since the Baron was not proficient in Athletics or Acrobatics, he could not get to that number. Some time was spent arguing and discussing options and eventually Brian agreed to move it to DC 20 because we wanted to see it tried. He failed the roll however Ezra spent an inspiration in encouragement. On that roll, he got a nat 20. A beautiful swan dive (and 20d6 of damage) later, he managed to save her.
With only one Roc left, it started to fly away with the last Giant Eagle in its talons. However, a couple of Fireballs killed it but not the Roc. At a 120 fly speed it was getting away fast. Esmerelda cast another Dimension Door with Kharn in tow and he took it out. Once again, it got dicey saving the NPC from the fall but we managed. We limped into a long rest in the same tower we stopped at on the way up. There were some discussions about who needed full rests to recover from exhaustion and how we can get rests and have watches. On Loki’s watch, an undead spirit manifested in the tower. He blasted it 4 times and took it out. People were mad for being awoken over an alleged ghost. Once rested, we were ready to head out.
But Kharn could not let go of the notion of a Roc nest full of treasure. We spent 20 minutes arguing about it and eventually decided to send the fliers in search so that we could move on. DG figured we’d miss the tracking roll anyway however with assistance from Kharn, he rolled a nat 20. It turns out, the nest was over the Amber Temple. We went back up the hill to check it out. It had nothing but 2 starving Roc chicks. Time well spent. By the time we got back to the wagons, the day was about over. So, we took another long rest. And then we fast forwarded to Kresk. Irena put herself and the sword hilt in the healing waters, fortified by the green gem Loki put in the well, and not only did the sword repair but she got her 10 years of aging back. It is a finesse long or short sword that does +2/+2 plus an extra 1d8 of radiant damage. And some other things once attuned. Hopefully it’s good at slaying vampires. We gave it to Ambrus. Next is back to the Old Mill cave to face our greatest fear. And maybe a side trip to Valaki along the way to get Ezra his very own strong bow.
Ravenloft Game 59 - 03/03/23 - Creepy Old Men
We started at the top of the order with Loki. He was in a tight spot. In an archimage’s lair, surrounded by magical darkness that the Mage could see in but Loki could not. DG’s first thought was to ignite the “sun” sword in hopes that it might penetrate the darkness. Brian told him he could “feel” that it was somehow broken. He then put forth several reasons why he might have a fighting chance of finding the window out again but it boiled down to a contested skill roll. Loki’s survival versus his perception. He rolled an 18 and DG rolled a nat 20. Loki went into all 4s mode and scampered past him and out the window, down the statue with his climb speed. The Mage went next. He cast something on Loki which he used an inspiration to save against. Some sort of paralysis spell. But since he was still in the darkness, we didn’t know what else he did. Then everyone else got to go. Unfortunately, most everyone was in the adjacent hall and without the at will teleportation he had, it was going to take a round or two to get into the main room. Plus, Kaladin and Patrina were late arriving.
Loki headed towards the exit, hoping that the Mage couldn’t leave the temple? The NPC wizard we promised to take with us was confused and cast Greater Invisibility on himself. Unfortunately, he stood in a doorway. Baron Q plowed into him and was forced to stop. Ezra plowed into him and knocked him over. Some of us were still exhausted from the ghosts last time and moved at half. The Mage appeared in the first hallway. He cast Heat Metal on the sword hilt in hopes of forcing Loki to drop it. He then cast Chain Lightning on 4 of us. Ezra and Ireena saved and evaded it. Loki and Lord Q didn’t save and took all 50. And then teleported away. Baron Q dispelled the Heat Metal and turned the corner to head up the last hallway to the exit only to find him up there waiting. And this was the hallway with the huge steps so it was going to be Athletics rolls and difficult terrain to get up it. Ezra got up one step. Loki fired 4 shots and with the Mage’s Shield, missed on all four. He continued towards the crack in the wall exit the barbarians used.
At this point, the Mage made his mistake. He teleported into the midst of us and up cast Banishment. Loki and Esmeralda missed the save and disappeared. (Along with the sword, by the way.) I think around here, he revealed his true form. A fox headed demi god? Baron Q cast a Mental Prison but he saved. And the conciliation physic damage all bounced. But now the melee guys could finally catch up. Kharn raced up the stairs and with an extra boost of movement from raging, hit him. Right around here, that NPC wizard decided it was time to make his move and cast Cone of Cold on a bunch of us including the Mage. And promptly went back invisible. Then Kaladin went. He hexed the Mage, then hit him. All the damage bounced except the one point of necrotic from the hex. That caused him to miss his concentration and the banished returned. He then missed his stunning fist save. Then Ezra hit him with a 2nd level smite and crit him with another 2nd level smite doing a ton.
