We started with a debate on the loot we got last time. Even though we were short a player or two. When Dave showed up, Briscoe took the healing staff and the short sword with the intent of transferring the ruins onto the staff when Xeelie next plays. The staff and the sword went into storage until that could happen. He also took the eyes of the eagle since he’s one of the characters without low light vision. The rest was sold, I think. We took several long rests to recover from the drains and went down to the dungeons.
We noted the cages were repopulated making that pointless fight even more pointless. TerStegan tried to talk to the Chuul about how it got in there but it didn’t answer in a language we understood. We decided to sail around past the alcoves and down to the newly seen docks halfway to the mushroom room. The boats held 3 but with 2 small characters, we packed into one. That dock had an impressive door but it wasn’t locked. The small room beyond it was filled with mud. Oakwood poked at it with a stick and determined it was 2 feet deep. So difficult terrain. As he pondered building a bridge with parts of the docks, TerStegan suggested moving the small boat through the door and using that instead. Once in place, we started crossing to the door on the far side of the 20x20 room. When suddenly, 4 Children of Belcora came out of the mud and we rolled initiative.
First, someone somewhere cast something. And then a Dread Wraith passed through the far door. It grabbed TerStegan’s heart. 28 Will save. He used Orc Superstition and crit saved because it was a fear effect. So, 22 points. One of the children attacked Oakwood. It hit for 11. And then missed and missed again. It was then Oakwood’s turn but first… A Fort save for the stink which he made. And another save against the draining presence of the wraith. He couldn’t target a cone AOE without hitting TerStegan so he turned on his Nimbus and cast Heroism. Another child took 8 from the Nimbus and hit TerStegan for 7. Briscoe saved against the stink and the presence. He cast a 3 action Heal, getting the room. He rolled 18 and they were all undead. The wraith only took half. TerStegan made his save but missed the draining one. He didn’t want to be drained again so he used a hero point and saved. He crit with a Swipe and did 42 plus persistent fire and fear. Another one missed TerStegan and then burrowed over to get flanking. It took a Reactive Strike from TerStegan who crit again. That did 43 and 10 on the guy it was near when the reaction was triggered. That killed the would-be flanker. Clarisa still had all the conditions from last week. Once cleared, she made her saves. She cast Flurry of Claws. She hit one for 23. And cast Shield. The last one lived through the Nimbus damage and attacked TerStegan with flanking. It missed and missed twice more. And survived the persistent fire from his crit.
The wraith opened the door with a Mage Hand. And then wrapped its robes around TerStegan, attempting to turn him into a wraith. It was a 28 Will save which he crit failed. And he was out of hero points. He was blinded by the normal light but got Life Sense out 10 feet. He could sense the large snake with a human head that was revealed behind the door. Lastly it hit TerStegan for 21. Next was Vethris, the naga. It cast Black Tentacles, getting everyone. (A 5th level spell.) Clarisa was grabbed and took 17 points. But the rest were somehow missed. It also grabbed and killed the two children that were on the ropes. Oakwood started in the tentacles but first he did a Blazing Wave. The Naga crit saved for none and the wraith saved for half plus resistances so a net 5. He then turned his Nimbus back on. And the tentacles missed. The last child hit TerStegan for 11. And then missed twice. Briscoe cast Moonlight Ray on the Naga. He made the Blur flat check and crit on the hit. But it wasn’t a fiend or undead so no double damage. Only 21. He then moved into the room to get out of the tentacle area. But the wraith got a Reactive Strike as he went by. That was 23 points. TerStegan was blinded by the light. He argued a Swipe against the two big guys based on the fact that they hadn’t moved since he could see. He missed both of them without even trying the flat check. He then cast Shield. The tentacles missed him by one. Clarisa was grabbed, off guard and immobilized. She did the Claws again, hitting the last child for 19. And missed the Naga.
The wraith took 10 fire however it actually bounced. It did a Grip of Fear on Oakwood. He missed the 28 Will save and took 30 points. And then hit him for 19 more. The Naga took less than 10 fire and then targeted Clarisa with a spell. Paul asked if he could use Life Sense to get a Reactive Strike. After some rule looking up, Brian said yes but he missed the flat check regardless. Clarisa made the 23 Fort save for Sickened 1. She also started to turn into a snake. (It was a “limited” 8th level Baneful Polymorph.) And then it hit TerStegan for 15 plus a 28 Fort save against the poison. He failed the save for 5 poison damage and Stupefied 1. Oakwood missed the wraith and then hit for 12, resisted to 6. The tentacles hit him for 4 plus grabbed. The last child attacked Briscoe and did 9. He made the save. It then missed twice more. Briscoe attempted to use Cleanse Affliction to remove the curse on TerStegan. He missed the Nature roll and used a hero point to succeed. He then crit failed on a treat poison attempt. Clarisa went before TerStegan as he was AFK. She used her staff to cast Floating Flame. She placed it on the wraith and then used an action to move it on the naga. She made the flat check to cast while grappled. The wraith crit saved and took nothing as did the naga. TerStegan Swiped the two big guys. He crit the wraith for 42 but missed the flat check on the Naga. He then hit the last child for 26 and killed it. And then was grabbed by the tentacles. And then missed the poison save and reached stage 2. 5 points and Stupefied 2.
The wraith took none from the Nimbus. It tried to turn Oakwood into a wraith and he saved with a nat 20. It then grabbed his heart. He rolled a 1, used a hero point to merely fail. That did 38. The naga cast a spell near TerStegan. He hit it for 21. She cast Mirror Image and then crit TerStegan. That did 34. Oakwood crit with a nat 20 for 27 vitality damage on the wraith and then hit again for 14. Briscoe moved to do DV on Oakwood. The wraith’s Reactive Strike missed. He healed him 53 points. He then moved back and did DV on TerStegan for 49 points. And then did treat poison on TerStegan and only failed for no effect. Clarisa moved her fire onto the wraith so that they both had to make saves. The naga saved but it removed a mirror image. The wraith crit saved. She then cast Laughing Fit. The naga missed the save. Lastly Clarisa took 1 from the tentacles. TerStegan did Swipe again and missed them both. And then cast Shield and beat the Stupefied flat check. He then took 4 from the tentacles and saved against the poison. That reduced him to Stup 1 and took another 7 points.
The wraith did the robes on TerStegan again. He rolled a nat 20 and crit saved despite the Stupefied -2. It then took a step back and closed the door. Oakwood escaped, stepped and opened the door. The naga was still laughing. Oakwood was then grabbed again by the tentacles. Unfortunately, he ended in the Floating Flame square. Briscoe did a DV on Clarisa to treat her sickened state. And then missed with his trident. Clarisa released the flame but sustained the Laughing Fit. She cast a TK and beat the grab, mirror image and the blur. That did 21. TerStegan attacked the still prone naga and missed. The second swing hit but it only took out another image. He used his last action to use his helmet to get 3 manipulate actions. He pulled out his key and cast Unfettered Movement on himself. He made the Stup and grabbed checks to do so. He took 6 from the grab and failed against the poison. So back to stage 2 and another 10 damage.
The wraith delayed. The naga was slowed 1. She threatened Clarisa and cast a spell. TerStegan got another Reactive Strike and took out the last image. Clarisa missed the save, used a hero point and saved. Then the wraith went through the walls and closed the door again from our side. And then hit TerStegan for 9 points. Oakwood missed the wraith. And then did Dash of Herbs to give TerStegan 23 hit points and another poison save. He missed by 1 and Oakwood used his focus point to have him make it. And took another 4 from the grab. Briscoe cast a 3 action heal and made the flat check. He did 31 points and the wraith took it all. He then took 3 from the grab. Clarisa sustained her spell even though she couldn’t see the naga. She made the flat check and cast Vitality Lash. Half of 12 was enough to kill the wraith. TerStegan opened the door, regripped his axe and attacked the naga. And missed with a 2. And missed the conceal roll anyway. And took 2 points. And failed on the poison and was back to stage 2. And took another 2.
The naga stood up and took a Reactive Strike from TerStegan. He made the flat check and then hit. That did 32. She begged for mercy and closed the door. Oakwood opened the door and hit for a meager 10 points of cold damage. And took 1 from squeezing. Briscoe cast Frostbite but missed both flat checks. He then flung his trident and missed. And then took 3. Clarisa did another TK. She missed and missed a flat check to boot. TerStegan demoralized her for frightened 1. And then crit her for 51 and killed her. And then automatically escaped the tentacles. He saved on the poison so back to stage 1 and 7 more points. And was grabbed again.
Oakwood escaped the still present tentacles and moved into the mud and out of the AOE. Briscoe missed his escape roll twice but rolled a nat 20 to escape. But it reattacked at the end of his turn and grabbed him again. Clarisa failed to escape 3 times and took 5. TerStegan automatically escaped and moved into the naga’s room. He crit failed the poison roll, used a hero point to just fail. And used his last point to fail again. He took another 7 and the poison expired. Brian finally moved us out of combat.
While the room was searched, Oakwood did Herbs for all he could. Briscoe did detect magic and found nothing. The body had nothing. A search of the room found a door behind a tapestry. In that treasure room we found Bracers of Missile Deflection greater, 3 Murder’s Knot talisman, a Wand of Fireball level 3, a Potion of Quickness and a Javelin of Lightning. Plus, some cash stuff. We stopped there. We used some resources but should be able to press on. I think this area was a dead end so we’ll likely continue on to the giant mushroom cavern.
We started by resting up, getting spells back, etc. The first order of business was to look into this unusual short sword. Oakwood and TerStegan went to Wren but she was no help. Her advice was “Read a book!”. They then spent half a day researching in the town library. That got them a new roll. DC26. Oakwood rolled a 2 but TerStegan rolled a 20. (Evidently Oakwood was in the gardening section by mistake.) It was a Gloom Blade. +2 striking short sword while in darkness or dim light. Only +1 otherwise. And in bright light, such as Xeelie’s lantern, it didn’t appear magical at all. Since we are a bright and shiny group, it wasn’t any use to us. And it couldn’t be deconstructed for parts since it had a name. It was worth 700 gold so we sold it. We also earned a Wand of Force Barrage (level 3) which Oakwood took since he had a spare hand. The +1 striking war flail and poison were sold as well. The Cheetah potion went to TerStegan. The 4 moderate healing potions were spread around. All told the split was 145 gold each. There was also a map of the level but it was mostly areas we had already been to.
Armed with new cash, TerStegan attempted to buy a Quenching armor rune but he couldn’t make the DC 22 Society roll. He could pay a 10% finder’s fee or wait a week and roll again. While he was at it, Oakwood asked him to look into a Size Changing armor rune but he failed on that roll too. TerStegan then went to Wren to have her make a Wand of Instant Armor. That would free up his one 2nd level slot. She could do it however when Paul was informed that Bards can’t change their known spells until they level up, he decided to wait. Briscoe showed up around here so we decided to head back to the dungeon.
There was some debate about the rope ladder. Since visibility was limited to 30, we rolled it up that far. And then Oakwood used Cat Fall to land. Briscoe noted the exact spot. We figured most people could retrieve it if needed such as Oakwood’s Burning Jet. We then boated over to the area we hadn’t finished off last time. Back to the egg cooking room. We opened a door to the west. It was a storeroom full of boxes and such. And a faintly glowing plant. Briscoe talked to it. It was swamp reeds that had been chopped and brought down. He decided to move them to the potted plant room and try to replant them. He rolled a 1 on Nature and thought he did a good job. There were also some dried mushrooms in barrels and usable torches. And we found 3 beautiful amethysts. But no secret doors.
There was a door to the south. And a bedchamber to the east from there. It had a desk with the map we found before. And nothing else of interest. To the west was another T junction. North was another bed chamber with a mat and a desk. It had an iron strong box that we took last time. The door to the south has junk piled in front of it. We spent some time to clear it. Oakwood and TerStegan moved stuff into the bedchamber while Briscoe guarded. Behind that door was a huge cave full of mushrooms. And some webs in the distance. The mushrooms Briscoe could see were normal mushrooms. This area was not on their map. We decided to turn back to finish off areas we were in before going into a new area. And wait for more players. We went back to a bedroom and did a thorough search. Nothing more was found.
Near it was a locked door. We used the key we got from Padli’s body. It was a prison room with chains and manacles. And a dead body that looked undead. It had a sword and longbow. Oakwood tried to retrieve them with a Mage Hand but they were too heavy. TerStegan got inpatient and bravely moved in to chop it to bits. Initiative. It started prone and TerStegan went first. He entered his stance and then hit for 28. And hit again only because it was prone. That did 30 points and killed it. Encounter over. TerStegan checked that it wasn’t regenerating. It had studded leather, a strong longbow, and a 2-handed sword. All not magical. There were no clues as to its origin. They searched for secret doors and found none while Oakwood guarded.
