Tuesday, 10 August 2021 13:53

Ravenloft Game 24 - 08/06/21 - Spitting In Strahd's Face

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Brian thankfully skipped the long search through the mansion and just declared nothing was found.  So, the wine wizard family returned and we were treated to a celebration.  During that, a couple of things were revealed.  The head guy confided that they were anti Stradhanya and while not fighters, have been using their travels to gather information.  Information they were willing to share.  Loki asked about the immediate problem about the Druids but he said he had given everything he knew already.  (Which would turn out to be untrue.)  He also gave us a (i.e. 1) limited edition wine goblet that when presented at an establishment that serve their wine, would entitle the bearer to unlimited wine.  We thought that ought to go to the native Barbarian.  However, he also revealed that it’s magical and would not cause impairment, no matter how much was consumed.  We then thought it should go to someone with a low CON, but the lowest CON in the group, and the most popular, was 14.  I’m not sure where it ended up.  It was also noticed that the folks seemed to be wary of Lord Q.  When we tried to inquire about that, we were told it was a night of celebration and not questions.  So, we went to bed.  And had more dreams.

Brian put a lot of work into the words of these dreams which I cannot possibly recall.  I’ll do my best to recall the gist, as best I can and the meaning, as best we could figure.  Ezra dreamed about saving a noble woman from Stradhanya, using the power of the Morning Lord.  There were a lot of details that the rest of us didn’t get but Andy said it was very illuminating to him.  Kaladin dreamed of his dragon father who urged him to prove his worthiness for greater power by killing one of his companions.  And soon or else he’ll take away the powers he already has.  He didn’t talk much about that dream.  Ambrus dreamed again of avenging the female dark elves by killing Stradhanya with this magic dagger.  There were also some ties to a human woman who, once reminded, was the operator of the magic store outside of the city of Valockia.  Lord Q had a dream of his patron, the Raven Queen, trying to tell him something however Stradhanya was blocking most of the transmission.  The next morning, he sent his messenger mephit to ask the Raven Queen to resend the message.  The response back was something like “Nice try, S”.  What implications this may have to his patron driven powers, remains to be seen.  Loki had a nightmare about the bones again.  His sentient animal friends asking him why he’s eating them.  In his dream, he wretched them all up.  He woke, sick, on the floor but with a bag full of bones.  Lovely.  Lastly was a 2-line clue that was meant for Lady Petrina but since Brian didn’t attend, it came to the NPC instead.  Ironically, I think we spent more time debating this one than the rest.  The first line was about chopping the branch but the trunk remains.  The Daves took it metaphorically, assuming it meant we’d accomplished something but there was more to do.  Andy and Jon instead started thinking about actual trees.  The tree on Hester Hill or the tree in his character history, respectively.  We shall see.  The second line was even more cryptic.  Taking action quickly?

The next morning, Brian split us into 3 groups around the winery and imparted more information of us.  As we had surmised, it is difficult to grow things in this land and they are using magic to do so.  What they revealed was that the 3 Druid gods gave their ancestors 3 gems which were place around the area.  One was taken generations ago.  One was taken fairly recently by Baba Someoneorother and taken to a ruined village nearby.  That is the village we were supposed to go to next to rescue the sister of the magic shop lady.  The last was taken after they got taken over by these Druids.  They assume they took it back to Hester Hill.  They said that if they didn’t get at least 1 gem back within a day or two, all the vines would die.  And this valley would become that much darker.  So that’s the plan.  Hester Hill.  We also dug into their aversion to Lord Q.  They felt that his bird cage was slightly evil.  They asked if he was evil or been known to kill birds, ravens in particular.  We said no.  Remember that there were a lot of ravens in the area and that they came to our aid.  He then asked Ezra directly if he had detected evil or him or his cage.  He didn’t recall doing that specifically but certainly hadn’t noticed.  Ezra did reveal that he was convinced that all of these heritage items were cursed.  (That seems more and more likely as we’ve gone along.)  He does not use the powers of his Morning Lord shield and in fact covers it in prayers to keep its curse at bay.  He had already warned Kharn that his item isn’t doing what he thinks it is.  We were reminded by one of these Vistani seers that she thought these items are what have brought us to this place and marked us for ridding the land of her.  

About then, Stradhanya’s black carriage arrived.  She and her grumpy elf chamberlain got out.  She wanted to know why we hadn’t made good on her dinner invitation.  Loki said we’ve been busy, trying to ease the suffering of all her subjects.  She decided to take the Vistani girl we had rescued from the Balrog as a means to ensure our prompt attendance.  Ezra interposed.  Loki tried in vain to defuse the confrontation.  When the elf grabbed her, Ezra attacked.  He did a bunch of damage with a smite.  Kaladin attacked him as well.  Loki tried in vain to break her free.  Ambrus joined the fray but Lord Q continued to drink his morning tea upstairs.  Using a legendary action, she grabbed Ezra and tossed him 30 feet.  The elf had an evil whispers AOE that did 4-5d10, save for half.  A round later, after we were all bloodied, she put up a wall of ice, the elf drug the girl in and the drove away.  (So, a waste of time but within character, especially for Ezra.  And I suppose if we’re supposed to kill her someday, knowing some of the things she can do is worth something.)  As she rode away, we heard the girl say, “She’s got …” whatever than means.  And she tossed that accountant that gave us that book on vampires out the door.  So, an NPC trade.  He said she invited him into the carriage this morning in Valaki and you really couldn’t say no.  He was surprised to find himself all the way here in such a short time but we know about travel time.  Ezra greeted him with great suspicion but I guess he’s with us now.

So, we bandaged and headed out to Hester Hill.  Ezra tried to get any information out of these guys about what we were walking into but got not much of anything in return.  Something about berserkers? The next day, we were attacked by some zombie’s that all looked surprisingly like Kharn.  They weren’t much of a threat however they were annoying.  Whenever they were killed, they got a save based on their negative value and if they made it, they had 1 hit point.  The point being, we had to kill them multiple times.  It was a grind but we hardly took any damage.  We burned the bodies.  By the way, the doll that looked like Kharn that Ambrus took from the Druid at the winery, talked.  It said “Get up, get up” every morning, “to Barovia and beyond” from time to time and other stuff.  The perfect item for a guy who sneaks around for a living.  He left it in the wagon but when it annoyed Lord Q, he tossed it into the fire.  If we had a wizard, maybe he could have Identified it.  Evidently it could have been programed to say things at certain trigger points.  However, it’s only real use was to annoy the players and amuse the GM.  We ended, pulling up to the hill.  It is immense and tall with no cover.  It looks like it’ll be up the main road but we can debate that next time.  Still 5th.  Jon’s AD&D next time.     

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