At that point, now bloodied, the Mage teleported across the room as a free action and cast a Fireball? While stunned? But he had been “breaking the rules” the whole fight. Stunned, he got hit 3 times by Loki and hit by Esmeralda and finished off by a Disintegrate from Lady P. Meanwhile the NPC wizard’s Quasit attacked and its master kept fighting. The Quasit was finished off pretty quickly but we could not target the guy. He finished off Lady P and Loki with a Fireball. And once berried, took them out again. However, that revealed he was in the hallway upstairs. Esmeralda cast an AOE persistent Cinder Cloud. He finally dropped after two rounds of that. As is usually the case, half the players were at death’s door and half were barely touched. A bunch of things were proposed to do. Bandaging, short rest, searching his lair in the statue, trying to figure out if the missing part of the sword was in there or elsewhere or needed at all, transferring Ezra’s Cleric scrolls to the NPC Ireena, leaving, staying, and another half dozen things. But we didn’t seem to be able to do anything but bring up more stuff. At this point, the chronicler went to bed as he had an early morning the next day. Perhaps the back up chronicler can add on from there.
Ravenloft Game 58 - 02/10/23 - Attack the Darkness
After defeating the Amber Golem last time, we took a pause to reassess. We had been told that the Sun Sword would have been dropped near the entrance. However, we were pretty deep into the temple at this point. We decided to double back. (Which was ironic since the next door was the last door on this side.) On the way, we decided to search the mage chapel a bit more. While searching for secret doors, we found a singed mage hiding behind the lectern. He claimed to have come in with his master who was burned to a crisp by flaming skulls. On the other side. After some questioning, we agreed to leave him there and come back and get him on our way out. Back in the room with the now plugged hole in the floor, Loki found a secret door. That lead to a scroll storage room however none of the scrolls were intact. Just bits and dust. We skipped the main room and went to the other side. In there were some barbarian types and their pet Dire Wolf. Ezra managed to negotiate a discussion. Evidently, they were hunters that were using this place as a camp. For a deserted temple that required at least 11th level to enter, it sure was busy in here.
So, we agreed to part without a fight however the door behind them was the last stone unturned. We went into the main room and searched. There were no doors and no one found any secret doors. We knew there was a room on this level that had the red mist but hadn’t found it yet. We did note that the big statue in the room had a Darkness at its head. Which meant we couldn’t see who it was. We thought about dispelling it or climbing up but decided to delay messing with it. Maybe there was a sleeping god up there. That led us back to the barbarians. Ezra asked what they wanted to let us pass. 500 gp, which was outrageous but we had it. For that, they said they’d pack up and leave. Before they left, Loki used his Wand of Detect Magic since Lord Q was not present. He did not detect anything on them. Like a Sun Sword. They left via a crack in the wall in the room. The door was opened and we saw a long hallway with 6 flaming skulls.
Once again, they plastered us with low DC Fireballs. We rolled poorly on initiative and just had to take it. Those with Evasion fared much better but 4 Fireballs, even at half damage, hurt. Kaladin and Ambrus got critted by eye rays as well. We took them out but needed a short rest before going on. We had used up our healing from the previous fights. In the hall was the body of the master of the guy we’d seen before. He was indeed burnt and his spell books destroyed. His magic staff was okay. Lady Patrina took that to be Identified later. We held up in the barbarian room. A few minutes in, that apprentice knocked. He wanted a status and was particularly interested in his master’s books and staff. Patrina hid the staff in her Portable Hole. According to him, it was a staff of cold. We finished our short rest and headed down the hallway. We found a door that led down a level but we left it. We were still hoping the sword was up here. We found a room that stored potions but none were magic anymore. We then found a room with a model of the vampire’s castle. The battered crates and chest in the corner were empty and Loki used another charge and found no magic. At the end of the hall was a door that led into a banquet room with a fine meal laid out. And a door that probably lead to the balcony overlooking the main room. Loki announced that the ewer was magic. Patrina rushed forward and grabbed it with the intent of putting it away for further study.