We chose not to head towards the “more evil” area on the map without more players so we decided to search the lake. It curves around to the north west where that caster had disappeared into the fog. We saw some recesses in the north wall. 4 of them, 10 feet up. As we assessed the difficulty, we saw some hand holds. It was merely a 15 DC climb roll. TerStegan climbed into the last one with ease and found a ghoul sort thing. Initiative. Another one swam into the boat and attacked Briscoe. It missed. The one on TerStegan reacted to his turn and did a Draining Glance. DC 23 Fort save. He used Counter Perform since it was visual power and rolled a 34 for a crit save. He entered his stance and missed by one. Oakwood gave him Guidance and he hit for 18. And then hit again for 23. Another Empty Death Bodak came out of another recess and flanked TerStegan. And crit for 28 points. Briscoe had to make a save at the start of his turn. He made it. He cast Hydro Push and missed. And then missed with his trident. The one on TerStegan finally went. It did a Death Gaze and TerStegan saved. And then it hit with a fist for 21. Oakwood turned on his Thermal Nimbus, hit for 15 and then missed.
The one in the boat did a Death Gaze on Briscoe who saved. TerStegan saved against the Glance. He attacked the one Oakwood could reach. He missed by 1 and then hit by 1 for 19. And then missed. The one he just hit shot a Death Gaze on him. TerStegan saved for Drained 1. (This reduced his max hit points and his Fort saves.) Briscoe missed his save and then saved with a hero point. He took a risk and cast an AOE heal. That restored 16 points to TerStegan and did 16, 8 and 0 points to the undead. The one on TerStegan did a Gaze on Briscoe. He saved for Drained 1. And then it missed TerStegan. Oakwood did Hunt Prey on the most injured one. And missed and then hit for 21.
The one in the boat Gazed at Briscoe. He saved so Drained 2. TerStegan saved and cast Bless. And then hit for 15. One hit TerStegan for 18. Briscoe missed the save and the saved with Halfling Luck. He wanted to use DV but TerStegan was a climb away. He made one roll for 5 feet but missed the second one. Brian decided the first 5 feet was enough to be within BFM range. There was nowhere for him to stand up there anyway. He got 67 points back and was unharmed. The one on TerStegan did the Gaze. He used counter performance again. That succeeded for Drained 2. And then missed. Oakwood continued to crit saved thanks to his mastery on Fort saves. And hit for 19. And then missed twice.
The one in the boat Gazed on Oakwood. He crit saved. TerStegan had to make another save. He failed, used a HP and saved. He hit the one between him and Oakwood and killed it with 24. He then failed to Demoralize the one in the recess and then missed. Briscoe had no one to Glance at him. He climbed up to the same recess but there was still nowhere to go. He was at the same level as TerStegan but on the edge. He threw his trident at the one in the boat and did 15. And then crit the one in the recess for 27. That one shoved Briscoe back into the water with a nat 20. He took 5 points for falling. And then Gazed Briscoe. He saved again with a 3rd 20. The one in the boat Glanced at Oakwood who finally rolled a 1. He used a hero point to crit save. He did Hunt Prey on the one in the boat. And then missed with two 4s.
The one in the boat Gazed TerStegan who made his save. So Drained 3. He then punched Oakwood for 12 points. TerStegan saved on the Glance and attacked. He hit for 23. And then hit for 20 because of the Bless. And then missed. Briscoe was Glanced by the one in the boat and saved. He swam back to the boat, and then climbed in. Lastly, he tossed his trident at the one in the recess and missed. That one tried to Demoralize TerStegan and crit succeeded for Frighten 2. But as a Fighter, he was only Frightened 1. It then hit for 16 points. And then failed to Shove him into the water. Oakwood missed with 3 agile attacks. Whiff, whiff, whiff. But he was doing 8 per round per monster from the Nimbus by just standing there.
The one in the boat failed to Demoralize Oakwood. And then missed and then hit for 19. TerStegan missed the Glance save and Paul chose not use a HP to see what it did. It healed itself a bit and he was now Drained 4. TerStegan hit for 25 and killed it. He couldn’t reach the last one from where he was. He jumped 10 feet and fell 10 feet to get to its square. Brian gave him a Shove action to land on it. But that had a -5 MAP. He succeeded because its Fort was poor. He shoved him out of the boat and TerStegan landed in the boat. (We’re lucky he didn’t sink it.) And then hit with a -10 MAP. That did 24. Briscoe made his save against the Glance. He tried to climb up the cliff and missed. And then cast Spout. It saved for half of 16. Oakwood used his new Force Bolt wand and did 32. But it wasn’t enough. However, it went first in the next round and died from the Nimbus damage.
Oakwood did Dash of Herbs on TerStegan and himself while TerStegan and Briscoe searched. Briscoe cast lots of Detect Magic. The last one had stuff in it. There was a bag of coins, a staff and a short sword. The bag had cash and an eye piece in it. We decided to head for home rather than mess with them in the dungeon. Drain recovers one level a day. And Briscoe has a 4th level spell to cure one level. It’ll take 3-5 days to get the Drained 4 folks back. Brian decided to do the Identify stuff before we signed off for the night. TerStegan failed and used a HP. Oakwood failed and used a HP. Briscoe succeeded. (Show off.) It was a Staff of Healing, greater, +1 striking short sword and Eyes of the Eagle. That granted low light and +2 perception with sight. Briscoe was debating the loss of his returning trident versus the new staff when this guy went to bed.
Pathfinder Game 76 - 06/05/2026 - Dulac's Cult Classic
Written by David GreenReturning Xeelie rolled the top initiative and went first. She wanted to charge into the fight but didn’t want to get in TerStegan’s way. So, she did Recall Knowledge on Owb. It has no weaknesses or resistances. It looked undead but she didn’t think it was undead. She then moved next to TerStegan and shut the door between it and us. Owb did stuff and things but didn’t open the door. Clarisa had no targets so she moved into the room. And then pulled out her Force Barrage wand and cast Shield. Another monster did stuff and things we couldn’t see. TerStegan eyed an unexplored door and rolled Orc Lore on the eggs. He thought they looked like lunch. He cast Hymn of Healing on himself and then stepped out of the line. Another pud came in the room from the door near the eggs. It charged TerStegan and hit for 8 points. He made his poison save. Oakwood moved around it to get flanking and hit for 16. And then sustained the Roots, doing 24 for a crit fail. And then healed TerStegan and Clarisa for 12. Another pud ran in the same door and did a double slice on Oakwood. One hit for 11. Owb then opened the door and stepped in. A pud used its held action to attack Xeelie but missed. Owb hit Xeelie for 19 some of which was cold. Lastly, Padli entered by the eggs and cast a spell on Xeelie. She crit saved that. Some sort of mental attack. It then cast Shield.
Xeelie attacked Owb since she had it identified. She made the flat check from the Obscuring Mist and hit for 22. And then missed. She then id’ed their caster and raised her shield. The same no weaknesses as the last guy. The pud moved in and did a double slice on Briscoe. That hit for 12. And he missed the poison save. 1 point of damage but it would linger. Dulac moved into view at the original door. It let loose a cloud of vampiric mist. (Yes, another area to keep track of.) Oakwood crit saved. Xeelie saved. TerStegan used Orc luck but still failed. And one pud failed. That was 23 points. And another source of concealment. The pud dropped and exploded. That was 15 points of fire but resisted by various things. Dulac finished by missing Xeelie because her shield was up. Clarisa cast Dragon Claws on a pud but it had quite a few temp hit points. And then Owb used a reaction to be missed completely. Briscoe cast Flourishing Flora on a pud and Owb. That killed the pud but Owb only took 3. But the first exploded. That did 20 but most saved. Briscoe then moved and did DV on TerStegan for 47 points. And then saved against the poison. TerStegan moved to the caster and sustained his Hymn. He started by demoralizing it. And then hit for 23 points. Oakwood sustained and did 6 to Owb and healed 3 of us for 3. And then missed twice. The pud missed Oakwood twice and then stepped out of the death mist. Owb missed Clarisa three times. The caster cast a spell that TerStegan missed his OA but then used a HP to hit for 17. It went invisible and then crit TerStegan. That was 24 points. It stayed invisible and cast Shield.
Xeelie moved next to the caster and raised her lantern. That moved it to just concealed. She then attacked and missed. Dulac sustained the mist and despite their efforts, Oakwood, Briscoe, Xeelie and TerStegan were still in the area. All saved except Oakwood who crit saved. Half of 8. It then moved into the room and cast a spell on Clarisa. A DC30 Fort save which she made for half of 31. Clarisa stepped and cast Laughter on Dulac who saved. No reactions. Briscoe moved out of the vampiric mist and then cast Tempest Surge on the pud. He could see through the mist since it was weather based. That did 19 points. TerStegan cast Bless on himself. And then hit the caster for 24. And then attacked again with Haste and missed. Oakwood sustained the Roots but only did 6. A couple of us got 3. He then moved out of the vampiric mist and crit the last pud. That killed it because of the weakness. And it exploded. That was 19. Oakwood rolled a 1 and took 30 and Xeelie took 9 and became blooded. Owb fired at TerStegan and missed. And then hit for 10 plus 1d8 persistent cold. And he saved against something. The caster Tumbled Through TerStegan but he got 23 points on it as it went by. And it got out the first door. It then cast an AOE Bane in front of the door. Plus a Shield.
Xeelie ran down the hallway and found sleeping quarters beyond an open door. She cast Life Boost on herself. She checked the other door but found it locked for free. So, she moved back up but didn’t quite enter the fighting room. Dulac moved to the south end of the room and cast a spell getting Oakwood, Briscoe and Clarisa. All crit failed. All used HPs. Two saved and Oakwood still failed. That did 25 or half that. And Frightened 2 or 1. And then moved south again and hit TerStegan with a 3. That did 24. At least his mist went away, replaced by this death whirlwind. Clarisa used the wand and did some Magic Missiles on Dulac. That did 47. Briscoe cast Needle Darts on Dulac and missed. And then missed with a trident. TerStegan Demoralized Dulac and then hit for 14. And then hit again for 26. Oakwood sustained the Roots. That did 6 to 2 of them and 3 to some of us. He then moved near them and did BFM for 18 on himself. Owb missed Oakwood and then hit for 6. Plus, the persistent damage. At least he took 10 fire first. The caster was now invisible again because it was out of the lantern light. He took 10 fire. It cast something on Oakwood but somehow, he made a Will save. And then cast another spell on him and somehow, he made another Will save. So, he was Slowed but not Paralyzed. It then sustained its Bane and Oakwood finally missed that Will save.
Xeelie weaved through traffic and got near the caster. It became visible. She cast Sure Strike and hit the caster for 28. Dulac took 10 fire and cast a spell. TerStegan reacted and did 23. He then critically failed a Will save but used a HP to succeed which became a crit success. As its reaction for being hit, it did a Blood Vendetta but TerStegan crit saved again. It then hit with its war flail for 22. And sustained its Whirlwind and moved it a bit. Another Will save. Clarisa crit failed, Briscoe failed and Oakwood crit saved. And took 56, 28 and none respectively. That took Clarisa out. Briscoe cast a Heal spell getting all of us and all of them. That did 17. TerStegan still had flanking on Dulac so he kept attacking him. He hit for 22 and then missed twice. And then cast Sheild. Oakwood sustained his Roots and did 6 to one and gave 3 to 4 of us. And then did Hunt Prey on the caster. And then missed. And then took cold damage. Owb forced Oakwood to make a Fort save which he crit saved. (I think some of these crit saves were because they were incapacitation spells.) And then did the same to TerStegan. And then hit Xeelie for 5 plus the persistent. The caster hit Xeelie for 13. And then cast Blindness on Oakwood but missed the targeting flat check.
Xeelie broke out the Flurry of Flowers power of her Rajani sword. 3 agile attacks for 2 actions. She missed on the first attack and used a hero point. She hit the caster for 34. She then hit Dulac for 22. And then missed Owb. And used her Barrow’s Edge power to heal herself half the damage dealt so 17. Clarisa was stunned and prone and frightened 2. She tried to do a TK Projectile but missed. Dulac took 10 fire. It made Xeelie save against the Bane which she did. It hit Xeelie for 18. It then sustained the Whirlwind and forced more Will saves. Clarisa crit failed, Briscoe failed and Oakwood crit saved. Another 28 which doubled knocked her out again. It then cast a new spell. TerStegan crit (with Wade rolling) on his OA and did 45 and killed it. Briscoe moved out of the room and did DV on himself for 52. And then shot the caster with a Tempest and missed the flat check. TerStegan delayed in hopes Oakwood would get out of his way. Oakwood sustained the Roots for 5 and 2. And then hit the caster but missed the flat check. And then moved around to make room for TerStegan. TerStegan reentered and moved to Owb. He crit for 52. He then hit again for 20. That killed it. And then stepped up to engage the caster. TerStegan had to save against the Bane area. He failed. It took 10 fire. It closed the door however that was a manipulate action. It was hit by 0 by TerStegan. That did 16 points. We heard an explosion on the other side of the door.
