Tuesday, 17 August 2021 13:55

Ravenloft Game 25 - 08/13/21 - Druids of Death

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We arrived a Yester Hill.  We were short firepower with the absence of Kaladin, Ambrus and Lady Petrina although Brian showed up before any real action. (Note from Dan: Jon's game was canceled and they sent the last minute invite to the wrong e-mail address.) We debated briefly possible avenues of approach however the cliffs were too tall and numerous to realistically climb so it pretty much had to be up the main road.  Since there was little cover, sneaking seemed unlikely but Brian said he’d do that with a couple of group stealth checks.  So, we did that.  People rolled well enough to get to near the top.  When there, we heard a voice.  Basically, a warrior from the past was looking for a worthy champion to take possession of his magic spear.  And evidently, Lord Q fit the bill.  So, we found a cave in which were the bones of a warrior and a magic spear.  Lord Q said a few words of reverence and we moved on before the patrol came around again.  We didn’t have time to Identify it, and Lady Petrina was late arriving anyway, but I think Brian let Dave attune to it while we snuck so that he could use it as his pact weapon in the upcoming fight.  If it does anything more amazing that be magical, we did not discover it.

When we got to the highest tier, we saw and heard a bunch of stuff.  There was a high stone wall around the whole area with occasional lightning strikes from the brewing storm touching down on the tops of it.  We could also see the top of a huge statue made out of wood, sticks, leaves and mud in the shape of a female with fangs.  We could see something glowing in its chest.  So, we figured that this was what these Druids wanted from the winery.  The magic gem from the old Druid gods to power their new idol of Stradhanya.  We could also hear chanting and although no one could understand it, its intent seemed pretty clear.  The clock was ticking.  We circled around to the back door.  Lady Petrina sent her flying invisible Sprite over the wall and it was instantly vaporized by a lightning bolt.  Evidently Brian missed the lightning threat part of the description.  Basically, it was a ring of chanting Druids around the idol and then a ring of berserking barbarians around them, guarding.  And a lot of both.  We started to discuss a plan of action however when Brian had us roll initiative, it was pretty much every man for himself.      

Ireena went first and peaked around the corner.  Brian had turned on the POV so the map was troublesome.  Loki went next and turned into a squirrel.  He figured an innocent squirrel running along the rocks that formed the wall in the middle of the forest would not be noticed.  He was instantly noticed and a couple barbarians started his way.  Evidently, they had orders to keep anything and everything away from the idol.  Even squirrels.  Lady Petrina went next and used Disguise Self to turn into the Druid we killed at the winery.  She ordered the barbarians to leave her animal servant alone.  All the barbarians instantly saw through that deception (no rolls needed) and started to charge her.  It was all downhill from there.  The barbarians pretty much bottled up the party at the entrance through the walls.  Off the path, it was difficult terrain (i.e. half movement).   The squirrel got hit but for some reason Brian said that it had Loki hit points all be it squirrel AC.  When DG realized that his Goblin feat transferred, namely the bonus action disengage, he decided to double down on his foolish plan and keep heading to the idol. 

The barbarians were formidable and Ezra and Kharn were losing hit points fast.  Lord Q was helping and Ireena and Visilli were helping a bit but they were having trouble getting past.  Lady Patrina tried to help Loki from a far and successfully Held one barbarian but another couple took his place.  Loki was doing pretty well, moving and dodging and disengaging and actually managed to get onto the statue. Some of the Druids stopped chanting to fire spells at him.  When the head Druid cast the dreaded Plant Growth spell and everyone’s movement went to ¼, we all wept.  We kept hoping something would disrupt the chanting.  Lady Patrina hit them with a Slow but that didn’t do it.  She hit them with a Fireball and that didn’t do it.  Plus, all of Loki’s distractions.  Finally, Brian had enough of us asking and said that as long as one Druid kept going, nothing would stop.  I.e. you’ll have to kill them all.  Crap.  The squirrel was finally hit with a Thorn Whip and pulled off the statue, with the gem almost within reach.  The head Druid then put up a Wall of Fire, trapping him and a couple of Druid between it and stone wall.  Meanwhile, the rest were still pretty much bottled up (not that they could cover any distance regardless) and hadn’t really made any progress against the barbarians.  It was looking bleak. 

One of the trapped Druids, went over the wall, saved for half on the lightning and was never seen again.  Loki, thinking out the box, changed into a Loki, then changed into a badger and then tunneled under the Fire Wall.  Lord Q put up a damaging darkness field near the idol and then one of the Druids put up a Fog Cloud over on the players.  It was a mess and hard to keep track of.  Kharn sort of broke free and added a bit of movement by leaping over the overgrown plants.  The badger was hit with an Erupting Earth and knocked into a Loki.  Evidently that form worked like a Druid.  It was a big confusion but he had most of his hit points.  However, he really hadn’t done anything other than distract some bad guys so it was about a wash.  Loki managed to climb into the idol, weaving through the lattice work with a barbarian right behind him.  On his next turn, he could grab the gem.  But 8 rounds were up and the statue turned into a huge evil Trent thing.  He and the barbarian were expelled and were left hanging on the outside.  By this point, Brian was sick of having to deal with all these zones and declared that the burst of magic that animated the monster, cleared out all of them.  He then stated that the Druids and Barbarians, having completed their mission and released their rampaging beast, started to flee the area.  There were some parting attacks of opportunity but soon enough it was just the Trent and the players.  All total, I think we took out maybe 3 barbarians and 1 Druid using most of Lord Qs and Lady Petrina’s spells and most of Ezera’s and Kharn’s hit points.          

So, the Trent got two reach attacks and two grapple attacks per round.  If you started your turn grappled by its roots, you took automatic damage and it took your whole round to try to get free with another save.  At least you could still fight while grappled.  Its AC was low but it’s hit points were huge as is typical with a big boss.  The two NPCs contributed pretty well.  Ireena proving adept at getting people un-grappled and Visilli doing some actual damage.  Of course, they weren’t being targeted.  But quickly Ezera and Kharn were out.  Kharn, in particular, was in big trouble because he was still in the grapple and was taking damage (and a death save failure) each round.  The NPC got them both a Goodberry to keep them alive.  Then Loki and Lord Q were on the ropes.  At the end, those two were grappled and one round from going out.  But Loki managed to take its last handful of hit points and kill it.  We stopped there, being 2 AM, but we did recover the gem from its body.  Brian says there’s some clean up to do here.  There are still barbarians and Druids fleeing but our 4 fighter types probably have maybe 10 hit point between them.  So, a short rest is on the top of our list.  Still 5th but maybe we’ll be 6th next time, depending on what we do.   

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