When she touched it, a dozen Specters appeared in the chairs. Multiple people ordered her to put it back but unfortunately her initiative was low and she went after every Specter. Some delayed but there was no point. Combat ensued. Their to hit bouns was 4 and Brian rolled low so they barely hit. They mostly swung at Patrina. However, when they died, all that were near them had to make a Con save or take a level of exhaustion. Several took two levels and were really screwed. She cast a Dawn spell however it was the usual AOE friendly fire nightmare. She tried to order people to leave the room but they could not until their turn. Meanwhile, the Specters started to fly through the walls to escape. It was a mess but they were taken out in a couple rounds. With the Dawn still going, she decided to move it onto the statue to cancel the Darkness. Everyone got one round of movement before she did this and that left us scattered.
It turns out, Dawn does not cancel Darkness although it did allow us to see the head of the god of secrets. But it also awoke the archimage sleeping in its head. He demanded to know who dared to disturb him. We asked some questions. Patina advised him to move out of the statue and would not move her spell. So, the mage teleported next to her as a move action, cast Finger of Death and killed her. How he found her, I’m not sure. But villains play by their own rules. Ezra attempted to calm things down. He was here doing research. He knew nothing about the sword and claimed to know nothing about Stradhanya which we found unbelievable. (Maybe this was Stradhanya, for the truly paranoid.) We said we wanted the sword to defeat her evil reign and he seemed to at least consider it. During this, Ezra used his last Lay on Hands to save Patrina. Meanwhile, Loki slipped away and went into the main room. Ezra could sense that he was not being truthful about the sword. Loki climbed the statue and felt his way around and found the eye hole. I.e. the Darkness was still there. The Mage started to sense something was wrong while Ezra tried to keep him engaged. The Mage took a step to get line of sight to the statue and teleported over just as Loki grabbed ahold of a sword hilt with a good perception roll. “What are you doing, squirrel?” “Er, just trying to prevent a fight over a sword you say you didn’t need.” He’s got True Sight always on, of course. We stopped there. It seems like a tall order but since he had the sword, it seems as if we are supposed to defeat him.
Before and after, we had some discussions about Path Finder. Other than Dan, everyone had varying degrees of apprehension about this new system. Most of the backgrounds being considered were orphans and outcasts that happen to find themselves in this village. Brian was hoping for better links but was willing to work on it. It’s a common problem. The game designers build towns that are most humans but the players all want to be non-humans. You’d think these designers would have figure that out by now. Or make humans better. Brian said we’d start at 1st and has shelved the junior mage school idea for now. The general trend seems to be trouble maker young adults, bored with their small town. Anyhow, the ideas presented were as follows. Dan has a gnome sorcerer with dragon magic. DG has a human shape changing Druid, black sheep daughter of the town leader. BTO was thinking charming Swashbuckler but hadn’t gotten any further. Paul was thinking a Bard Orc or half Orc. Andy was thinking a blessed Rogue. And Jon was thinking an elf Monk who is more of an unarmed fighter whose style translates as Monk. Although since no one was doing a Wizard, he was feeling some obligation to do so. So, currently its 3 martial and 3 magic.
Ravenloft Game 57 - 02/03/23 - Spirits of Vengeance?!?!
We started, surrounded by enemies. Between the Vrocks, the tower and the cliffs to either side, there was nowhere to maneuver. The Vrocks had two at will AOEs, (stun and poison) that kept recharging. We started slugging. Unfortunately, the mages took the brunt of the damage. Esmeralda could take it but Patrina could not. She went down before her turn came up. But we had Ezra back. Not only did he do a ton of damage to these fiends with his Holy Avenger smites, but gave people bonuses to their saves as well. Other than Patrina, we did okay. At the end, the NPC cast a Time Stop spell. (9th?) She ran to the top of the tower, cast a Disintegrate against which it saved and some other high-level spell. All on the same turn. It was over soon after that. We chose to try for a long rest rather than take a short rest. But Irena did bandaging, several did Prayer of Healing and Ezra did Lay on Hands just in case we got attacked again. We did not and continued on our way the next morning.
The Amber Temple was impressive. There were massive steps (10 foot high) leading down into it which we navigated without issue. Loki spotted some arrow slits up high but they were not manned. This place seemed empty as a tomb. The first room had more stairs going down plus a closed door to the left and an opened door to the right. Esmeralda’s research told us that the Sun Sword was purportedly dropped off the main path near the entrance. We figured that ought to be the open door way. Loki snuck in and found a hole in the floor. It appeared to have been blasted although there was no debris. Patrina sent her manifest mind down the hole and ran into 5-6 Flaming Skulls. Initiative. Initially, Brian put them all into the room but it was argued successfully that they ought to move on their initiative. The first came up and fired a Fireball with its free action. That got most everyone. The DC was low so all saved but even half of 30 was nothing to sneeze at. (Although some Evaded it.) It then used its eye beams on Loki who was the closest.