It was late by that point so Wade storyboarded our quick exit. The eggs were simply Chuul eggs although I don’t know how they harvest them. We searched the rooms behind already opened doors but didn’t open anything new. One had an iron strongbox which we didn’t open yet. The caster’s room had a pouch and potion of +10 speed for one hour. All the puds had were a bunch of poisons. And we ran away to fight another day.
Pathfinder Game 75 - 05/29/2026 - I Attack the Dark!
Written by David GreenThe first Wisp randomly picked Oakwood to attack. It moved and hit for 12 points. And then missed. TerStegan entered his stance, moved and attacked the same one. He hit due to flanking and did 23 damage. Wisp two attacked Brisco and crit for 30 points. (Briscoe still had damage from the last fight against the pseudo lich.) And it hit again for another 14. And then went dark (i.e. invisible). Wisp three stepped to TerStegan and crit him for 33. And then missed. Clarisa could target the first one who was still visible. She hit it with a 3 action Force Barrage for 42. And that killed it. The last Wisp took a cautious step and missed TerStegan. And then went invisible as well. Oakwood cast a Tree and moved to engage the one still invisible. Briscoe delayed since Dave wasn’t online yet.
TerStegan moved to flank the visible one and crit for 43. That made it Frightened 1 and persistent fire. On his third action, second attack, he hit for 16 and killed it. The second one was still standing next to Briscoe so it crit for 22 and dropped him. It then moved to engage Clarisa in the hallway. But it missed. We could see its square but it was still invisible. Clarisa needed to spend an action to Seek it in order to cast another Force Barrage. She didn’t want to use it with 2 actions. She used Tumble Through, rolled a 33 and moved into the room. She then cast Revealing Light in a 10-foot burst. It was now Concealed and Dazzled for a round. And she managed to avoid friendly fire in the AOE. The last one took a step to Clarisa and hit her for 18, besting the Dazzled flat check. And then missed. Oakwood stepped to Briscoe, did BFM for 20 and then hit with a fist for 7 big points.
TerStegan stepped and hit the Revealed one for 23. And then missed. Briscoe showed up and protested his lack of options. He picked up his trident, stood up and did BFM on himself for 52. The second one moved back into the room and continued to attack Clarisa. That crit for only 26 and then missed. Clarisa cast a Force Barrage on the sort of visible one and finished it off. Oakwood stepped away from his tree and missed the 11 flat check twice. TerStegan moved to it and rolled a 20 on the flat check and then crit with another nat 20. That did 37 and Frightened 1 and on fire. But still up. And then missed. Briscoe missed it twice and stepped back to the Tree. It missed Clarisa and Tumbled Through her. But TerStegan finished it off with an opportunity attack as it tried to flee.
Oakwood did a round of healing herbs. We waited 10 minutes and topped off Clarisa and TerStegan. And then moved to the next door. It was a short hallway filled with vegetable waste and many mushrooms and fungi. Briscoe managed to start a conversation with them. He felt it was a slip hazard and not dangerous. He asked if they were well fed and they were happy enough. They said people rarely go through here but there was a stairway and a door on the far end. He moved carefully and saw a circular stairway going up. Maybe it was the blocked stairway. He then searched for the hidden door. Meanwhile, we moved some swamp water to the fungi. The door had an indentation and we figured it needed an object we didn’t have yet. He went up the stairs a bit. We had been up and down those circular stairs enough to assume these are the ones from the level above that were blocked with rubble. We went back to the hallway and to the unopened door to the south. That was a big room with many doors. There was a fire on the far side, smoking 3 eggs the size of a human head. And some cultists chanting to them. The nearest one noticed our entry and called out in a language we didn’t know. The six Caligni Stalkers rolled initiative and turned to attack.
TerStegan closed the door and cast Haste. One of them cast a spell but we didn’t see it. Clarisa moved down the list to last where she felt comfortable. The door opened and a wave of darkness spilled out. But it was overpowered by Briscoe’s Light spell since it was now scaled up to a 4th level cantrip. It attacked TerStegan but missed. Another one cast Obscuring Mist over the whole area. Everyone was Concealed. Briscoe argued that he was Stormborn and therefore immune to weather effects. But that was too useful and rejected. Briscoe gave TerStegan 10 temp hit points and missed with a trident. One moved up and attacked TerStegan with a double strike. Both hit for a total of 30 points. And he made a trivial Fort save. 3 more of them did things we couldn’t see. There was a real bottleneck at the door. Oakwood cast his Sanguivolent Roots, getting TerStegan and 3 of them in the burst. They took 12, 12 and 24 and TerStegan got 12 back. Clarisa moved up so she could see some of the room. She cast Revealing Light into the room. One saved and one crit failed.
TerStegan did his stance and a Swipe on the two at the door. He crit both but then it was pointed out that they were still hidden so missed both due to the Conceal. (Thanks Dave.) But then DG pointed out that Clarisa’s spell nullified that concealed and he did crit. (Thanks Dave.) They took 44 each plus another 5. Both were killed. He then hasted into the room. One flanked TerStegan and missed twice. Another moved and closed the door. The room was now magically dark. (It was the heightened version that negates Darkvision as well.) Another moved. Briscoe moved to the door and opened it. His Light canceled the Darkness again. He then bravely moved into the room to give flanking to TerStegan. Their caster cast a non-manipulate spell. It tried to counter Briscoe’s light spell and got the 26 it needed exactly. And it was dark again. (Brian was having problems with the overlapping areas and the map in general.) The last guy moved to the doorway and did a double slice on flanked Briscoe. One of those hit and made the flat check so 12 points. He made the Fort save. Oakwood sustained his Roots and did 20, 10, 10 and 5. And healed TerStegan and Briscoe for 10. He channeled elements and turned on his Nimbus. And stepped into the darkness until he ran into Briscoe. Clarisa couldn’t see into the room at all. She held her action in hopes someone would nullify the darkness.
TerStegan was in the dark as well. The ones next to him were hidden so a DC11 flat check. So, he delayed as well. One of them turned on Briscoe since he was the potential light source. It hit once with a double strike. That did 16 and he saved against the poison. And then he was crit for 36. One on TerStegan missed and hit for 11. And missed. Briscoe did BFM on himself, fearing attacks of opportunity on his next action. That did 15. And then cast Light and overpowered the Darkness again. (They had no opportunity attacks.) Clarisa reentered the order and cast Sure Strike and Flurry of Claws. The first did 32. The second attack also crit but missed the flat check. She used a hero point and made it. She did 23 to that one. Sadly, the spell had no crit damage increase verbiage. TerStegan also reentered. We did a Swipe on the two below him. He hit them and made both DC5 flat checks this time. He did 17 to each. He then attacked the flanked one above him and hit despite the -10 MAP. He rolled 17 damage. (We were really spreading the damage.) The one to the south turned to flee. TerStegan hit him with an OA and crit. That did 24 but it was still up. He ran and we heard some shouting. Some more monsters rolled initiative including “Owb” and “Dulac”. Owb moved into view and cast a spell. Shadow Blast which was a line. Briscoe missed a Will save and used a hero point. That was now a crit save. All the players had a crit success for no damage. However, the two monsters failed for 25, dropping both. But wait. There’s more. Brian had forgotten this part. We had to make another Reflex save from them exploding. That was 9 fire but Oakwood and Briscoe were in the Nimbus for 1 instead. Likewise, Clarisa Ate Fire for none. And the next one blew as well. Various saves and resistances were had. Oakwood sustained the Roots although only one was in the area. That did 28 on a crit miss. That healed all but distant Clarisa 14. But it dropped and blew up. TerStegan took another 8. Oakwood then moved in front of TerStegan and crit Owb for 21 from range.
We stopped there. It looks to be another rolling fight without a short rest in between.
We started with resetting a bunch of stuff that should have expired over the 4 hours it took us to build the rope ladder. E.g. expired spells and cool down periods. We rolled crap for initiative so the Chuul went first. (Xeelie’s attempt to talk to them didn’t make a dent.) The first one stepped up and missed Oakwood 3 times. Xeelie wasn’t so lucky with the second one. She was hit for 16 and grabbed again. It then transferred her and caused that Fort save. She missed that, used a hero point and made it. Ter Stegan stepped up, turned on his stance and missed. Clarisa showed up and managed to roll even lower than the first two and could go at the end of this round. Brian realized he used 4 actions on Xeelie so he declared her ungrabbed. She moved with mobility, exploited, raised shield and missed. Oakwood turned on his Nimbus. He couldn’t really move without taking an AOO so he swung with reach and missed. Clarisa used her last Force Barrage and did 43 points.
The first Chuul turned and crit Xeelie for 41. And then grabbed her again. And then moved her for another Fort save. She missed it but it was below our level so she saved since it was an incapacitation effect. (Evidently these were slightly smaller than the ones we fought last time.) The other hit her and did 19. It rolled a 1 on its grab. That crit fail broke her free from the first one. She was near death but not grabbed. For its last action, it missed Oakwood. TerStegan started with a Demoralize and crit for Frightened 2. And then missed twice. Xeelie attacked the frightened one and crit with a nat 20. That did 44. And then used Mobility to move away. And then cast Fast Heal on herself. Oakwood stepped up to get them both in his area. And then hit for 18 fire damage. Clarisa pulled out her Force Barrage wand and then cast Flurry of Claws and missed twice.
The first Chuul missed Oakwood 3 times. The next one hit him for 17 but missed the grabbed. And then missed. TerStegan missed 3 times. Xeelie healed a bit and stepped back into melee. She rolled a nat 1, and then missed again. Oakwood missed but hit on the second agile swing. That did 17 and dropped it. Clarisa used the wand and did 38 points on the remaining one. The last Chuul did a burst attack on all of us. A 35 Will save. A hoard of Chuul flooding around us doing 84 damage to all since no one made that save. That dropped Xeelie and Clarisa and the Chuul. The next round, it wasn’t real. Oakwood did a round of Herbs for all. TerStegan did his Hymn on Oakwood for 32. We went back to the game room and refocused and used our short rest heal stuff again. So fortified, we went back to our plan. And somehow argued about it for another 30 minutes.
TerStegan’s climb speed was faster than the fliers because going up didn’t cost him double so he got up there first. He peered cautiously and saw movement at top. (He likely blew his secret perception roll.) He waited for the fliers to catch up and motioned them to be quiet. He placed the ladder bundle down and readied up his axe. Briscoe snuck forward along the wall and did a blind roll. He was so quiet, it startled TerStegan. He was moving 30 feet up since he was still flying. Briscoe didn’t see anything either. With Briscoe guarding, TerStegan pounded some pitons for the ladder and sent it down. Meanwhile Briscoe started talking to the mushrooms. Clarisa just hovered there. TerStegan made his Athletics roll. Brian generously allowed the ladder climbers to succeed without a bunch of rolls. Xeelie brought the ladder up behind her. The mushrooms say that occasionally a big spider-like creature wanders around. Is that the departed Drier or the TPK Ling Spider?
We made it back home. We sold our meager treasures and bought new rope. We took 2 long rests to get rid of TerStegan’s Enfeeblements. We went into town and checked on various plot threads. Nothing had happened in the 2-3 days. We warned Carmine about that Teiling plotting to free him from jail and selling his soul to that devil. There was no sign of the Tiefling and he was still in jail. The trial was still awaiting the judge to come into town. We warned the guards about the dwarf claiming to be from the Absolom guards. Xeelie talked to Amica who had reopened the shop. Business was slow as the town was still mad at her family. But blacksmiths are needed. Xeelie told Amica they were half-sisters. She didn’t take it well. Oakwood checked in with his family and got his usual earful from his father. Similarly, Clarisa got a guilt trip from her mother. TerStegan created a jingle to improve Carmine’s status in the town and rolled a 32.
And we went back into the dungeon. Xeelie rigged the ladder so we could pull it up into the fog. We searched the roper room and, other than a sign that said “warning: do not enter” in gnomish, we found nothing. TerStegan even cut it open. We unspiked the door in the game room. In that hallway was a door. It would take 5 successful DC30 thievery checks to pick. TerStegan and Xeelie tried and we all had to roll Reflex saves. They took 16 damage. Briscoe’s halfling luck backfired and he took 32. Oakwood and Clarisa were too far away and took none. Oakwood tried the key we found last time and it opened. He did a round of Herbs as we peered in. It was a dusty room with a small body in funeral wrappings 15 feet away. Xeelie and her lantern checked it out. She made an esoteric lore roll. She recalled Belcora was supposed to be a demilich and it sat up. It asked if “it“ had happened yet. We said no. It said it would kill us to get the power and we rolled initiative.