Patrina went next and decided to launch a (radiant) Fireball down the hole. She tried to target it such that it wouldn’t get Loki or the one Skull but given the size of the room below, Brian ruled that the spill over would get them anyway. Just before she fired, Brian said her manifest mind saw 3-4 sarcophaguses in the room as well. But she cast it anyway. We heard a boom, the floor shook, we heard a crack and saw red mist rising through the hole. Esmeralda started yelling about telling us there were evil demi-god in here and we needed to be more careful. We were worried although it turns out only one had cracked open. More Skulls came up and cast a couple more Fireballs. Loki saved against all but was hit by all and was nearly out. We blasted the Skulls. Baron Q bravely ran in and cast his Gust of Wind spell. That pushed the mist down but he could tell it was fighting against him. Esmeralda waited for Patrina’s mind to determine the sword was not in the room below and then cast a Stone Wall to seal the hole. The last Skull was crushed and it was over. After 10 minutes of concentration, the wall became permanent during which some healing was done.
A bit shaken, we pressed on. We opened a door into an empty room. Then down a hall to the north and through a door on the right. That was some sort of evil chapel great hall. There was nothing obvious in there and since the door was shut, we left it alone. At the end of the hall was a half-destroyed room with an amber statue (golem) in it. It turned its head and we rolled initiative again. We blasted away although its AC was higher than most foes. This time, Ezra was rocked with a crit. It also had a Slow AOE power but only Kharn missed that save. It moved through the door and started down the hall. Ezra used up a lot of his smites and we whittled it down. Loki finished it off with a crit. It exploded for minor damage as a parting shot. Thankfully, no demi God demon emerged from it however no Sun Swords did either. We stopped there. I think we’re already deeper into this Temple than we hoped. The stakes feel higher and higher.
Ravenloft Game 56 - 01/20/23 - Roc and a Hard Place
There was a brief discussion as to what our next task should be but the promise of a powerful vampire slaying Sun Sword at the Amber Temple trumped all. We headed south with the two NPCs included. Esmeralda and Irena. The weather quickly turned cold but we argued that the researching NPCs would have warned us and we would have picked up some extra clothes. Rather than argue the point, Brian allowed us to bring some, although they were a bit shabby. We reached the bridge without incident. There, we faced a fortress guarding the narrow pass. There were statues on the walls but no people were seen. The portcullis opened automatically but there was a wall of green flame in the way. An arcana roll indicated that a Dispel Magic was needed. Searches for levers or buttons or writings or any else yielded nothing. Rather than risk finding a way around or over, which wouldn’t work with the wagon anyway, Patrina just cast the spell. We hurried through. There was a door into the tower on the other side. We spent some time searching it but we found nothing but stone and bones on all 3 levels. Eventually, we moved onto the bridge.
As Ambrus got to it, a mysterious rider in black appeared in the middle. He hailed him at which point it turned to dust and blew away. We never did figure out what that was about. Ambrus went across cautiously, looking for traps or faulty stone. When he reached the other side, others started across. Kaladin chose to fly across, looking under to make sure there weren’t any trolls or anything. And then, from up river, a gargantuan Roc flew in and attacked. It grabbed him with its talons and crit him with his beak and he went from full to a handful of hit points. It landed on the far side to finish him off. Ambrus charged towards it and bravely engaged. The rest started moving across the bridge, firing range shots if they could, but it was going to take a round or two. Kaladin attacked a couple times, then Misty Stepped out of its grasp and flew back to some cover. When Patrina finally got to go, she turned Kaladin into a T-Rex, with a new compliment of hit points. Unfortunately, he barely fit in the archway he was hiding and blocked those that were trying to get past. But that was a momentary distraction. Massive amounts of damage were pumped into it. But it did save against a Disintegrate from both Baron Q and Patrina.
Just when the meleers finally got over to it, it decided to fly back across the river with the T-Rex in tow. Gargantuan carrying huge. And that’s when things got complicated. Do we kill it and let the T-Rex fall 500 feet into the river below? Kaladin could fly but could Patrina dismiss the spell in time? Most kept shooting and the T-Rex kept biting. It started to fly off the board. Patina dismissed the Polymorph and cast Bigby’s Hand and caught Kaladin. However, Esmeralda continued with her plan and Dimension Doored she and the raging Kharn onto its back. It started to fly away and Brian gave them an Acrobatics roll to stay on which she promptly missed. Kharn tried to argue to use Animal Handling instead since he was proficient in it. Brian said that would be a tougher 20 roll but if he made it, he’d give Ez another roll. Paul rolled and missed. Inspired and missed. She inspired him and he missed again. (Does that ever work?) As Brian started calculating falling damage, DG pointed out that Kaladin was right near them on the floating hand. He should use his Rope Skill to lasso them to safety. That was so ridiculous and turn based rule breaking that Brian allowed it. DG got an inspiration for it. Kaladin missed it. Inspired and missed. Used DG’s new inspiration and he missed again. (Does that ever work?) They fell into the water but Kharn took half damage and Esmeralda had tons of hit points. She simply DD’ed them back up as the Roc flew off.
We needed a rest. Preferably a long one given the number of high-level spells used. Since it was near the end of the day, we decided to take a long rest in the tower rather than on the road. Watches were formed. In the 2nd watch, we were attacked by 4-5 Giant Hell Goats. What now? Some bounded onto the roof and the others beat on the door. People awoke or were awoken as they could and a fight ensued. That was going well enough when the statues on the top of the towers turned into Vrock demons and flew down to attack. 4 of them. They did an AOC poison attack which put the poison effect on and did continuing damage. Then they did an AOE screech attack that stunned. And then on their actual action, had a claw and beak attack. In that first round, at least 5 heroes were poisoned and a couple stunned. By this point it was 1 AM so we decided to call it. Hopefully our demon slaying Paladin will return from watering the horses to help in the fight. And this will certainly mess up our long rest. I anticipate a late morning next time.Ravenloft Game 55 - 01/06/23 - Is There A Wolf Repellent?
We were attacked by 6 packs of wolves. Super swarms, if you will. They were large, had reach, did 3d10+, had 100s of hit points, had a low AC, and got a free attack when they went below half after which they did a bit less damage. We could hear a familiar woman’s voice cackling in the forest. They were tough. Their size and reach made maneuvering difficult and the horses were in the middle of it all. Loki got one to himself and climbed a tree. The rest sort of piled up so some fire was concentrated on pack 1. Ambrus used the Ring to cast Web and two packs were restrained. That helped a lot. Stradanya cast half a wall on round 2 and the other half on round 3. So, we were surrounded by a 20-foot high wall. Loki jumped out of the tree and ran along the top, firing along the way, to get on her side. Lord Q was impressive with an upcasted Shadow Blade but most everyone was doing 30+ points a round. Whether than was from sneak attacks, sharp shooting, smites, shadow blades and crits. Their low AC certainly helped as did Kharn-vantageTM. In round 4, she cast Cloud Kill. That sparked a debate as to whether we took damage when it was cast and then more damage when our turns came up. I.e. two CON saves before ever getting to go. That seemed harsh but that’s how Brian ruled. But it was very difficult to get past that debate.
Thankfully, the Cloud was smaller than the Walled area so there was somewhere to run. And the wolves took damage too. Funny how villains don’t have to worry about friendly fire. Lord Q went down first. (Ironic since he was mostly untouched the last fight. The fortunes of war.) But he was in a Cloud so he’d be failing death saves quickly. Loki decided to risk shooting at the vampire in hopes of breaking her concentration. He missed and rerolled and missed again. He hit but she threw up a Shield turning it into a miss. And then, without sharpshooter because of the Shield, hit with a crit. Doing a whopping 16 points which she instantly healed even though it wasn’t her turn. But he got her attention. She upcasted Fireball, expertly placed with a +19 Arcana skill roll to get Loki and several others. It was looking very dire as there were still 3 packs left. But then, once again, she decided she’d tortured us enough and it all just disappeared. Another unsatisfying fight. At 11th level, we are no more match for her than we were at 1st. Seemed pointless and hopeless.
That sparked a discussion about whether we were making any progress. We certainly weren’t doing any damage to her as evidenced by fighting her every 3rd night. Brian quoted the readings we got from Madame Eva two years ago that no one remembered. Those were supposedly 5 things we had to do before facing her and we had done 3, I think. That point was that we’re making progress plot-wise if not combat-wise. Beacon of Hope, Sunlight in the Druid lands, Staff of Power, research into her backstory, etc. It was still daunting. However, since our 3 possible paths involved fighting her or fighting what was empowering her, it did not seem like we had any chance of accomplishing any of them. We faced group paralysis. Brian pulled GM privilege and stated that we’d go back to Kresk and see if Esmeralda had made any progress with her research. Maybe she has ideas the dim-witted players did not.