TerStegan didn’t hear Xeelie’s warning to close the door. He turned on his stance, moved in and attacked. And missed its 30 AC. Gorsalthith cast a spell and TerStegan hit it (with a hero point) in response for 20. He missed a DC 30 Fort and was blinded for a round. And then missed him with a fist on a nat 1. Xeelie did her thing and learned it was weak to cold. And it looked undead. She then hit it for 32. Briscoe moved into the 3x2 room and crit with a Moonlight Ray. That did cold so it totaled 92 damage. Yikes. Clarisa was two rooms away so she moved to the doorway and cast Vitality Lash. It saved for half so a total of 10. Oakwood turned on his cold Nimbus. He moved into the room and used reach to barely hit for 14 vitality damage.
TerStegan recovered from the blinded. He tried to demoralize it and missed. And then missed and missed again. On its turn, it wanted to cast a spell but took 16 from the Nimbus and dropped. It had gems for teeth. And some larger stones for eyes. And a quartz crown. It would take some time. TerStegan chopped its head off and Xeelie examined the gems to see if they were cursed. She knew that demiliches were much more powerful so she thought it was an undead pretending to be a lich. And concluded the gems were harmless. She started to pry them loose. Briscoe offered a vial of holy water just in case. She had no issues with the gore of the task. A tidy sum went into the party sheet.
The hallway led to the south end of the swamp. We found another Hulk in a cage and left it alone. And a giant lizard with pointy teeth in another cage. Oakwood suggested feeding it some dead Chuul to get on our side. Or at least distract it. Briscoe tried a Nature roll to befriend it. It ate but wanted to eat him as well. Meanwhile, TerStegan went to get a boat so we could get around it to the next door. Xeelie studied the lock “in case” we wanted to open it. We gave it more food. The boat only held 3 but Clarisa and Briscoe counted as one and Oakwood Jetted over. The door became a hallway with two doors. The right door opened to a big room with 6 alcoves and a door at the end. It smelled swampy. There was a pile of dark rags with a sword pummel sticking out. There were scorch marks on the ground. In the alcoves were planters with dirt. Oakwood pulled the sword out of the rags with his Mage Hand. Both the blade and the hilt were black as coal. He handed it to Xeelie for examination.
The planters had swamp mud and dead trees in each. The sword seemed unique but not impressive. She used detect magic on it. (It’s now heightened so a bit better.) But it was barely magical. She tried to stow it for later but we couldn’t get past it. Clarisa read its aura for a minute but didn’t think it was magical. Eventually everyone tried and didn’t get anything. The trees had lights on them. Briscoe spent a bunch of time on the planters. He tried to aid the trees by replacing the swampy water with fresh water from a spell but the swampy water was replaced on its own. Eventually he examined the lights. They did not provide any sunlight but seemed vaguely familiar. The type of lights one might see in a swamp. Wisps, we all yelled out as they turned into Wisps. We stopped there, facing 4 Wisps next time.
Briscoe’s turn was skipped since Dave hadn’t logged on yet. Oakwood made his save against the Entangle. It was clear that the Hulk would be able to get at Clarisa through the doorway so he decided to try to distract it. He moved back a bit and fired a 2-action vitality bolt which missed by 1. The visibility was still only 30 feet from the fog so he couldn’t get as far away as he’d like. (Paul requested a re-examination of the swipe/sweep combo rule interpretation and won this time.) TerStegan attacked a tentacle and the Roper with a Swipe. And rolled a 3, missing both. It then bit TerStegan for 24 and missed Brisco. And grabbed the last zombie. It then took persistent fire damage for 20. Clarisa moved away from the Hulk and then did a Blazing Bolt on the zombie and the Roper. She hit the zombie because it was grabbed and killed it. And she missed the Roper. She used a HP and hit because of the +10. That did 24. The Hulk moved and could still hit Clarisa. (Dan miscounted the 10-foot reach.) At least it didn’t crit. She took 19. It tried to Grapple her but missed from the MAP.
Brisco activated. He used his Bewitching Bloom item to give TerStegan a reaction attempt to break the grab at a +2. He still missed since he was still at -4 from the Enfeeblement. For his third action, he used his trident and missed. Oakwood move back into range and hit the Hulk for 10 points of vitality. He got its attention. TerStegan got a hero point. He did the swipe/sweep again and missed with both. He immediately used that HP and hit with both. He did 27 to the Roper and severed another tentacle. It bit him anyway for 30 and then missed. And then missed a grab of Brisco. And took another 15 of fire damage. It was “near death”. (The GM regretted allowing the persistent fire damage to a tentacle to apply to the whole Roper.) Clarisa used a 3rd level Floating Flame from her staff. And then we spent 20 minutes trying to figure out how to do that in Foundry/PE2. Eventually he just cast it. It crit saved and took none. But the flame stuck around for later use. The Hulk turned on Oakwood, plowing through the Entangle area with ease and missed with a claw. And then hit for 17. And then at the end of the round, the caster reappeared near Oakwood. It cast an Acid Arrow and crit. That did 25 plus 1d6 of persistent damage.
Briscoe crit the Roper with a Needle Dart. That was 19 and it was still up. We thought it was near death! He then rolled another 20 with his trident to only hit it for 11 and that finally killed it. Oakwood was on the ropes, facing both the Hulk and the caster. He used a HP to make a Tumble Through roll and Jetted under the Hulk. Once in the room with everyone else, he moved away from the door and towards Briscoe. His Aeon Stone bounced the acid damage so that ended. TerStegan cast Haste on himself. And moved towards the door but hopefully not within reach of the Hulk. Clarisa sustained the FF and moved it 10 feet. She had no interest in leaving this room in her current state. She moved it along the ceiling to avoid her friends. Since the Roper was up there, it was ruled already 10 feet up. Using 2 more sustain actions, she got it to the doorway. The Hulk did something we couldn’t see. Oakwood expressed hope that maybe the caster put it in the cage so maybe it would attack the caster? Gnome Clarisa heard some swearing in gnomish. The caster then did some stuff we couldn’t see either.
Brisco moved and did a Treat Condition on TerStegan for one DV action. He missed that roll and failed. He then bandaged Oakwood, using a HP to succeed for which he gained 50 hit points. Oakwood now had more hit points than TerStegan so he moved up. Unfortunately, he had to step into the Entangle area to see through the fog and target the Hulk. He missed his save and lost 10 feet of movement. At least he hit for a big 11. TerStegan asked if Briscoe was planning on healing him. Briscoe said he’d rather wait until he was more hurt since he only had one bonus BFM per day. TerStegan cast Hymn of Healing on himself. Then he moved to just behind Oakwood and cast Shield. He couldn’t see the Hulk from there. Clarisa moved and then moved her FF closer to the Hulk. She couldn’t see it either. The Hulk continued to fight the caster. The caster’s Entangle timed out. It did something we didn’t see.
Brisco wanted to cast a 3-action 3rd rank Heal but not only did it miss Oakwood, it missed Clarisa as well. (Because he couldn’t move and cast it.) Since he was unharmed, he decided that was a waste. He did a bonus Treat Wounds on Clarisa for 49. He came closer to killing her than Oakwood with his Risky Surgery. And then a two action heal directly on TerStegan for 32. Oakwood moved to the ruined elevator and found the Hulk but not the caster. The Hulk was looking north so he moved north along the docks. Near the end he spotted it, flying. He took a shot at it but missed. Unfortunately, that put him between the two monsters. TerStegan sustained his Hymn, healing himself. He then used the Key to get Unfettered Movement and stowed it away. Clarisa, emboldened by 49 fresh hit points, followed Oakwood’s path, bringing her fire along 10 feet. The Hulk now had two juicy targets. It did a Massive Rush on Clarisa, critting by 10. That did 45 points and moved her 20 feet into the water. So much for those fresh hit points. The caster flew to the west into the fog and out of sight.
Briscoe, like everyone else, couldn’t see anything to fight. He moved into the fog, seeing Clarisa in the water and ending near the Hulk. He cast Moonlight Ray on the Hulk and did 13. (He was expecting an extra 5d6 but this undead wasn’t “unholy”.) Oakwood moved into melee with the Hulk, giving up on the flying obscured caster. And missed. TerStegan did a Sudden Charge and got into flanking with Oakwood. He hit for 29 points but 10 bounced. Clarisa had to make an Athletics check to stay afloat. She made the DC10 and if fact had a crit success. That got her on the dock for a single action. She sustained, moved the FF onto the Hulk and cast Shield. That did 4d6 damage but it saved for half. So that did 12, halved minus 5 for fire resistance. The Hulk then took 3 from the Thermal Nimbus. It couldn’t sweep both so it attacked Oakwood first. It did 23 and shoved him into the murky water. His next attack missed TerStegan with a nat 1.
Briscoe, still unharmed, looked at his remaining spells. He cast Frost Bite. It missed its save and took 18-5=13. And he missed with his trident. Oakwood crit his swimming roll and got on the dock back where he started. He hit and did 18 vitality that wasn’t resisted. TerStegan sustained his healing, hit because of the flanking and took it out with 16 points. The GM stopped the encounter but there was still a Chuul in a submerged cage. TerStegan still had power ups going so Paul wanted to take care of that monster on our terms rather than it being freed at the wrong time. We rerolled initiative without a single round to heal. Or search or move or update our wills. Paul assumed it would be as easy as shooting fish in a barrel.
The Chuul went first and did nothing. Oakwood did Dash of Herbs on Clarisa as he had planned to do when he thought we were out of combat. And moved closer. TerStegan moved to within sight of the cage. He sustained his spell for the last time and was all healed up. He couldn’t attack it from land so he jumped onto a cage and then onto its cage. But that would take climb actions so he turned on his Spider Slippers instead. And climbed on top. And missed. (Its AC was 30.) It then re-entered the order, hit him for 17 and barely missed with a grapple. Briscoe moved and then cast Spout. It saved for half of 15. Clarisa was 65 feet away from the new action. She moved twice and moved her FF another 10.
Oakwood moved to use a cone attack on it but saw another one, not in a cage approaching from the south. He hit that one with a Hail of Splinters. It missed its save and took 11 points plus 4d4 of bleed. Next, another emerged from the water to the north. It hit Clarisa for 20 but failed to grab her. The one to the south moved to Oakwood and attacked him. It missed. It hit on its last action for 13. It took another 12 from the persistent and didn’t save. (Foundry didn’t do it automatically, unfortunately.) TerStegan jumped off the cage and was missed by an OA from the caged one. He used Sudden Charge, got hit by an OA for 17 by the one to the south but got around it. He then missed by 1 despite the flanking he got hit to get. Oakwood gave him Psychic Guidance and he hit. And did a meager 9 points. And then missed again by 1. The caged one rolled a 36 athletics roll but wasn’t freed. It tried twice more and didn’t get out. Briscoe cast heal on Clarisa and gave her 51 hit points. And missed with a trident. Clarisa moved her fire 10 feet and got it on the north one. It missed its save and took 14. She then cast Laughing Fit on it but it saved. She could sustain it to continue to eliminate its reactions.
We stopped there since it was after midnight. It seems like we’re back to where we were last time. Mid-fight, spread out and battered. This time we are short on spells and very short on Briscoe’s healing. We are definitely heading home after this. Assuming we survive and can figure out how to get everyone 100 feet up.
Pathfinder Game 72 - 04/17/2026 - Catch Me I'm Falling!
Written by David GreenThinking we might need a hasty exit, we attempted to repair the teleportation circle on level 7. That failed, facing a DC of 31. Evidently each level, the DC went up by 3, outpacing our advancement. As we moved on to the elevator, we could tell the next level was much more humid. And we could hear water sounds.
Arcana and Occult rolls were attempted to “understand” the elevator. It was learned that despite some recent repairs, the whole thing was in a poor state. Xeelie’s better roll added the realization that the 4 levers would currently feed the chain at different rates. She then rolled crafting to reduce the challenge of dealing with that. DC11 down to DC5 flat check. We tied ropes to the hooks that attached the chain and we each took a lever. Oakwood had one hand on the rope and one a lever. Xeelie had one on her lantern and one on the lever and eyed the rope. TerStegan tied himself to the rope so he could keep a hold of his axe. Clarisa put her staff in her pouch and held the rope and the lever. On the roll, Oakwood crit saved, Xeelie crit failed and the other two succeeded. This tipped the platform and we had to make a DC18 Reflex save. We all made that. Since Xeelie missed the roll, Brian asked her what she was going to do about it. She called out 2s for us and a 1 for her to hopefully level off. It was slow going.
At the 40-foot mark, an untouched rune flared and there’s a power surge, tipping us again. Another Reflex save. Again, half rolled poor but luckily the DC is low and we all made it. There was a heavy fog down below but we could tell the shaft was opening up. Another DC5 flat check and Clarisa failed it. Another Reflex save. Clarisa failed and started to slide off. She missed another save to Grab an Edge and lost the rope and fell off towards TerStegan. He thought about grabbing her but knew she had Feather Fall. But she didn’t have a reaction, he realized as she went over the edge. But then 3 of the chains broke and we all toppled over. The whole thing is going down. Brian asked if anyone had something to help themselves. Xeelie leapt away from the platform and rolled a 28 Athletics. Success for 20 feet. Oakwood had Cat Fall and could fall 50 feet without damage so he rode it out. Clarisa cast Fly since she was out of reactions. But then Brian decided to allow Feather Fall after all. TerStegan just fell and Briscoe survived it all since Dave wasn’t there yet.
We moved onto a new map and crashed on to a dock on the edge of an underground swampy lake. (We were 100 feet down.) The remaining fall was 40 feet so Oakwood took no damage. Brian still made him make an Acrobatics to avoid the debris and he rolled a 3. So, he landed prone. TerStegan also crashed prone taking 10 points. He made Clarisa make a Perception roll to time her spell. She succeeded and landed on her feet unharmed. Xeelie took a DC 25 Acrobatics roll to hit the water. She missed that, missed the water and took 10 points. We saw 4 creatures, one of which seemed to be running to the south. Visibility was only 30 feet from the fog. We rolled initiative. Clarisa, the only one that fell off the platform initially, was the only one not prone. They were Gnomish Zombies and somehow, they reacted immediately. (No surprise in PE2.)
The first attacked Oakwood and hit because he was ruled prone. He was hit for 10 and then hit again, again due to the prone and took another 18. He made two Fort saves, barely. On his turn, he saved again from the stink. He Kipped Up. He cast Blazing Wave, getting 3 of them and 2 of the 4 boats. 21 points. The furthest one crit failed and went prone. The boats were deemed destroyed and sank. But the dock was ruled wet enough to not be too badly damaged. He then turned his aura back as well as Thermal Nimbus. TerStegan stood up and attacked the fleeing one. He crit and did 28 plus persistent 1d10 fire from his new axe. He saved against the stink as well. Clarisa saved from the stink and noticed a large animated skeleton in the mostly submerged cage. She cast the Dragon Claws, doing 25 to one of them. Xeelie saved, stood, exploited weakness and drew her weapon. The Zombie was vulnerable to cold and resistant to fire and undead. The back one moved up to Oakwood and missed twice. The one to the south ran off, getting a reaction from TerStegan. He hit for 14. It moved, opened a door and went out of view. Clarisa heard in Gnomish, him alerting the rest of the guards. Another flanked Oakwood and missed. The last one tried to trip Oakwood and succeeded exactly. It still missed but then hit with the 3rd due to the prone. Oakwood took another 13. Medic?
Oakwood Kipped Up again, attacked 3 times, missing twice and critting for 32 cold damage. TerStegan went into his stance and regripped his axe. He advised Clarisa that there was a room down his way that might want a Fireball. She reluctantly moved so she could see the edge of the room beyond the door. She rolled 27 damage but they resisted some of it. One was an “elder” that took very little. The one that had run in, ran back out and attacked Clarisa. TerStegan got a swing as he went past and did 26 points. The Zombie missed her. Xeelie took a step to get flanking on the one Oakwood was fighting. She hit due to that flanking and did 28, destroying it. For her last action, she raised her shield. A Zombie took a step to flank Oakwood again. He hit for 12 and then 12 again. With two hits, two more saves. He rolled a 1 for a crit failure. Inflected with bog rot and took 7 more plus Clumsy 1. Their caster cast at Clarisa for a Fort save. She succeeded but was still Blinded for 1 round. Another came out of the room and ran around Clarisa for flanking. It hit for 15 and she made her save. Brisco arrived and would start the next round.
Brisco cast a 3 action Heal spell, rolling 28. That got us and lots of them including the Skeleton Hulk in the cage. That’s a big swing on hit points, for and against. A Zombie attacked the flanked and clumsy Oakwood. He barely hit for 13 and hit again for 13. The last one came out of the room and charged Clarisa. Somehow, it missed her. Oakwood recast the Nimbus to cold damage and then used Dash of Herbs to get a new save against the disease and rolled another 1. He used a hero point to crit save instead. Brian then realized it was supposed to be a curse, not a disease but let it work this time. (Remove Curse is a 4th level spell so it’s going to be a much harder problem.) TerStegan moved and used Swipe to attack two of the ones on Clarisa. He hit for 16 on both. Clarisa was blind, surrounded and in melee. She engaged her new Oracle feat, Thousand Visions. It was a free action and lasts a minute. We had to plow through the hidden rules again. She missed her Seek action and had to roll a DC 5 flat check. She hit with Claws for 25 and then another for 12. One of those hit her for 15 and then crit for 35. Xeelie hit the one flanked by Briscoe. She did 24 but it was still up. She hit again for 30 and dropped it. Their caster stepped up and cast a 20-foot burst. DC 30 Reflex save. Entangle. Oakwood and Briscoe saved and TerStegan, Clarisa and Xeelie did not. Xeelie used a hero point to save. Most of them were in it too. The last Zombie hit Clarisa for 13 and 15. She was in a bad way.
Briscoe ran through the Entangle and did DV on Clarisa for 33. And then a heal spell for 42. The last Zombie on Oakwood ran to one of the remaining boats and moved off. One hit Clarisa for 14. Oakwood moved twice to get onto the boat and then missed with a 4. TerStegan crit with a Swipe for 49 each, destroying one. Rather than attack with a -10 MAP, he stepped to the caster to hopefully disrupt its next spell. Clarisa did a Force Barrage on the last one on her. That did 38 and destroyed it. Xeelie eyed the Skeleton Hulk as it pounded on the bars and tried to run behind their caster. Brian made him make a Tumble Through which failed, as usual. She tried again and failed again because its Reflex save was at least +18. She then did her exploit weakness which raised her shield. The caster cast something that wasn’t a manipulate action and merged into the stone next to it. The last one on Clarisa opened a door behind it and then moved off stealthfully. The Hulk rolled initiative as it burst out.
Briscoe was still in the Entangle effect area and critically failed. He was immobilized. He wanted to do nothing but DG pointed out the Hulk was heading right for him. He argued he was a small harmless Hafling but decided to act. He cast Hydraulic Push on it and missed. He then desperately threw his trident and missed by 16. The Zombie in the boat rolled a 39 and crit Shoved Oakwood out of the boat and 10 feet away. He then sat and rowed 5 feet. Oakwood critted on swim roll and swam back into the boat. Then hit it with cold and destroyed it. Then shoved the body and got into the oar position. To TerStegan’s surprise, he made his save against the Entangle but it was still difficult terrain. He used his Helm to stride twice after the fleer. He arrived in a room with no exits and no Zombies. He then used the Seek action to find the hider. And he found a Roper attached to the ceiling in the back corner instead. He had one action left so he attacked it and did 44. It went next and hit with all 6 of its tentacles with its +25 attacks. “Thankfully” those did no damage so no double damage on the plentiful crits. But they did do Enfeeble which quickly maxed out at level 4. And then it bit him for 27. Clarisa missed the Entangle save and moved 15. She still got into the room and could see the Roper. She cast Laughing Fit, hoping its Will save was low. It was not but it still lost its reactions on the save. The Hulk got Entangled but had enough movement to charge Xeelie. That did 25 which she shield blocked for 8 less but she was shoved 10 feet. Xeelie missed the Entangle save and moved back near Briscoe who seemed to be its target. (From when he accidently hit it with his AOE heal.) She then moved into the room with the Roper, hoping the Hulk couldn’t follow. The hidden Zombie tried to run out but ran into Clarisa. It hit her twice for 14 and 14. She missed the second save on the Zombie Rot curse but used a hero point.
Briscoe failed on the Entangle so -10 movement. He moved into the room as well but it took all his movement. Oakwood spent an action to move the boat 5 feet. He gave up on that and stepped back onto the dock. He then could see the Hulk, knew that skeletons were resistant to cold and redid his Nimbus to fire damage. Not that it will make a dent. He still couldn’t see that everyone had abandoned him due to the fog. TerStegan mulled his poor options. He “sensed” that his Enfeeble would not improve if he got free. Eventually, he chose to swipe at two tentacles and missed them both. Then used his last action to pull out Otari’s Key but failed the DC 5 flat check to do a manipulate action. And he had to take a hand off the axe to try. It crit him with a bite and did 51. It left two tentacles on TerStegan and used two to grab the Zombie. It then somehow missed Briscoe with two 1s. For its 3rd action, it bit TerStegan again for 24. He’s still alive. Clarisa closed the door at Xeelie’s repeated suggestion. And then cast Laughing Fit again, only removing its reactions again. The Hulk missed his save so still -10 and difficult terrain. It got to the door but wasn’t smart enough to open it. So, it started beating on it. Xeelie did exploit and learned the Roper was really weak to fire. She then used Friend Fetch on TerStegan. The spell said nothing about if someone was grabbed. But it did say Forced Movement and that got him free, pending further research. The caster reappeared on the map near the Hulk. While in the stone, he couldn’t see so he didn’t know that was a bad idea. He couldn’t see Oakwood either due to the fog. He missed his save on his own Entangle. He cast and moved back into their guard room. The last Zombie tried to escape from the Roper and failed 3 times.
Briscoe did a Heal on TerStegan for 31 and then a BFM for 63. Oakwood moved up, saw no friends and a Hulk beating on a door. It was reasonable for him to assume his friends were hold up in there, doing a quick heal up. And would be back soon? Not wanting to face it alone, he decided to cast a Tree to protect the door? Unfortunately, he had to get in the Entangle and nearer the Hulk to reach. TerStegan pulled out the key and readied an attack on a tentacle should one attack him. The roper held the Zombie with two, grabbed Briscoe with one making him grabbed and Enfeebled 1. The 4th hit TerStegan which he reacted to and crit. That chopped that tentacle and put it on fire. It then hit TerStegan. It then did a Pull the Strand, pulling all 3 to it. It took 19 points of fire from the persistent. Clarisa cast Sure Strike and then a two-action 4th level Blazing Bolt. She still missed the Roper. He used a hero point and hit. That did 37 and then 33 to the Zombie. The Hulk bashed on the door and despite the Tree, busted it open. But at least it took all its actions. Xeelie moved towards the Roper, using Clarisa’s Propulsive Breeze to get there. She then missed it and missed again. The Zombie rolled a nat 20 and broke free of the Roper. He stepped north twice, not wanting to trigger its reactions and didn’t get far.
It was 1 AM and the top of the order so we stopped there. We’d be missing two so no game next week. Once again, every fight is a fight for our lives. However, this time, it’s going to be much harder to flee home. Some discussions were started about how we are going to get up 100 feet but that’s a future us problem.
Pathfinder Game 71 - 04/11/2026 - Belcora's Torment
Written by David GreenSo, in the middle of the night, the ghost of Belcora appeared upstairs “to punish us for our meddling in her tower affairs.” We got out of bed in initiative order. TerStegan was still in town, earning some silvers at the tavern. Briscoe was on the roof and it took him a few rounds to hear the ensuing fight. Oakwood went first, opening his door on round two. That got him a DC 35 Will save which he critically failed. That’s Frightened 2 but at least it faded one a round. BTO pointed out that we had Consecrated the cabin against such ghost events. Brian acknowledged and dismissed. The next round she cast another AOE spell that gave everyone Stupefied 2. That also faded after her next round but in the meantime, it gave more minuses to our overmatched Will saves. Clarisa’s Force Barrage was countered and she took her own damage. Then she cast something that did spirit damage for 36. That was double for critical failers Xeelie and Clarisa, dropping Clarisa and stunning Xeelie for a minute. With a DC that high, all you could hope for was not to crit fail. I don’t think anyone made a save the whole fight. I think Xeelie managed a single blow in all that with the flanking.
Briscoe arrived and did DV on Xeelie, hopefully stealthfully. Oakwood managed to hit but 6 of his 12 damage bounced. Clarisa made a death save. Belcora then cast Slither, getting everyone. It was only 16 damage but double for Clarisa and Brisco. And persistent poison of 1d6 or 2d6. Plus grabbed or restrained. Restrained Briscoe couldn’t take an attack action nor a manipulate action. So, he tried to Escape and had no chance to best a DC 35 with a skill. The other option was to do at least 12 to the snakes with a fist strike. Oakwood used his new Blood Draining Roots. Brian allowed the snakes to be targeted by the AOE. It would have been quite the visual. Verdant roots versus black snakes. But DG could only roll above 12 once on 3d6, freeing Briscoe. The rest bounced. She actually missed her save but the damage bounced off her since she resisted pretty much all damage for 10. However, the 13 on Briscoe’s snakes did give 6 points of healing to us including the unconscious Clarisa. The poison damage bounced so Oakwood’s Aeon Stone ended the persistent damage on him. Xeelie failed to save against the stun. Clarisa failed to Escape and went out again from the 2d6 poison.
Belcora then crit Oakwood for 56. Then spotted the stealthy Briscoe with ease and hit him with a gaze. That was a crit fail but he used a hero point to just fail. That did 29 plus Stupefy 1 for a full minute. (A save each round. Good luck.) Briscoe beat the Stupefy flat check and cast a 3 action heal. She saved for half of 19. Oakwood turned back on his elemental powers and Thermal Nimbus. And then sustained the roots and freed himself and Clarisa. And healed all for 7. Clarisa was still prone but now not restrained so she cast Laughing Fit. She used Spell Riposte again and bounced it back at Clarisa. She failed her save for Slowed 1 and no reactions. And stood up. And took 6 poison but saved. Belcora then crit Oakwood again and took him down. (That’s Dying 2.) She hit Xeelie for 31 but didn’t drop her. And then missed. Briscoe discussed doing DRs all around but Brian decided to put us out of our misery. It was all a dream. We woke up in our beds.
It gave us a taste of what it will be like to fight her. What did we learn? She has 7th level spells at a DC of 35. At least 13th level. I don’t see our saves getting up there in two levels. She had that counter spell reaction but only against targeted spells? We did not trigger a movement reaction so we don’t know about that. That she had 10 points of damage resistance against everything and double that against non-magical attacks. We only scratched her with two hits so we have no idea of her hit points. It’s all about the crits. Grabbed is better than restrained. Damaged is better than stunned. Etc. Of course, this was a ghost of Belcora so the “real” Belcora may be different.
We then spent a week of game time so that Xeelie could do all her magical crafting. Resilient armor for all. From there, Dave started trying to figure out what to take at 8th as did Dan. The chronicler’s back was killing him so he went to bed. They stopped after leveling up.
After some discussion, we started at the devil’s door as planned. We debated again about whether to spell up. The loose decision was to cast spells that last hours or 10 minutes but not ones that last 10 rounds because we weren’t sure what was immediately behind the door. Plus, we correctly surmised that the devil would want to talk. Brisco, Xeelie and TerStegan (via scroll) cast Tailwind. TerStegan also used Otari’s ring to get Unfettered Movement. Xeelie was declared to have Briscoe’s key and made an Arcana roll before messing with the door. Unfortunately, she had a critical failure and thought this was the wrong door. TerStegan told her to ignore that and get back to work. Once the key was placed in its recess, the whole wall slid away.
To each side were 2 Levaloch guards. We could hear the main devil to the north but she was going to allow the guards to “do their job” i.e. soften us up. Xeelie did her recall knowledge and learned they had the usual devil package of immunities and resistances. She then tried to close the door so we could be better prepared for battle. But it had retracted. So, she threw her knife, hitting one for 19 holy damage. The first guard threw a net at Xeelie but missed. It then switched to trident and threw it at Xeelie. That crit for 16. Urevian, the devil, complained about the fight taking too long but didn’t stop it. The 2nd guard did the same and hit with a net. That caused Clumsy 1 and -10 to speed. And then threw a net at Oakwood for the same. TerStegan entered his stance, moved up and attacked. He crit for 58 plus frightened 1. Clarisa cast a Briny Bolt for 26 plus 1 round of blindness. Oakwood stepped up 5 feet, turned on his Nimbus and missed with reach.
Xeelie switched targets, hit for 16 and then missed. She’d have a -10 MAP to escape the net so she left it and stepped. The first guard drew his trident, giving an AOO to TerStegan who hit for 19. That put him near death but now he got his turn. But he missed the flat check from the blindness and then missed again. The second guard threw a net at TerStegan and critted. That added immobilized. And then created a trident. TerStegan’s key ignores movement penalties but not the immobilize state. He hit and killed it. That dusted Xeelie’s net. He then escaped from the net but took 5 points for his troubles. And moved around the 2nd in hopes of future flanking. Clarisa used Sure Strike and cast another Briny Bolt for 22. Oakwood stepped 5 to get flanking, missed and hit for 14 of cold damage. TerStegan could see that Imp Czek in a cage to the south. Xeelie hit. It missed its attacks due to the blindness. TerStegan hit. Clarisa missed with a lower-level Briny Bolt. Oakwood missed, missed and barely hit for 7 cold. It was still up. Late arriving Briscoe missed and missed again. Xeelie missed and missed again. For her 3rd action, she did her thing on the big devil. Unfortunately, the guard was still up. It crit Oakwood for 62. And then hit TerStegan for 19 and another 21. All our misses weren’t so funny anymore. TerStegan finally finished it off. Combat was ended and talking was started.
The devil had wanted posters for all three Rajani. She said she needed a Rajani soul to leave the dungeon and was willing to take her army of status creatures with her. Oakwood did Dash of Herbs on the wounded while we talked. Briscoe wanted to do Treat Wounds but that took 10 minutes. So, we talked. Since it was a deal with Belcora that was trapping the devil, we offered to kill her instead but the devil wouldn’t go for it. Rose Guard member Val Rajani had some sort of interaction with devils and they put a hit on her and all her descendants. She needed Xeelie’s signature on a contract. Eventually 10 minutes had passed so Briscoe healed Oakwood for 34 and TerStegan for 28. Xeelie continued to play for time, trying to get information about her family history. Finally, Oakwood had had enough and suggested we “do the things we had talked about before we opened the door”. I.e. spell up. TerStegan started to cast Bless and that started initiative.
It turns out, he went first and got to cast it. And then entered his stance. And then she went. She stepped back 5 feet and cast Lighting Bolt. It got TerStegan, Briscoe, Clarisa and the Imp minion in the cage to the south. A whopping DC33 and 43 points. Briscoe and TerStegan took double as did the Imp. Briscoe was dropped and the Imp was vaporized. Oakwood did BFM on Briscoe and then on TerStegan. Xeelie put Life Boost on Briscoe and moved up. Clarisa did a 3 action Force Barrage since she didn’t have to move. That did 39 points.
TerStegan wanted to get past her for flanking but didn’t think a Shove would work. He stepped up so that he might get AOO if she cast again. He hit her despite her 32 AC. That did 32 but 10 bounced. Briscoe stood, used DV to BFM on TerStegan. That did 23. And then did DR on himself. But he moved before that to get out of the line of fire. He crit failed the Medicine roll and used Hobbit Luck. That gave him 36. The Devil took a step back and cast a Fireball. Xeelie still got an AOO and hit but didn’t crit to interrupt it. That did 22. The DC on the Fireball was so high, we were just hoping to not crit fail. Xeelie used a hero point to avoid that. Briscoe rolled a 20 for a crit success and took none. Unfortunately, Oakwood hadn’t had the actions to get his Thermal Nimbus up for some fire resistance. It was heightened to level 5 and did 41. Clarisa went out. Her Eat Fire wouldn’t have helped. Oakwood turned on his Nimbus, used Sure Strike and missed anyway. Xeelie used Acrobatics to maneuver around the desks in the room instead of having to go through her. After much discussion on the DCs needed, she rolled an 18 on the die and got behind her. And then used her Healing Gloves on herself for 15 points. And then missed.
TerStegan hit with the flanking for 19. And then hit again for another 13. Briscoe healed from the Life Boost and somehow was back to unharmed. He did DR on the unconscious Clarisa for 36. He then moved next to TerStegan and gave him 28 with his bonus BFM. Medic is so good, he had an action to spare to try to Demoralize her. That didn’t work. Clarisa didn’t even bother standing and fired more missiles from the ground. That did 38. The Devil missed TerStegan with a 2 on the die. And crit with the next one for 68. That knocked him out. And then rolled a 20 and took out Xeelie for 49. Oakwood did Dash of Herbs on TerStegan for 10 and then missed terribly. Briscoe cast a Heal on TerStegan for 30, moved to Xeelie and did DV BFM for 35. TerStegan grabbed his axe, stood up and rolled a 20. That did 54 and took her out. Her head rolled free. A 3 round fight where 4 of the 5 of us went unconscious. She disappeared in a poof of smoke along with all her books and papers.
Oakwood did a round of Herbs while we searched and found nothing for our troubles. We heard a distant rumbling. We took 10 to refocus and then did Herbs again. There was no obvious way down from here but Oakwood remembered the “rising” room in the training area. TerStegan peeked in the prison room on the way and the intact cells were still intact. The barrier in the training room was gone but there was no “elevator.” Just a shaft. But there was a button. Xeelie pushed it and we heard the same rumbling noise. The platform came up. We found a note in the chains from the Drier. She said that the devil had freed some of the status monsters and bid them to kill us or at least bring Xeelie to her. Evidently once we fled, the Drier had given up and went home.
We debated and decided to go home and get a long rest before going to the next level. And level up to 8th. Brian would allow us to do so and get a long rest but something would happen prior to any down time activities. Like making resilient armor. It was decided that the armor would go to TerStegan since he had the lowest saves and took the most damage. He generously agreed to pay the 25 gold for the formula so Xeelie could make resilient armor for the rest of us. But that’ll take some time, I assume.
We got off to a late start because real life got in the way. But the GM’s work emergency got resolved and he managed to pull the available players back together. The first order of business was removing the curse of TerStegan’s new “lucky ring”. It took a bit to convince Shimota to actually cast the spell. That worked and TerStegan was eager to destroy it. That would take some research. Oakwood decided to bury it in the backyard in the meantime so that TerStegan (or Xeelie) would not be tempted by it. TerStegan then went to the library to eat (I mean read) some books on the subject. Vandy was proud to tell him his donation was putting shoes on orphans. A decent roll basically told him that if the ring was utterly destroyed, i.e. melted, it would be neutralized. It would take an intense fire, such as a pool of lava. We were unsure if there was any lava left after dropping a lake on it. We put that on our list of things to do. Meanwhile, Oakwood went to Wren to ask the same questions. She didn’t know how to do it but warned that if it wasn’t done properly, those things had a way of returning to the previously cursed. We spent another night in town so that Briscoe could recover his 4th level spell slot. TerStegan and Oakwood earned a few silvers “making a living” and we were off.
We went back to where we left off. No signs of the War Wraith. Unfortunately, the bodies were also gone. We probably looked for a means of how they were immune to the trap but since we didn’t say it last time, it didn’t happen. The best we could recollect was that they were all shiny. We had nothing on that front but Prestidigitation. We spent some time discussing options but none were promising. Eventually, Briscoe used a TK Hand to open the far door, cast Helpful Steps to create a horizontal ladder to avoid the floor and with a rope around him, dashed into the room. He got 5 feet, missed the save and was paralyzed. We went into initiative order. He went first. He was given the option of trying to fight off the paralysis, an option TerStegan did not get, took a bunch of mental damage but could move. After some arguing, he decided to press forward and made it into the room. He searched for a lever or button to turn it off but a proper search took 10 minutes. The rest just had to wait, hard to do once initiative was rolled.
He found no button. In a small room he did find the War Wraith. It moved toward him and he fled. The trap room did not trigger this time. We rerolled initiative and waited for the War Wraith to appear in a doorway or out of a wall. There were lots of readied actions and reset values but nothing happened. After 3 rounds, TerStegan charged through the trap room and nothing happened. He found the War Wraith in the same corner that Briscoe found it. He was suspicious but rolled a 1 on his disbelieve roll. That cost us 30 minutes of farting around. Eventually we proved it wasn’t real. We searched around and got some silvers. A rune was found in the corner that was causing the image. An attempt was made to excavate it but that was a tough roll that was missed. It was damaged but we took it so that it could be researched later. (For some reason, TerStegan and Clarisa thought it would be fun to have in our cabin. The mirror worked out so well after all.) Figuring it must be guarding something, the corner was searched and a secret door was found. That led to another small room in which was a floating misty head.
That monster could become invisible and that was a pain. The rules, targeting on the map in Foundry, flat checks and the rest. Unfortunately, Xeelie’s lantern was not in attendance. TerStegan swung at the right square but missed. It cast 3 spell-like abilities in one round. A massive Fort save that everyone at least saved for half. With some help. It then siphoned off some of Clarisa’s magic so that each time she tried to cast, she had to make a flat check or lose it. It did the same to Briscoe but he saved so the check was easier and the effect only lasted a round. But that didn’t matter much because when Oakwood hit it with some fire, it all bounced. It was another god damn Wisp. So once again, it was all up to TerStegan and with its AC and flat checks, it wasn’t easy. After 3 rounds, we were battered and impeded and it was untouched. However, TerStegan managed to hit it and Briscoe managed a lucky shot with his trident. And then blinded TerStegan crit it with a Reactive Strike on a 20 when it tried to cast, did 50+ and it was done.
The next room had a creepy altar with a basin of swampy water. Ghost expert Clarisa was sent in to investigate and missed a DC33 Will save. 33! She used a hero point and barely saved. And took half of 9d6 in mental damage. It was Belcora and she was impatient for Clarisa to get down to her. The basin was flipped with a TK Hand and holy water was used to increase the dampness. On it were 3 high level talismans. People were hesitant to try to identify them after the cursed ring. Oakwood went first, then TerStegan. The last one took multiple tries. They were 7th, 8th and 10th level and worth quite a lot. Perhaps too much for a single use? It’ll be debated. The first allowed Intimidation on two targets on a single roll. The last caused the target to be flat footed for a single attack. The second was also TerStegany but I can’t recall. There was also a trap door that went down 10 feet. From there it went 20-30 feet below the stasis chamber room, right under the Ling Spider webs. We could not accurately estimate if the exiting trap door would come up in a chamber or between. I’m betting in so that something could pretend to be captured but was really free. The War Wraith?
We stopped there. Even though we hadn’t used much, I think we agreed to go home for one last long rest so that we’d have every ability charged before facing the boss devil on the other side of the door. Hopefully we’ll be a full strength. 8th level is likely on the other side for those that survive.
Pathfinder Game 68 - 03/06/2026 - Like a Spider in a Trap Room
Written by David GreenWe entered the cell to find the fugitive Tiefling hanging upside down in shackles. She was dehydrated and starved but not damaged per se. There was much discussion with her and about her, with Xeelie and Briscoe adopting their usual good cop/bad cop roles. To summarize. She had mundane gear which was returned. She had made a deal with the boss devil of this level, to deliver Carmine Rajoni to him. She had the impression that some greater devil wanted him. When she was unable to deliver, she was seized. She seemed eager to have us help her do it or cash in on the offer ourselves. We did not want to help a devil in any way. She also postulated that maybe any Rajoni blood would do and supposedly Carmine had a daughter in town. (Amicia.) Xeelie attempted to deflect that by claiming that daughter was only a step daughter. No mention of that fact that Xeelie was also a Rajoni. Eventually we let her go and tried to discourage her from going back into Otari. The bounty hunters were still there and getting Carmine out of jail and down here was going to be ever tougher. Only time will tell if we should have murder-hoboed her.
The other cell was empty. The other door led to a 10x10 room and then double doors beyond. Based on our maps we (correctly) surmised the trap room laid beyond. We didn’t want to go to the stasis room nor fight the boss so we decided to give it a shot. A rope was tied to TerStegan and he entered the hexagonal room with the glowing light. He had to make a stiff Will save and missed. He was paralyzed. Oakwood wanted to pull him back but initiative was rolled because monsters were on the way. Two of those spidery abominations and two big brutes. TerStegan was eventually pulled in but not before he took 40 points of mental damage and a couple of hits. Somehow Briscoe managed to pull one brute into the room and close the door. But they just opened it. It was probably supposed to be a medium challenge but with TerStegan out for most of it and rolling poorly, it was almost the end of us.
The spider things stayed in the trap room and shot cloud after cloud of needle darts. The damage and Reflex save wasn’t too bad but it added up, especially for those that missed the saves. The fact that they were hitting their brutes as well didn’t seem to bother anyone. And we couldn’t reach them in there although we couldn’t get past the brutes regardless. The brutes were tough but as usual, it was their crits that were devastating. TerStegan was quickly dropped and dropped twice more before it was done. Briscoe also went down a couple of times as did Clarisa. Once people went down, others spent their actions aiding them. That was particularly important under the constant needle fire. Clarisa managed a staff Fireball and a Clarisa Fireball and Xeelie used a scroll Fireball which did a lot. It was nice to see foes that weren’t immune to fire and didn’t have reactive strikes for a change. You know, our level. Oakwood finally took out a brute but unfortunately the other brute used its reaction to keep him up. Fortunately, it was his turn next and the Nimbus took him out for real but unfortunately it exploded for lots and knocked people out. It became very dicey as people’s wound and dying numbers were adding up. Somehow Xeelie and Oakwood managed to keep them from dying while finishing the monsters off. That was likely the closest to a TPK we’ve had in a long while. A poor night for TerStegan is a poor night for us all.
We decided to take 10 minutes to Treat Wounds and do Dash of Herbs. We were in decent shape but we had used up a lot of healing. Especially the BFM and DV which needed time to reset. We were debating whether we should spend another 10 minutes, flee or press on when a Warrior Wraith appeared. It was drawn to death and seemed intent on generating some more out of us. Briscoe pulled out a sunlight bomb he’d had for years only to discover bombs were a martial weapon. He was untrained and missed poorly despite the great impact it could have had. Flee or fight? It hit TerStegan with a big will save that blinded him and cursed him. And then moved into a wall. With no targets, people started moving towards the stairs. When it reappeared, TerStegan started fleeing and that convinced the rest to go as well. We made it back to the cabin. Briscoe still had a Remove Curse memorized from the last time and fixed him. He also noted another curse (that lucky ring) and intended to do a follow up remove curse the next day. Those that were Drained needed a day’s rest anyway. Xeelie was eager to go scroll shopping and the chronicler went to bed. I assume we’ll heal up and go back in.
Unfortunately, we are no wiser as to how the paralysis trap worked. Evidently, we needed a master in Thievery to even try to disarm it and we had none. Maybe the brute bodies have a clue as to why they were immune to the effects. Not that we can expect much treasure from a guard room but so far, we had earned none. Assuming that leads nowhere, we’re back to the stasis room or the big door at the end of the level. Assuming we live through that, we’ll probably earn 8th level after that.
Once everyone got online, we started at the top of round 4. The crab thing continued to climb back into the fight. It rolled poorly and only gained 15 feet however, it was still closer than we had expected. The hope was to finish off the toad before it got there. However, it dropped TerStegan in one round and then dropped Oakwood in the next round after he tried to help. Fortunately, Briscoe healed TerStegan between the two and TerStegan went from out to the highest hit points. It seemed to crit more than we hit and that persistent acid damage is particularly dangerous to the dying. The crab came up right next to Clarisa who had fired a full round of Force Barrage rather than move the previous round. But now, she had nothing she could do without taking a Reactive Strike. She elected to Step off the edge, cast Gentle Landing half way down once she was beyond its reach and cast Fly once she safely reached the bottom. A most impressive exit. Around then, the toad went down.
We then turned on the crab. It did less damage but had reach and reactive strike and free grabs. It successfully hit and grabbed TerStegan, knocking him out again. And then paralyze him with some goo. Again, Briscoe was able to heal him. There was debate on what his Free Action spell from Otari’s key would get him. A guaranteed escape but not immunity from being grabbed was the ruling. And then Oakwood finally hit it and took it out. Brian rolled randomly and it fell off the edge, taking TerStegan with it. More debate. Brian ruled that the key did protect him from the paralysis so he was able to grab an edge and not fall. He then used his new Spider Slippers to climb down as Clarisa was flying up. Everyone wanted to get a short rest but TerStegan was supercharged with a bunch of effects that would be expiring soon. So, he wanted to keep fighting while they were still up.
At the bottom, he saw the Mouther but not the spider. The Mouther did not seem to be moving or gibbering. Oakwood did a bit of healing on himself and then used Cat Fall to get to the bottom too. He wasn’t in any shape to start a new fight but didn’t want TerStegan to be alone. Clarisa hoovered down there too but the other two stayed at the top as they didn’t have anything to avoid taking the stairs again. TerStegan checked out the Mouther and it was dead. Poisoned by the spider? He also noted that many of the stasis chambers were busted but couldn’t see them all. Was it four or maybe more? Dare we hope they were killing each other? And the south end was full of webs. Was that the spider we saw or the super spider Xeelie’s research said would kill us all? Finally, some of his stuff expired and he agreed to come back up. We decided to go home since many daily powers had been used up. Now that most of us had casting archetypes with once a day spells, long rests are much more popular.
We needed a long rest but TerStegan was eager to go to town. After some debate, Briscoe did a group treat wounds first. TerStegan took the girls with him and went to visit Vandy at the temple/library. There he made a grand show of donating 25 gp of his hard-earned cash to her. It had something to do with that new ring of his. Was he motivated or compelled? The girls made jokes but offered no help. We got that long rest and debated what to do next. We could fight more of the prisoner monsters but the possibility of an unbeatable foe made that less desirable. Plus facing that undead hag again which had likely reset by now. There was the big door that we thought we could now open with the completed pentagram key. But that was likely the boss battle of the level or the gateway to the next level. We wanted to finish off this level first. There was the secret door that might lead around to behind the trapped room we avoided several sessions ago. But to get there, we’d have to go into the stasis cell room. We could get into the observation room and see what was loose in there and maybe be safe if it was too much.
However, Brian pointed out that there were stairs on the previous level that might lead to an area on this level we hadn’t been too yet. (It’s hard to navigate the maps when you can only see bits of them at a time.) We went that way and found a wide hallway with 3 cell doors down it. There were empty shackles on the wall. Once TerStegan took a step in, two invisible Wisps “appeared.” Luckily, in Xeelie’s lantern light, they were only hidden. It was the usual problem. They were immune to magic, hidden or invisible, high AC, etc. TerStegan and Xeelie did all the damage. Oakwood put up Trees to protect them. Briscoe and Clarisa tried to use Needle Darts but once they finally hit, they did nothing. Once again, Dave argued that the attacking needles were not magic, just propelled by magical means. No different than a magic crossbow. And once again, they were denied by the system. The Wisps were taken out without much fuss however, other than excluding 3 of us. That lantern made a big difference. At that point, it was past midnight and we stopped. TerStegan took a peek into one of the cells and saw that wanted Tiefling, hanging upside-down in chains. So, we’ll have to figure that out next time.
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Pathfinder Game 64 - 01/30/2026 - Are Dead Hags Worse Than Live Ones?
Written by David GreenWe started back to the club house in need of a long rest for the casters. The GM had asked for our intentions via email so he would prepare but he got very little response. Once again, Paul asked about finding a buyer (trading partner) that would be willing to exchange one of the flaming runes we found, for a shock rune he wanted. (Fire seemed less ideal given all these devils.) The GM had him make a tough Society roll which he missed. However, that was for finding someone that had a shock rune. The answer to the “exchange” question was a solid no. The price between selling the fire rune for half and splitting it 5 ways and then buying a shock rune and just using the fire rune was too great. We decided to go back to the room with the monsters in statis. According to the “friendly” imp, they were being stored so that they could be unleashed on the town of Otari as some future date. So, we felt we had to destroy them. Ideally one at a time. The Imp also said there was a haunt or something in that room to deal with.
One of the statis chambers was not like the others. The stone glass was covered in soot and there didn’t seem to be anything in there. We could see some bracers and a pouch. (We’ve been enticed into danger before.) And then a flaming creature appeared. It’s a familiar problem. Is it a haunt to be negotiated with or a monster to be fought or a monster to be fled from? It was pretty aggressive and we didn’t really have a chance to negotiate with it. The first two players sort of delayed, waiting to see what it would do. Xeelie thought it was once a hag? When it went, it unleashed a 5th level Cry of Despair spell with a very high Will save. Most failed and were slowed 1 for 10 rounds. Briscoe saved and got a save each round to see if he was slowed that round. 5th level spells? So, are we supposed to run?
Oakwood left the room, hoping more distance or no line of sight would stop the despair. He had little chance against that Will save. That did not help. Again, no one could decide to fight or flee so people fled slowly. We hoped it could not leave the room and that might give us an advantage? After a couple rounds, we all got out and the door shut. However, it summoned a Will O Wisp which opened the door and attacked. We committed to attack mode at that point. Unfortunately, Wisps are immune to most magic so Oakwood and Clarisa were pretty much out of luck against it. He cast some Protector Trees and she shot around it at the original ghost. Between the opening and closing of doors, the slowed and their massive ACs, it was slow going. When the Wisp was taken out, everyone moved in against the haunt. When it hit with a strike, that character had a permanent (curse) weakness to fire. It also got a reaction strike when hit. Its chances of critting was higher than our chances to hit it. A crit and a hit took TerStegan out in pretty much one round. Once it again, it was a foe that was way beyond us that we won out against thanks to numbers and healing.
Xeelie made some more rolls and determined that it was a hag that was killed and turned into an undead to fulfill some purpose. And until its reason for being there was gone, it would return in a day or two. So, it was all for naught. Paul correlated its name of “Warden” with the cells and correctly concluded that until all the prisoners were gone, the warden would stay. As for the curse, the Druid had access to a 4th level spell to fix that but he’d have to get a long rest to memorize it. I think 2-3 of us were cursed. We certainly didn’t want to start fighting these monsters with them so afflicted. So, we decided to head back home after one fight. Resources like battle medicine and magic missile were also expended. But first, TerStegan bashed into the empty cell. It had an 18 hardness and he was the only one that could best it with any regularity. Once in, the items were examined. The bracers were of Force. Basically, explorer’s clothes that you needed an +5 Dex to equal the armor base we all had. It also had a shove effect but not worth losing AC. It would have worked for a 10th level Monk great. We’ll sell those. The other was a type II pouch of holding. Briscoe took that and handed down his type I to Oakwood so that he could haul more treasure when needed.
We went back home, took a couple of days rest to clear the curses and went back again. They talked to the Imp some more and got a better idea what each of these monsters were. The plan was to free them one at a time and kill as many as we can in a day. And refight the haunt as needed. Hopefully we can fight it smarter next time now that we knew what it could do. And maybe we can negotiate with it? Assuming it wants to leave, if we show we’re killing her charges, maybe she’d stop hassling us? Not sure how many game sessions that’ll take or if we’ll earn anything for it. Maybe we’ll get practice fighting things we’ll see further down. If they’re all 2-3 levels above us, it’s going to take a while.
Pathfinder Game 66 - 02/20/2026 - The Game of Run Away
Written by David GreenBrian proposed 3 days of idle time in town after which our rewarded magic items for saving the mayor’s daughter would arrive from Absolum. However, there were two problems with that. Dave and Dan hadn’t decided on their items yet and it’s impossible for characters to be idle. Dan decided fairly quickly on a 3rd level wand of Force Barrage. Paul took Slippers of Spider Climb. BTO took Boots of Bounding and DG took a 3rd level wand of Heroism. Dave decided not to decide otherwise we never would have played. TerStegan tacked on a request for an Essence Charm of performance and made his Society roll to have it found. Xeelie wanted something as well but didn’t make the roll. TerStegan also asked someone to ask around about the bounty hunter in town looking for a devil worshiper. They had heard of the wanted, a known confidence woman who had been imprisoned and escaped several times. But of the hunter, the guards in Absolum had never heard of. We’ll have to confront him at some point. (Maybe she conned him and he’s pretending to have authority?)
As far as downtime. Xeelie retrained a feat and researched a couple of the monsters in the prison room in the dungeon. And bought and sold some magic gear at her mom’s shop. She did learn that one of them was well beyond our capabilities. So, we decided not to start releasing them and truing to destroy them. Finally, a clear sign on what to do. TerStegan earned a couple silvers in the bars but just missed critting for gold. Briscoe put up “wild life restoration area” signs in various parts of the forest to annoy the lumberjacks. Oakwood spent time reconnecting with his family. Based on the letters Brian wrote for the rescue storyline, they missed him. Clarisa did nothing.
We decided to go back to the secret door found at the end of last time in hopes it would access the area behind the trapped room they avoided. However, as we walked through our “secret” entrance on level 4, we came across a symbol painted/etched on the floor just before the portcullis. A society roll said it was a Kobald clan symbol but not magical. We could also see that stuff had been moved around in a defensive manner. A small voice demanded 1 gold per person to pass. Long story short, we advanced, they fought and were totally outclassed. We took a bit of damage but all it really did is use up time. We earned some coins and a magic ring. TerStegan made an Occult roll and said it was a luck ring. If you were generous, you were lucky. Brian insisted he wanted to keep it so we assume it was cursed in some manner. We pressed on after 20 minutes of healing and refocusing.
We headed down our favorite spiral staircase and could hear the murmurings of a Gibbering Mouther. Did it escape from the prison or was it another one? That confusion power has caused us all kinds of trouble in the past. In addition, we could smell something really bad. We correctly concluded there was more than one thing down there although we couldn’t see anything. A mass break out? We cast some preliminary spells and bravely came down. We faced a Mouther (which turned out to be the least of our challenges), a large crab thing, a large toad thing and a Drydier (large spider thing). And we were back to our old friend. To flee or fight? What are we supposed to do? We decided to flee or more accurately retreat and hope to leave some of them behind so that we could fight less of them. That rarely works because someone will miss a save or get grabbed or left behind or something. But we had little choice and after we saw the damage these things could do, it was the right choice.
Briscoe went first and cast his Mushroom Patch in hopes of slowing some of them down. However, he didn’t flee and that put him a round behind for the whole fight. We moved up as we could. It was hard to visualize the 3-D map. Everyone saved against the Confusion which was only a 19 Will. And against the smell which was a tougher Fort. Making those early saves really made it all possible. It was a fight of making the saves that tried to stop us, taking big damage when they caught us and doing almost nothing to them. The slow Mouther was left behind. The spider hit Oakwood and Briscoe with a web but they managed to make the Dex save to escape. It was impeded by the mushroom patch and broke off its pursuit as well. The crab was large and had reach and a free grapple. It grabbed several of us and did a lot of damage. It managed to reach higher up than we thought possible. It grabbed TerStegan and jumped up and got Briscoe as well. We thought he was done for.
But using halfling luck and hero points, he managed to escape and climb up a turn of the stairs. That put them next to the giant toad which was jumping up levels much like Oakwood was with his Burning Jet. Then Xeelie leaned over and used her Friend Fetch and pulled them both up a level. (We weren’t sure if it was intended to pull across the ground or could be used to lift but since it said TK, Brian ruled it did work.) That finally got everyone out of reach of the giant crab at least. The toad then leapt to the landing we were targeting as our turn and fight spot and the combat could finally start. We started injured or bloodied and it uninjured. But it was outnumbered. Several hit it. Clarissa managed to hit it and the giant crab down below. Brian said that turned it from wander away mode to attack mode but hopefully its size will slow it down. The plan is to finish off the toad before it gets up and then finish the crab. Assuming no one gets pushed off the edge. And then rest up (short or long) and go back down to finish off the other two. Assuming there are more freed monsters down there. So, the plan is working. We just ran out of time for this session.
Pathfinder Game 65 - 02/07/2026 - Life Is But A Dream... Or Nightmare
Written by David GreenThe characters in attendance decided to forgo a long rest so that Briscoe could cure two of the witchfire curses and press on into town. They went to the Dawnflower Library via the graveyard to avoid getting entangled in town. The librarians were reluctant to let Xeelie and Briscoe in because they looked to be on fire. The fact that they demonstrated they weren’t flammable didn’t help but Oakwood talked to Vandy she let them in. Oakwood’s mom was worried but glad to see him. Doriana was in surprisingly good spirits. The Motley Man was promising to take her on some adventures and the price of a shriveled hand seemed reasonable to her. We talked and made some rolls. Her dreams were being invaded and her life force being drained. She had a ruby of unknown origins that seemed to be aiding the connection. When shown a sketch of the guy with a giant undead hand we saw in the dungeon last time, it was a match. Xeelie felt that if we observed her sleeping, we might learn more. Oakwood elected to stay with his family while Briscoe, Xeelie and late arriving Clarissa went into town.
Xeelie wanted to check on Amicia first. The shop was closed and the house locked up. There were blacksmith’s goods all over the lawn. Evidently Carmine’s arrest had turned the whole town against his family and they were returning the things he had made for them. She picked the lock and they started putting the stuff inside. A guard came by and the GM wanted to hassle them more but Xeelie rolled a 20 on Society and he just threw up his hands and left. They searched the house and found no one. And the forge next door was cold. The next stop was Xeelie’s mom’s shop. She had no help on both plotlines but she did have a scroll of Reverse Curse. It was pricey at 4th level but I think Xeelie bought it. Wrin asked her to mind the store for an hour or two so she stayed and did some shopping for potions and scrolls.
The other two pressed on the jail to talk to Carmine. That conversation was inefficient since Dan and Dave hadn’t really been paying attention(Dan: Neither of us really cared). Basically, more information of Carmine’s involvement with the Kartos Consortium had come to light including their plans to bankrupt the whole town and take it over. People were mad and evidently him coming clean and helping at the end wasn’t enough. He was awaiting trial. The traveling judge and his lawyer from Absolum were on their way. He didn’t know anything about Amica, having not seen her since his arrest two days ago. He assumed she was manning the shop. When told she wasn’t, he was concerned. About the shop, not her. He asked if they checked her room upstairs. Evidently, according to the GM, they didn’t go upstairs. Said vs heard vs implied etc. So, they went back.
They found her crying in her room. Neither was eager to talk to her. Briscoe was particularly harsh but evidently, they had never gotten along. Too bad Xeelie or TerStegan were not there. Basically, she was upset because the whole town hated her and her father. Understandable. Briscoe demanded to know what she was doing about it but the 16-year-old girl felt powerless. True. When told that Doriana, her best friend, was sick she agreed to go visit her. But she was really trying to get Briscoe to go away. Once Briscoe went out the front door, she slammed it and locked it. He was mean. Then she and Clarissa slipped out the back and headed to the Memhenes estate. Briscoe gave up, stopped at Wren’s to tell Xeelie what they had learned and then returned to the cabin to get that long rest. When the girls got to the estate and Dan realized that Doriana was at the library, Amica ditched Clarissa as well. They both gave up and went home.
Meanwhile, Oakwood’s father came to visit at the library so he asked him some more questions about Carmine. The real question is how much he knew and how much he was duped by the Consortium. There seemed to be a preset bias against him due to his Rogue past and the long-standing rivalry between the two men. But they needed a trial to sort it out. The players thought he was duped and might try to help him. Eventually, Xeelie showed up and night fell. They got some Occult rolls which Oakwood made with a hero point. They thought that killing the monster in the dungeon would break the connection. As Paul predicted last week. That killing the hand would not hurt her. That time was pressing because eventually she’d go into the dream plane and never return. They took the ruby and went back to the cabin in the early morning.
The next morning, Briscoe removed the curse on Xeelie. Since TerStegan didn’t exist, he was going to use his 2nd slot on himself but I think Paul showed up before he did. So, he cast it on TerStegan? We got back to the prison room and spelled up. Bless for TerStegan. Blur for Oakwood and Xeelie. Etc. We rolled initiative and a 3rd monster showed up. But not the hag haunt. Plus, the Motley Man and the Hand we had expected. The Minion cast the first of many Will saving throws. The Hand was taken out very quickly. The caster was most feared but the Hand was in the way. The Motley Man cast a bizarre spell which dominated the fight. He placed 4 10x10 squares on the map but they couldn’t be adjacent. Inside was difficult terrain. However, when you tried to exit a square, you randomly appeared at a different square. With the tight quarters, it had a big impact. He was very tough with high AC and spell DCs. I can’t recall it, blow for blow.
Oakwood critically failed a Confusion save, making him a danger to all for 10 rounds and no saves. However, TerStegan used Snap Out of It to get him a save. He still missed it and used a just earned hero point to make it. He returned the favor and used Dash of Herbs on TerStegan to give him an extra save on the Sickened. Clarissa just stood there and pumped Force Bolts into the caster, avoiding the movement issues and its AC. As usual, she did most of the damage. Xeelie managed to navigate into melee with the caster. As a reward, she was crit with its first and third attack, taking almost 100 points and going out. That was a problem because that spell would make it very hard to get to her. Plus, she was still 2d6 bleeding. Briscoe managed to get to her but it took 3 full actions and his free movement from Doctor’s Visit to do it. However, she had about a dozen conditions on her including prone, clumsy, sickened, etc.
Oakwood managed to hit it once only to find it immune to cold. Xeelie had been so busy dying, she hadn’t done much Lore stuff. He then critically failed a Fear save and was forced to flee. Briscoe was in a tight spot when the minion walked through the walls and got in there too. Xeelie was afraid to stand up. Both of these things had reaction attacks. Somehow the caster rolled a 1, the only roll that could miss her in her current state, and she survived another round. TerStegan was forced to bounce from square to square and lost rounds of actions trying to get into the fight. Eventually it was worn down and near death. It managed to drop TerStegan before Xeelie dropped it with a hero point. (If it wasn’t for that +10 on hero points, we’d never live.) When it dropped, its minion dropped as well.
The “Denizen of Leng” was sent back to its home dimension. His Fragment of Urevian’s Pendant dropped to the floor. Briscoe completed his pendant and now feels a slight pull towards Urevian’s location (Hint: We saw a massive door previously with a large Pendant inscribed on it). They found Scroll of Dream Message (x2 30GP Each) and Box of Candles (50GP). There was also a room that was apparently used to contact Doriana with a bunch of mummified hands. TerStehgen found a secret door leading south-ish that might get around a trap from a couple sessions ago. I assume he grabbed the maps of Otari off the wall like he said he would. They returned to town and found that Doriana’s hand was back to normal and she seemed to be much better / recovering from the ordeal. Oseph Menhemes rewarded the party by allowing each person to select 1 7th level or less item (pick normal stuff you would use, not the ridiculously priced vehicles, siege engines, etc.) typically in the 360GP or less value. Common stuff is fine, but run anything not common past the GM for approval (mostly to filter out stuff that is not area appropriate). It will take about a week for the items to be procured and brought back from Absalom.
Pathfinder Game 63 - 01/23/2026 - Winged Devils... and fish...
Written by Daniel RuthDave did not take notes for this night. However, not much happened. We had begun the fight with the winged devils. They wanted credit for the dimensional gate theories that were proposed. It truly is a publish or die life. Basically we fought over the pool of lava and eventually killed them. Afterwards we bought some equipment to dig through the ceiling in combination with a druid earth earth spell. When we approached breaching the ceiling to the lake above, tentacles broke through the remaining distance and started to attack us. It was some sort of tentacle fish! It couldn't pass throught he opening but it could stick its head through and had fairly large reach withn its tentacles. It was pretty high level considering it was just a big fish...
Anyway we played keep away for a few rounds and then when we got out of the way we took the ceiling down. Can't remember how... I think it was the druid spell again. It fell through along with the water and turned the entire room into a boiling lake while we retreated up along the corridor. this mostly filled the room and buried the portal room. We were fairly sure this ended the portal threat.










